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Tips for playing Inferno

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When they lose, many new players ask, “Why? What is the reason?” Beginners lose motivation to play and need help understanding what their mistakes are. In this guide, we will look through the scope of the map Inferno and how you should act on it. We’ll tell you about basic tactics and exciting tricks.

Map Callouts

In this section, we will examine what callouts players use on Inferno. Let’s look at attack and defense separately on this map. How to play a particular position, and what tasks players of different positions face.

Playing on a CT side

Playing the defensive side on Inferno consists of two key things: controlling “banana” and holding “short” and “long”. Let’s look separately at how a player in each position should play and what his goals are.

Banana position

Usually, two players play on this part of the map. Their main task is to win the battle to control this part of the map. Since this is the only direct exit to point B, control of this area will give a massive advantage to defense over attack.

To gain control over the “banana,” in the beginning, the players of this position must throw away two incendiaries near and far for the first time. While the incendiaries are burning, with or without a flash drive, kill those who have found a place to hide from the fire.

Afterward, you can throw smoke at the beginning of the banana and hold it, forcing the terrorists to attack site A, where there are three defensive players. If the defense cannot control the “banana,” the players move to site B and let the attackers try to enter.

If the attackers do not show any presence in this position, one player can move to the A site, leaving the teammate alone to control this position. If you are left alone in control of the “banana,” it is better to play save for information and not risk.

Short and Long positions

Players in this position also play in pairs. They must create a crossfire on the enemy who will come out from the “middle” and “boiler.” If their position is under attack, players must block the entrance with a smoke grenade, thus preventing the enemy from exiting safely.

If smoke blocks one of the positions, the players must pull back to positions from which they can defend the enemy’s attack on site A. The “long” player needs to pull into the “library” or “arch,” and the short player needs to pull directly into the A site itself.

The long player should always be ready to rotate to point B if necessary.

As for supporter A of the site, everything is quite simple. You have one point of control – “apps”. Try to play the beginning of the round on the balcony, and in case of an attack or death of one of your allies, rotate to the pit.

Your task is to gain as much time as possible so that site B players have time to come to the rescue. That’s why you should always have a smoke and a molotov. Molotov to delay the attack, smoke to survive in his position as long as possible.

It sounds pretty simple, but it only seems so at first glance. Now, let’s move on to the attack.

Playing on a T side

The attacking team should try to control as much of the map as possible, especially positions such as “banana” and “apps.” Therefore, the player with the closest spawn to these positions should occupy them quickly. The rest control the middle’s push and help occupy critical zones.

You should choose the site to attack based on the situation in the round. If there is no control over the zones, try to retake or attack those positions that are more open, such as “long” and “short.” Use the utility before execution to limit the visibility of counter-terrorists.

Inferno tactics

There are quite a few tactics on Inferno for each side. These are mainly unexpected setups for defense, such as strengthening the banana or pushing the middle/second middle. Such CTs use such setups when the default lineup for defense does not work out very well.

It is much more interesting in terms of tactics in the attack game. For example, “5 apps”, when the whole team will attack A site with flash grenades. Such a landing on one anchor A of the site can come as a complete surprise to the defense.

An excellent tactic is splitting the B plant via banana and long. To successfully carry out this combination at the beginning of the round, you need control over the passage zone to the B site. Then you leave one or two allies there, and you go to break through to the B site through the “long.”

Such an attack often ends in victory in the round because the B site players have practically nowhere to hide in such cases. The main thing here is teamwork and timing execution from both directions.

Most useful tips to play Inferno

Inferno is a boost map, and you need to use it. Mostly, these are boosts for the CT side, but because of this, it is reasonable to consider them stronger than the attack. Here is an example of the default boost on the B site.

Everyone knows about this, but for some reason, they always forget. It’s always nice to give a couple of frags to your opponents’ backs. Here is another example of a boost on the B site:

It is a reasonably convenient angle to control your position and surprise effect. Now, let’s move to point A and look at the boosts. Boost on short:

It’s quite a difficult position to check. Making a couple of frags from here will be easy in a match. In CS 2, the possibility of boosting the triple box was removed. It is still able but will likely do more harm than good.

To Sum Up

To sum it up, the game on Inferno is a game of teamplay. Almost everything is tied to teamwork and mutual assistance. This is good because it forces players to communicate and interact. Of course, you can solo destroy the entire enemy team and defend the point, but it is only possible to do this constantly with the help of your allies.

Did you like our Inferno guide? Then we recommend visiting our blog, where you can find guides on other maps and valuable information.

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