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CS2 Jumthrow: Comprehensive Guide on Binds, Console Commands, Legitness

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While aim and good reflexes are among the most crucial aspects of Counter-Strike 2, understanding strategies and utilizing tactical skills matter just as much for winning. Today, we will teach you how to throw grenades, successfully landing them exactly where you need them 100% of the time.

What is a jumpthrow, and how does this mechanic work? How do you set up a jumpthrow bind in CS2, and is it legit to use? Find answers to these questions and even more in this comprehensive Hellcase guide. Spoiler alert: we’ll also teach you about “runthrows” and “runjumpthrows”. Jump in!

H2: What is the jumpthrow bind?

In CS2, a jumpthrow is a technique to throw grenades – be it smokes, flashbangs, or Molotovs – with a specific trajectory achieved by jumping and simultaneously releasing the grenade.

This technique helps precisely place grenades in spots that would otherwise be unreachable with usual standing throws. Jumping adds vertical momentum to the grenade and alters its trajectory and landing spot.

See this simple yet demonstrative example from Mirage. If you throw a smoke grenade without jumping, you cannot smoke off the Window from the T Spawn.

*gif comparing smoke throw jumping / not jumping*

The effectiveness of jump throws lies in their ability to consistently replicate specific grenade paths, essential for strategic area denial, entry executions, or creative plays. Also, it is among the best CS2 settings you need to become a better player.

Do you want to compete at a higher level or become a more experienced player? If yes, then mastering jumpthrows in CS2 is essential.

If you bind a key to execute both the jump and grenade release simultaneously, you can easily achieve a level of consistency and precision crucial in high-level play. Let’s learn how to do a CS2 jump bind.

H3: Setting up the jumpthrow bind

Bind a CS2 jumpthrow key and be sure that the grenades you throw will land precisely where you need them consistently. You must bind a key to execute the jump and the grenade release simultaneously. Here’s a basic command you can use to set up a jump throw bind in the CS2 console:

bind “KEY” “+jump; -attack; -jump”

Of course, you have to replace “KEY” with your preferred button. Otherwise, it will not work at all. For example, if you want to bind it to L, write bind L “+jump; -attack; -jump” to the in-game Developer Console.

The only downside of binding it using a console is that you must re-do it each time you launch the game because it will not be saved. Here’s how to bind jumpthrow in CS2 using a config file to avoid going to console each gaming session.

First, make sure you’ve got an autoexec config file. Then, open it with any text editor and add these lines:

  • alias “+jumpthrow” “+jump;-attack;-attack2”
  • alias “-jumpthrow” “-jump”
  • bind “KEY” “+jumpthrow”

And that’s how you set up a CS2 jumpthrow bind! Learn how to transfer CS2 config from other players or previous game versions.

H3: How to use the jumpthrow bind

Using the jumpthrow bind in CS2 is not complicated at all. When in-game, pull out the grenade you want to throw, aim nicely, press your bound key, and witness your nade gracefully arc through the air. It’s ideal for those complex smoke setups and precision plays.

H3: Tips to practice jumpthrow

Simply binding the right key to jump and throw grenades consistently will not help much if you don’t know any CS2 lineups. To master jumpthrow, you should learn lineups and practice a lot. 

  • Learn specific spots on maps where you need to place your crosshair for successful throws. This often involves aligning with textures, corners, or other map elements.
  • Tweak your CS2 mouse sensitivity. Too high, and you’ll struggle with precision; too low, and you won’t be able to react swiftly.
  • Understand how moving forward, backward, or strafing while executing a jump throw alters the grenade’s path. This can be crucial for advanced throws.
  • Each map in CS2 has its own set of helpful jump throws. Learning these can give you a significant edge in competitive play.
  • Record your practice sessions and review the footage to refine your aim points and positioning.

CS2 brought many new features and mechanics, including the grenade trajectory preview window that works on practice servers. Use it to train grenade throwing in-game.

H3: Can you get banned for using jumpthrow?

Using CS2 jumpthrow bind is a legal in-game mechanic that will not get you banned. You can use it on official matchmaking servers, FACEIT, ESEA, other platforms, and most professional tournaments. However, always verify the regulations in professional and semi-professional leagues.

H2: Jumpthrow smokes and tick rate

Counter-Strike 2 introduced the sub-tick system, which is different from the ones we are used to: 64-tick and 128-tick.

Previously, some of the grenade line-ups were not the same for 64-tick and 128-tick servers, meaning you had to learn different line-ups to use in official matchmaking and, for example, FACEIT matches.

Thanks to the newly implemented sub-tick or no-tick architecture, the game server can precisely determine the timing of your actions, including when you shoot, jump, or peek around corners. Now, what you see is what you get.

In CS2, the jump bind eliminates any inconsistencies in throwing grenades in-game.

H2: Runthrows and runjumpthrows in CS2

There are variations in jump throws, like a running or standing jump throw, each affecting the grenade’s trajectory differently. Previously, you found out how to bind a standing jump throw. Now, we will explain how to set up binds for “runthrows” and “runjumpthrows.”

H3: How to bind runthrows in CS2

Runthrows in CS2 are an advanced in-game technique of throwing a grenade while running to extend its reach and alter its trajectory. To efficiently execute runthrows, you can create a custom bind. Here’s a simple way to do it:

  • Open the Developer Console
  • Enter the following command in the console: bind “KEY” “+forward; +attack”
  • Replace KEY with the key you want to use for runthrows
  • To perform a runthrow, press and hold your mouse button to grip the grenade, then press your bind key. Release the mouse button when you want to throw the grenade.

H3: How to bind runjumpthrows in CS2

Runjumpthrows combine running and jumping while throwing a grenade, offering even more complex and varied trajectories. To bind runjumpthrows:

  • Open the Developer Console
  • Enter the following command in the console: bind “KEY” “+forward; +jump; -attack”
  • Replace KEY with your desired key.

This bind will make your character move forward, jump, and release the grenade. Hold the mouse button to grip the grenade and perform a run jump throw. Then press your bind key. Release the mouse button mid-jump to throw the grenade.

H2: Wrapping Up!

Like all skills in CS2, becoming a jumpthrow master requires practice, patience, and a willingness to learn from successes and failures. So, equip yourself with this knowledge and hit the practice servers!

Explore Hellcase Blog for more exciting articles about CS2 skins and other cosmetics, in-depth game guides, and esports news. Stay tuned, gamer!

FAQ

Is jumpthrow bind legal?

Generally, the jumpthrow bind is legal in official matchmaking. Valve has not explicitly banned the use of jumpthrow binds in these modes. The legality of jumpthrow binds can vary depending on the rules of specific tournaments and leagues. Some organizers may consider it a script and ban its use, while others may permit it.

Does tick rate affect throwing smokes with a jumpthrow bind?

In CS2, the jumpthrow bind eliminates any inconsistencies in throwing grenades in-game. The grenade will always land in the same spot when you use bind.

Is jumpthrow legal on Major?

The allowance for using the jumpthrow bind depends on the rulebook of a particular Major tournament, as some organizers allow it and others don’t.

What is jumpthrow in CS2?

Jump throws in CS2 are used to throw grenades with precision and consistency, particularly useful for executing set smoke screens or Molotovs.

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