{"id":29680,"date":"2026-10-08T12:25:00","date_gmt":"2026-10-08T09:25:00","guid":{"rendered":"https:\/\/hellcase.com\/blog\/?p=29680"},"modified":"2026-10-19T01:53:35","modified_gmt":"2026-10-18T22:53:35","slug":"cs2-vertigo-callouts","status":"publish","type":"post","link":"https:\/\/hellcase.com\/blog\/guides\/cs2-vertigo-callouts\/","title":{"rendered":"CS2 Vertigo Callouts: Complete Map Guide"},"content":{"rendered":"\n<p>Understanding the callouts of any CS2 map is a crucial key to victory. Especially when it applies to two floors, along with vertical angles to shoot an opponent. Today, we are going to explore one of the most challenging maps in Counter-Strike that isn&#8217;t part of the Active Duty Map Pool but remains popular among players. Follow our guide to learn all the Vertigo callouts CS2 and instantly level up your game on this map.<\/p>\n\n\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_40 counter-flat ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\">In article you will find:<\/p>\n<span class=\"ez-toc-title-toggle\"><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/hellcase.com\/blog\/guides\/cs2-vertigo-callouts\/#What_Are_Vertigo_Callouts_in_CS2\" title=\"What Are Vertigo Callouts in CS2?\">What Are Vertigo Callouts in CS2?<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/hellcase.com\/blog\/guides\/cs2-vertigo-callouts\/#Vertigo_Map_Overview_Why_Callouts_Are_Different_Here\" title=\"Vertigo Map Overview (Why Callouts Are Different Here)\">Vertigo Map Overview (Why Callouts Are Different Here)<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/hellcase.com\/blog\/guides\/cs2-vertigo-callouts\/#How_Vertigo_Callouts_Are_Structured\" title=\"How Vertigo Callouts Are Structured\">How Vertigo Callouts Are Structured<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/hellcase.com\/blog\/guides\/cs2-vertigo-callouts\/#T_Spawn_Area_Callouts\" title=\"T Spawn Area Callouts\">T Spawn Area Callouts<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/hellcase.com\/blog\/guides\/cs2-vertigo-callouts\/#Mid_Callouts_Map_Control_Zone\" title=\"Mid Callouts (Map Control Zone)\">Mid Callouts (Map Control Zone)<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/hellcase.com\/blog\/guides\/cs2-vertigo-callouts\/#A_Site_Callouts_Upper_Level\" title=\"A Site Callouts (Upper Level)\">A Site Callouts (Upper Level)<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/hellcase.com\/blog\/guides\/cs2-vertigo-callouts\/#B_Site_Callouts_Lower_Level\" title=\"B Site Callouts (Lower Level)\">B Site Callouts (Lower Level)<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/hellcase.com\/blog\/guides\/cs2-vertigo-callouts\/#CT_Side_Rotation_Callouts\" title=\"CT Side &amp; Rotation Callouts\">CT Side &amp; Rotation Callouts<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/hellcase.com\/blog\/guides\/cs2-vertigo-callouts\/#Alternative_Regional_Callouts\" title=\"Alternative &amp; Regional Callouts\">Alternative &amp; Regional Callouts<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/hellcase.com\/blog\/guides\/cs2-vertigo-callouts\/#Most_Important_Vertigo_Callouts_to_Learn_First\" title=\"Most Important Vertigo Callouts to Learn First\">Most Important Vertigo Callouts to Learn First<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/hellcase.com\/blog\/guides\/cs2-vertigo-callouts\/#How_to_Use_Callouts_Effectively_in_CS2\" title=\"How to Use Callouts Effectively in CS2\">How to Use Callouts Effectively in CS2<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/hellcase.com\/blog\/guides\/cs2-vertigo-callouts\/#Vertigo_Callouts_Strategy\" title=\"Vertigo Callouts Strategy\">Vertigo Callouts Strategy<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/hellcase.com\/blog\/guides\/cs2-vertigo-callouts\/#To_Sum_Up\" title=\"To Sum Up\">To Sum Up<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-14\" href=\"https:\/\/hellcase.com\/blog\/guides\/cs2-vertigo-callouts\/#FAQ\" title=\"FAQ\">FAQ<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_Are_Vertigo_Callouts_in_CS2\"><\/span><strong>What Are Vertigo Callouts in CS2?<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Of course, let\u2019s begin with the basics. First of all, Vertigo callouts are specific names for different locations. Their only goal is to let players communicate effectively during the game, so they can instantly understand the opponent\u2019s position or rotation. Similar to Nuke, Vertigo features a two-level layout, which makes callouts on such CS2 map even more crucial. Moreover, some of these locations share a similar name. As a result, it\u2019s important to call them properly. The great examples are A Ramp and B Ramp, or A Double (Tetris) and B Double (Double Box, First).<\/p><div class=\"hellc-after-paragraph-2\" id=\"hellc-2798439786\"><a href=\"https:\/\/hellcase.com\/#free-giveaway\" target=\"_blank\" rel=\"noopener\" class=\"wp-block-content-banner-image-upload-block hellcase-content-banner\"><img decoding=\"async\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/10\/Egg_Rush_Support-system-Blog-banner-868\u0445100.png\" alt=\" new  giveaway Big banner\"><div class=\"hellcase-content-banner__label\">Advertisement<\/div><div class=\"hellcase-content-banner__overlay\"><\/div><\/a><\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Vertigo_Map_Overview_Why_Callouts_Are_Different_Here\"><\/span><strong>Vertigo Map Overview (Why Callouts Are Different Here)<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n      <div class=\"imaps-cs2 \" data-imaps-svg='{&quot;callouts&quot;:[{&quot;zone&quot;:&quot;zone-33&quot;,&quot;title&quot;:&quot;A Ramp&quot;,&quot;description&quot;:&quot;The large area with access to A Site from T Spawn.&quot;},{&quot;zone&quot;:&quot;zone-36&quot;,&quot;title&quot;:&quot;A Site&quot;,&quot;description&quot;:&quot;The area between A Ramp, Elevator, and Heaven, where Ts can plant the bomb. Also known as Default A.&quot;},{&quot;zone&quot;:&quot;zone-17&quot;,&quot;title&quot;:&quot;B Catwalk&quot;,&quot;description&quot;:&quot;Also known as Rafters, it is the narrow path in the back of B Site, that connects Back B and B Stairs.&quot;},{&quot;zone&quot;:&quot;zone-18&quot;,&quot;title&quot;:&quot;B Site&quot;,&quot;description&quot;:&quot;The area between B Stairs and Electric Box, where Ts can plant the bomb. Also known as Default and Blue.&quot;},{&quot;zone&quot;:&quot;zone-1&quot;,&quot;title&quot;:&quot;B Stairs&quot;,&quot;description&quot;:&quot;The specific stairs that connect T Spawn to B Site.&quot;},{&quot;zone&quot;:&quot;zone-16&quot;,&quot;title&quot;:&quot;Back B&quot;,&quot;description&quot;:&quot;Also known as Catwalk, it is the corner of B Site, located near First and Second.&quot;},{&quot;zone&quot;:&quot;zone-4&quot;,&quot;title&quot;:&quot;Big Box&quot;,&quot;description&quot;:&quot;Also known as Forklift, it is the large wooden crate. It is placed between A Ramp and Bridge.&quot;},{&quot;zone&quot;:&quot;zone-24&quot;,&quot;title&quot;:&quot;Boost&quot;,&quot;description&quot;:&quot;The set of crates between Top Mid and Mid.&quot;},{&quot;zone&quot;:&quot;zone-5&quot;,&quot;title&quot;:&quot;Bridge&quot;,&quot;description&quot;:&quot;The small area that connects Save Spot and A Ramp.&quot;},{&quot;zone&quot;:&quot;zone-21&quot;,&quot;title&quot;:&quot;Connector&quot;,&quot;description&quot;:&quot;The raised area that connects Mid and B Site.&quot;},{&quot;zone&quot;:&quot;zone-22&quot;,&quot;title&quot;:&quot;CT Spawn&quot;,&quot;description&quot;:&quot;The initial position for the CT side in every round, that is located near Top Mid.&quot;},{&quot;zone&quot;:&quot;zone-10&quot;,&quot;title&quot;:&quot;Dark&quot;,&quot;description&quot;:&quot;The small area between Big Box and A Ramp. It is also known as Dog.&quot;},{&quot;zone&quot;:&quot;zone-38&quot;,&quot;title&quot;:&quot;Door&quot;,&quot;description&quot;:&quot;The location between Heaven and Elevator. Also known as Squeaky.&quot;},{&quot;zone&quot;:&quot;zone-35&quot;,&quot;title&quot;:&quot;Double&quot;,&quot;description&quot;:&quot;The set of orange crates, which is placed between A Site and Heaven, and opposite to Elevator. Also known as Boost.&quot;},{&quot;zone&quot;:&quot;zone-20&quot;,&quot;title&quot;:&quot;Electric Box&quot;,&quot;description&quot;:&quot;The large box that is located between Second and Connector.&quot;},{&quot;zone&quot;:&quot;zone-37&quot;,&quot;title&quot;:&quot;Elevator&quot;,&quot;description&quot;:&quot;The area between Top Mid and A Site. Also known as Lift.&quot;},{&quot;zone&quot;:&quot;zone-13&quot;,&quot;title&quot;:&quot;Fence&quot;,&quot;description&quot;:&quot;The raised area near Sand Bags, opposite to A Site.&quot;},{&quot;zone&quot;:&quot;zone-28&quot;,&quot;title&quot;:&quot;Generator&quot;,&quot;description&quot;:&quot;The raised area near Stairs and T Mid.&quot;},{&quot;zone&quot;:&quot;zone-23&quot;,&quot;title&quot;:&quot;Headshot&quot;,&quot;description&quot;:&quot;The location between Top Mid and Connector.&quot;},{&quot;zone&quot;:&quot;zone-39&quot;,&quot;title&quot;:&quot;Heaven&quot;,&quot;description&quot;:&quot;Also known as Tower, itu2019s the position near A Catwalk, opposite to Double and A Site.&quot;},{&quot;zone&quot;:&quot;zone-26&quot;,&quot;title&quot;:&quot;Iron&quot;,&quot;description&quot;:&quot;The collection of metal rods on Mid.&quot;},{&quot;zone&quot;:&quot;zone-7&quot;,&quot;title&quot;:&quot;Ladder&quot;,&quot;description&quot;:&quot;Also known as Lower Ladder, it is a location near Underpass and Save Spot. It is the alternative way to access T Mid from T Spawn.&quot;},{&quot;zone&quot;:&quot;zone-31&quot;,&quot;title&quot;:&quot;Lane&quot;,&quot;description&quot;:&quot;The path behind Scaffold, which is the alternative way to enter A Site through Highway. Also known as Wrap, Fold, B Sidewalk.&quot;},{&quot;zone&quot;:&quot;zone-14&quot;,&quot;title&quot;:&quot;Sand Bags&quot;,&quot;description&quot;:&quot;The crates of sandbags that are located in the corner of A Site, between Fence and A Catwalk.&quot;},{&quot;zone&quot;:&quot;zone-3&quot;,&quot;title&quot;:&quot;Save Spot&quot;,&quot;description&quot;:&quot;The corner that is located between Bridge and Under.&quot;},{&quot;zone&quot;:&quot;zone-11&quot;,&quot;title&quot;:&quot;Scaffold&quot;,&quot;description&quot;:&quot;Also known as Construction, it is the location that allows players to enter A Site from Bridge through Lane and Highway.&quot;},{&quot;zone&quot;:&quot;zone-6&quot;,&quot;title&quot;:&quot;Sheets&quot;,&quot;description&quot;:&quot;A small alcove near Big Box that contains sheets of building material.&quot;},{&quot;zone&quot;:&quot;zone-19&quot;,&quot;title&quot;:&quot;Stairs&quot;,&quot;description&quot;:&quot;The stairs that connect T Spawn and GT Mid. Also known as T Stairs.&quot;},{&quot;zone&quot;:&quot;zone-27&quot;,&quot;title&quot;:&quot;T Mid&quot;,&quot;description&quot;:&quot;The area that connects Mid and Generator.&quot;},{&quot;zone&quot;:&quot;zone-9&quot;,&quot;title&quot;:&quot;T Spawn&quot;,&quot;description&quot;:&quot;The initial position for the T side in every round, that is located near Toilets and Stairs.&quot;},{&quot;zone&quot;:&quot;zone-8&quot;,&quot;title&quot;:&quot;Toilets&quot;,&quot;description&quot;:&quot;Two toilets that are located in T Spawn.&quot;},{&quot;zone&quot;:&quot;zone-40&quot;,&quot;title&quot;:&quot;Top Mid&quot;,&quot;description&quot;:&quot;Also known as CT-Mid, it is the part of Mid, which is the closest to CT Spawn. It is the central area between Mid, CT Spawn, and Elevator.&quot;},{&quot;zone&quot;:&quot;zone-0&quot;,&quot;title&quot;:&quot;Under Stairs&quot;,&quot;description&quot;:&quot;The location under B Stairs. Also known as Under B.&quot;},{&quot;zone&quot;:&quot;zone-2&quot;,&quot;title&quot;:&quot;Underpass&quot;,&quot;description&quot;:&quot;Also known as Under, it is the narrow corridor that connects Bridge and B Ramp.&quot;}]}'>\n        <div class=\"imaps-cs2__stage\">\n          <div class=\"imaps-cs2__inner\" aria-hidden=\"true\">\n            <img decoding=\"async\" class=\"imaps-cs2__bg\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/10\/Vertigo.png\" alt=\"\" loading=\"lazy\">\n            <div class=\"imaps-cs2__overlay\">\n<svg viewBox=\"0 0 800 800\" class=\"callout-container svelte-uoanll\">\n  <polygon points=\"382,208,428,210,425,241,382,241\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"382,205,385,273,442,275,442,238,422,239,421,255,407,255,406,205\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"498,250,499,292,493,292,494,307,506,309,507,268,509,268,510,250\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon 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It\u2019s one of the few maps that isn\u2019t based on some specific real areas, but has the look of an unfinished, two-story skyscraper under construction.<\/p>\n\n\n\n<p>On this map, Terrorists need to bomb the building at one of two spots, while Counter-Terrorists must prevent it. The interesting detail is that both Sites are located on the upper floor along with CT Spawn, while T Spawn is on the lower floor.<\/p>\n\n\n\n<p>As with other CS maps, the Mid control is key to success because it allows players to quickly rotate between sites. Still, the use of utilities (like Smoke on B Connector or Molotov on Mid) is essential for successful defending and attacking. In the end, Vertigo is known as CT-sided because it provides easy access to any location, even in post-plant scenarios.<\/p>\n\n\n\n<p>Here, you can check all the Vertigo map callouts below:<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"How_Vertigo_Callouts_Are_Structured\"><\/span><strong>How Vertigo Callouts Are Structured<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Since Vertigo features a multi-layout, it could be helpful to understand the three main regions of the map. Here, we provide a table with all of them:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Mid Callouts<\/strong><\/td><td><strong>A Site Callouts<\/strong><\/td><td><strong>B Site Callouts<\/strong><\/td><\/tr><tr><td>Mid<\/td><td>A Ramp<\/td><td>B Ramp<\/td><\/tr><tr><td>T Mid<\/td><td>A Site<\/td><td>B Stairs<\/td><\/tr><tr><td>Top Mid (CT-Mid)<\/td><td>Sandbags<\/td><td>B Site<\/td><\/tr><tr><td>Connector<\/td><td>A Catwalk<\/td><td>B Catwalk<\/td><\/tr><tr><td>Boost<\/td><td>A Double (Tetris)<\/td><td>Back B<\/td><\/tr><tr><td>Headshot<\/td><td>Rafters<\/td><td>Double Box (First)<\/td><\/tr><tr><td>Iron<\/td><td>Elevator<\/td><td>Triple Box (Second)<\/td><\/tr><tr><td>Elevator<\/td><td>Highway<\/td><td>Electric Box<\/td><\/tr><tr><td><\/td><td>Scaffold (Construction)<\/td><td>Connector<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>Now, it\u2019s time to explore the main areas in detail.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"T_Spawn_Area_Callouts\"><\/span><strong>T Spawn Area Callouts<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"940\" height=\"250\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/10\/1-Vertigo-Callouts-940\u0445250.png\" alt=\"T Spawn Area Callouts Vertigo\" class=\"wp-image-29696\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/10\/1-Vertigo-Callouts-940\u0445250.png 940w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/10\/1-Vertigo-Callouts-940\u0445250-300x80.png 300w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/10\/1-Vertigo-Callouts-940\u0445250-768x204.png 768w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/figure>\n\n\n\n<p>T Spawn area includes a short number of Vertigo map callouts. The first one is T Spawn, which is a landing place for attackers. Here you will see T Stairs leading to Generator and Mid, Toilets, and a route to Bridge and A Ramp.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Mid_Callouts_Map_Control_Zone\"><\/span><strong>Mid Callouts (Map Control Zone)<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"940\" height=\"250\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/10\/2-Vertigo-Callouts-940\u0445250.png\" alt=\"Mid Callouts (Map Control Zone) Vertigo\" class=\"wp-image-29691\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/10\/2-Vertigo-Callouts-940\u0445250.png 940w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/10\/2-Vertigo-Callouts-940\u0445250-300x80.png 300w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/10\/2-Vertigo-Callouts-940\u0445250-768x204.png 768w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/figure>\n\n\n\n<p>The Mid area is the map control zone. Here, players can expect to see locations like Mid, Top Mid (CT-Mid), T Mid, Headshot, Iron, Mid Boost, and Connector. From this area, players can rotate to both A Site and B Site. As a result, it makes the location especially important to control.&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"A_Site_Callouts_Upper_Level\"><\/span><strong>A Site Callouts (Upper Level)<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"940\" height=\"250\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/10\/3-Vertigo-Callouts-940\u0445250.png\" alt=\"A Site Callouts (Upper Level) Vertigo \" class=\"wp-image-29681\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/10\/3-Vertigo-Callouts-940\u0445250.png 940w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/10\/3-Vertigo-Callouts-940\u0445250-300x80.png 300w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/10\/3-Vertigo-Callouts-940\u0445250-768x204.png 768w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/figure>\n\n\n\n<p>A Site callouts on Vertigo map include a number of positions, which is important to know. Among them are A Site (A Default), A Ramp, Sandbags, Scaffold, Double (Boost, Tetris), Heaven, Rafters, A Catwalk, Highway, and Elevator.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"B_Site_Callouts_Lower_Level\"><\/span><strong>B Site Callouts (Lower Level)<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"940\" height=\"250\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/10\/4-Vertigo-Callouts-940\u0445250.png\" alt=\"B Site Callouts (Lower Level) Vertigo\" class=\"wp-image-29686\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/10\/4-Vertigo-Callouts-940\u0445250.png 940w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/10\/4-Vertigo-Callouts-940\u0445250-300x80.png 300w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/10\/4-Vertigo-Callouts-940\u0445250-768x204.png 768w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/figure>\n\n\n\n<p>CS2 Vertigo callouts for B Site include B Default, B Catwalk, Back B, Electric Box, First (Double Box), Second (Triple Box), Connector, B Stairs, and B Ramp.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"CT_Side_Rotation_Callouts\"><\/span><strong>CT Side &amp; Rotation Callouts<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>CT Side features an opportunity to move to both sites, along with Mid from CT Spawn. For B Site, players need to simply turn right while looking at Mid. For Mid, you just need to go straight. And for A Site, you need to take the left route to Heaven, Door, or Elevator.<\/p>\n\n\n\n<p>The last callout could be useful if you defend A Site and see on the mini-map that the bomb-carrier enters B Site. In that case, you can move through Elevator to Top Mid and Connector, or to CT Spawn, and vice versa. If you attack Mid with no result, the nice rotation tactic could be to lurk through Ladder to B Ramp.<\/p>\n\n\n\n<p>Overall, remember to communicate with your teammates to make the most of any rotations and ensure your strategy doesn\u2019t fall.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Alternative_Regional_Callouts\"><\/span><strong>Alternative &amp; Regional Callouts<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Of course, some Vertigo CS2 callouts have an alternative name. Their number isn\u2019t high, but it\u2019s better to know them to avoid any misunderstanding. For example, some players can call CT Connector as Platform. Also, A Heaven could be called as Tower. Double on A Site is also known as Boost or Tetris. Or, as another example, Dark near A Ramp is known as Dog, and Scaffold as Construction.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Most_Important_Vertigo_Callouts_to_Learn_First\"><\/span><strong>Most Important Vertigo Callouts to Learn First<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>For newcomers, it\u2019s essential to understand the basic Vertigo callouts such as A Site, B Site, A Ramp, B Ramp, Mid, T Spawn, CT Spawn, CT Connector, and A Heaven. Additionally, it could be especially helpful to know Sandbags, Electric Box, B Double (First), B Triple (Second), A Double (Tetris), and Dark. By having at least these callouts, you can expect to get the right pre-aim or tell your opponents crucial information about the opponent&#8217;s position.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"How_to_Use_Callouts_Effectively_in_CS2\"><\/span><strong>How to Use Callouts Effectively in CS2<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>As you can already see, Vertigo is a map where a clear understanding of position is especially important. That\u2019s why it\u2019s better to always call the level (Top or Bottom). No less crucial is to add the name of a specific site if you call Ramp (A Ramp and B Ramp on the opposite sides of the map). And yes, B Ramp and B Stairs are also different positions, or, rather, different angles to aim.<\/p>\n\n\n\n<p>Also, it could be especially useful to call specifically Rafters, not just Heaven. The reason is that your teammates need to expect an opponent by using a different aim angle, which is key to defeating them. Additionally, give your team any detail, including the exact position (not just Mid, but Boost or Iron) and the possible number of opponents. In the end, timing (how soon the team will know the direction) will help you to win the next round.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Vertigo_Callouts_Strategy\"><\/span><strong>Vertigo Callouts Strategy<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Since we already mentioned the importance of layered communication, let\u2019s check the most crucial locations to control. In fact, B Stairs, Mid, and Heaven are among the most important Vertigo map callouts. With only these three positions, CTs can control every site and instantly recognize the opponent\u2019s strategy.<\/p>\n\n\n\n<p>Overall, in mid-round, players need to call specific positions, such as Sandbags, Tetris, or Electric Box. And if you tell not just the position, but where opponents are falling back to, then the victory is closer than you think.<\/p>\n\n\n\n<div class=\"hellc-penultimate-h2\" id=\"hellc-3529689582\"><a href=\"https:\/\/hellcase.com\/#free-giveaway\" target=\"_blank\" rel=\"noopener\" class=\"wp-block-content-banner-image-upload-block hellcase-content-banner\"><img decoding=\"async\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/10\/Egg_Rush_Support-system-Blog-banner-868\u0445100.png\" alt=\" new giveaway Big banner\"><div class=\"hellcase-content-banner__label\">Advertisement<\/div><div class=\"hellcase-content-banner__overlay\"><\/div><\/a><\/div><h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"To_Sum_Up\"><\/span><strong>To Sum Up<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>CS2 Vertigo callouts could be among the most important, as understanding the opponents\u2019 position directly affects the chance of success. No less crucial is to know where to expect the enemies\u2019 rotation, especially if you have both Top and Bottom options. Still, with the right communication, teamwork, and practice, you can expect to master this map within a week or even days. Just keep our guide open on your phone so you remember the position and can share this crucial information with your teammates.<\/p>\n\n\n\n<p>Looking for more information about CS2, its maps, strategy tips, or skins? Then be sure to visit<a href=\"https:\/\/hellcase.com\/blog\/\"> Hellcase Blog<\/a>. Here, you will find everything you need to level up your game and show an eye-catching loadout with the right design.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"FAQ\"><\/span><strong>FAQ<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<div class=\"schema-faq wp-block-yoast-faq-block\"><div class=\"schema-faq-section\" id=\"faq-question-1792351555401\"><strong class=\"schema-faq-question\">What are Vertigo callouts in CS2?<\/strong> <p class=\"schema-faq-answer\">Each callout is a location name. Players use them for different tasks. For example, it could help your team to coordinate rotations or simply identify opponents\u2019 positions. Overall, callouts are key to quick, clear communication during a match.<\/p> <\/div> <div class=\"schema-faq-section\" id=\"faq-question-1792351563386\"><strong class=\"schema-faq-question\">Why are callouts important on Vertigo?<\/strong> <p class=\"schema-faq-answer\">This map is known for multi-leveling and vertical angles. Use of callouts helps players avoid misunderstandings about rotation and instantly understand the possible locations of opponents.<\/p> <\/div> <div class=\"schema-faq-section\" id=\"faq-question-1792351570386\"><strong class=\"schema-faq-question\">How many callouts are there on Vertigo?<\/strong> <p class=\"schema-faq-answer\">In general, there are 43 callouts. At the same time, the number of commonly used locations is smaller. In fact, it contains only 15-20 callouts for effective communication.<\/p> <\/div> <div class=\"schema-faq-section\" id=\"faq-question-1792351577132\"><strong class=\"schema-faq-question\">What are the most important Vertigo callouts?<\/strong> <p class=\"schema-faq-answer\">Of course, all the callouts are important. Still, it could help if you already know the standard locations. For example, this list includes A Ramp, A Site, A Heaven, B Site, B Stairs, T Lobby, Mid, and Boost.<\/p> <\/div> <div class=\"schema-faq-section\" id=\"faq-question-1792351589666\"><strong class=\"schema-faq-question\">What is the hardest part about Vertigo callouts?<\/strong> <p class=\"schema-faq-answer\">Similar to Nuke, Vertigo features multi-layout. It directly affects the communication between players since it\u2019s crucial to understand the specific floor an opponent is on, along with possible and fastest rotation.<\/p> <\/div> <div class=\"schema-faq-section\" id=\"faq-question-1792351598929\"><strong class=\"schema-faq-question\">Do Vertigo callouts differ between CS:GO and CS2?<\/strong> <p class=\"schema-faq-answer\">There were updated map geometry and visibility changes. Still, the callouts remain the same.<\/p> <\/div> <div class=\"schema-faq-section\" id=\"faq-question-1792351607442\"><strong class=\"schema-faq-question\">How can I learn Vertigo callouts fast?<\/strong> <p class=\"schema-faq-answer\">The best strategy is to play on the map with friends who already know the callouts. While they use it, you can easily combine learning with practice at the same time. At the same time, it could help if you already know the basic areas. For example, among them are A Site, B Site, Mid, T Spawn, and CT Spawn.<\/p> <\/div> <div class=\"schema-faq-section\" id=\"faq-question-1792351615679\"><strong class=\"schema-faq-question\">What is \u201cHeaven\u201d on Vertigo?<\/strong> <p class=\"schema-faq-answer\">It\u2019s a raised platform that is located on Back A near the entrance to A Site. This location is a nice spot for the CT sniper to hold Ts from planting a bomb on A Site.<\/p> <\/div> <\/div>\n","protected":false},"excerpt":{"rendered":"<p>Understanding the callouts of any CS2 map is a crucial key to victory. Especially when it applies to two floors, along with vertical angles to shoot an opponent. Today, we are going to explore one of the most challenging maps in Counter-Strike that isn&#8217;t part of the Active Duty Map Pool but remains popular among [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":29706,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"footnotes":""},"categories":[5],"tags":[76,16,17],"class_list":["post-29680","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-guides","tag-cs2","tag-guides","tag-how-to"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.12 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>CS2 Vertigo Callouts: Complete Map Guide<\/title>\n<meta name=\"description\" content=\"Learn all CS2 Vertigo callouts with a complete map guide covering A Site, B Site, Mid, rotations, alternative names, and essential strategies.\" \/>\n<meta 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