{"id":26093,"date":"2026-07-21T13:09:58","date_gmt":"2026-07-21T10:09:58","guid":{"rendered":"https:\/\/hellcase.com\/blog\/?p=26093"},"modified":"2026-07-21T13:56:09","modified_gmt":"2026-07-21T10:56:09","slug":"cache-callouts","status":"publish","type":"post","link":"https:\/\/hellcase.com\/blog\/guides\/cache-callouts\/","title":{"rendered":"CS2 Cache Callouts Guide: Every Map Location Explained"},"content":{"rendered":"\n<p>As you already know, the main news is the Cache return to Counter-Strike battlefields. While many players waited for this moment for many years, they might forget some locations\u2019 names. Undoubtedly, it could cost them a round win, which easily could result in an eco-round. Here, we are going to remember all the CS2 Cache callouts that could be helpful for both veterans and newcomers. Let\u2019s explore the locations of Chornobyl along with regions, callout usage in-game, and common mistakes within a few minutes. Prepare yourself to win the next match without delay.<\/p>\n\n\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_76 counter-flat ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">In article you will find:<\/p>\n<span class=\"ez-toc-title-toggle\"><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/hellcase.com\/blog\/guides\/cache-callouts\/#Overview_of_Cache_Map_Background_Layout\" >Overview of Cache (Map Background &amp; Layout)<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/hellcase.com\/blog\/guides\/cache-callouts\/#How_to_Use_Callouts_%E2%80%94_Best_Practices\" >How to Use Callouts \u2014 Best Practices<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/hellcase.com\/blog\/guides\/cache-callouts\/#Cache_Callouts_by_Region\" >Cache Callouts by Region<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/hellcase.com\/blog\/guides\/cache-callouts\/#Callouts_for_Cache_A_Site\" >Callouts for Cache A Site<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/hellcase.com\/blog\/guides\/cache-callouts\/#Callouts_for_Cache_B_Site\" >Callouts for Cache B Site<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/hellcase.com\/blog\/guides\/cache-callouts\/#Mid_Callouts\" >Mid Callouts<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/hellcase.com\/blog\/guides\/cache-callouts\/#Other_Important_Cache_Callouts\" >Other Important Cache Callouts<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/hellcase.com\/blog\/guides\/cache-callouts\/#Callout_Usage_in_Game_Scenarios\" >Callout Usage in Game Scenarios<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/hellcase.com\/blog\/guides\/cache-callouts\/#Common_Mistakes_Ambiguous_Callouts_Conflicts\" >Common Mistakes, Ambiguous Callouts &amp; Conflicts<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/hellcase.com\/blog\/guides\/cache-callouts\/#To_Sum_Up\" >To Sum Up<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/hellcase.com\/blog\/guides\/cache-callouts\/#FAQ\" >FAQ<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Overview_of_Cache_Map_Background_Layout\"><\/span><strong>Overview of Cache (Map Background &amp; Layout)<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n      <div class=\"imaps-cs2 \" data-imaps-svg='{&quot;callouts&quot;:[{&quot;zone&quot;:&quot;zone-8&quot;,&quot;title&quot;:&quot;A Default&quot;,&quot;description&quot;:&quot;Also known as Safe, it is the safest spot on A Site to plant the bomb.&quot;},{&quot;zone&quot;:&quot;zone-3&quot;,&quot;title&quot;:&quot;A Long&quot;,&quot;description&quot;:&quot;Also known as Long A and T Long, it is the area that connects T Spawn and A Site through Squeaky.&quot;},{&quot;zone&quot;:&quot;zone-49&quot;,&quot;title&quot;:&quot;A Main&quot;,&quot;description&quot;:&quot;Also known as Warehouse, it is the building between Boost and A Site.&quot;},{&quot;zone&quot;:&quot;zone-1&quot;,&quot;title&quot;:&quot;A Site&quot;,&quot;description&quot;:&quot;A large area near A Main and Highway, where Ts can plant the bomb.&quot;},{&quot;zone&quot;:&quot;zone-37&quot;,&quot;title&quot;:&quot;B Default&quot;,&quot;description&quot;:&quot;Also known as Safe, it is the safest place to plant the bomb on B Site.&quot;},{&quot;zone&quot;:&quot;zone-27&quot;,&quot;title&quot;:&quot;B Halls&quot;,&quot;description&quot;:&quot;Also known as B Main, it is the area between B Main and T Boxes.&quot;},{&quot;zone&quot;:&quot;zone-28&quot;,&quot;title&quot;:&quot;B Main&quot;,&quot;description&quot;:&quot;The area between B Site and B Halls.&quot;},{&quot;zone&quot;:&quot;zone-29&quot;,&quot;title&quot;:&quot;B Main Boxes&quot;,&quot;description&quot;:&quot;The boxes on B Main, located near Checkers and opposite to B Site. Also known as Close Right Box.&quot;},{&quot;zone&quot;:&quot;zone-32&quot;,&quot;title&quot;:&quot;B Offen&quot;,&quot;description&quot;:&quot;The area between Heaven and B Main. Also known as B Site.&quot;},{&quot;zone&quot;:&quot;zone-34&quot;,&quot;title&quot;:&quot;B Ramp&quot;,&quot;description&quot;:&quot;The ramp that leads to B Site, located near New Boxes and Pit.&quot;},{&quot;zone&quot;:&quot;zone-36&quot;,&quot;title&quot;:&quot;B Site&quot;,&quot;description&quot;:&quot;The large area between CT Halls and B Main, where Ts can plant the bomb.&quot;},{&quot;zone&quot;:&quot;zone-10&quot;,&quot;title&quot;:&quot;Balcony&quot;,&quot;description&quot;:&quot;The raised platform above Forklift. Also known as Cat, Upper, and A Heaven.&quot;},{&quot;zone&quot;:&quot;zone-42&quot;,&quot;title&quot;:&quot;Blue&quot;,&quot;description&quot;:&quot;Also known as Soils, it is the area under Heaven and Rafters.&quot;},{&quot;zone&quot;:&quot;zone-21&quot;,&quot;title&quot;:&quot;Boost&quot;,&quot;description&quot;:&quot;The roof on the T-side, located between A Long and Garage, to look into Mid.&quot;},{&quot;zone&quot;:&quot;zone-22&quot;,&quot;title&quot;:&quot;Checkers&quot;,&quot;description&quot;:&quot;The room that connects B Site and Mid through Vents.&quot;},{&quot;zone&quot;:&quot;zone-15&quot;,&quot;title&quot;:&quot;Connector&quot;,&quot;description&quot;:&quot;The path that connects CT Halls and Mid. Also known as CT Connector and Z.&quot;},{&quot;zone&quot;:&quot;zone-14&quot;,&quot;title&quot;:&quot;CT Halls&quot;,&quot;description&quot;:&quot;The large area near CT Spawn, which is located between Truck and Hell.&quot;},{&quot;zone&quot;:&quot;zone-45&quot;,&quot;title&quot;:&quot;CT Spawn&quot;,&quot;description&quot;:&quot;The initial area for the CT side, located near CT Halls.&quot;},{&quot;zone&quot;:&quot;zone-20&quot;,&quot;title&quot;:&quot;Cubby&quot;,&quot;description&quot;:&quot;Also known as Below Boost and Boost Corner, it is the corner located under Boost from the Mid side.&quot;},{&quot;zone&quot;:&quot;zone-12&quot;,&quot;title&quot;:&quot;Default Box&quot;,&quot;description&quot;:&quot;The boxes are on A Site next to the red container.&quot;},{&quot;zone&quot;:&quot;zone-26&quot;,&quot;title&quot;:&quot;Dumpster&quot;,&quot;description&quot;:&quot;Also known as B Connector, it is the area between Garage and B Halls.&quot;},{&quot;zone&quot;:&quot;zone-51&quot;,&quot;title&quot;:&quot;Elektro&quot;,&quot;description&quot;:&quot;The location between Truck, A Site, and Highway.&quot;},{&quot;zone&quot;:&quot;zone-48&quot;,&quot;title&quot;:&quot;Flash Window&quot;,&quot;description&quot;:&quot;Also known as Window, this is the window from which grenades are thrown from Sun Room to B Site.&quot;},{&quot;zone&quot;:&quot;zone-9&quot;,&quot;title&quot;:&quot;Forklift&quot;,&quot;description&quot;:&quot;The forklift vehicle under Balcony. Also known as Yellow, Fork, and Headshot.&quot;},{&quot;zone&quot;:&quot;zone-24&quot;,&quot;title&quot;:&quot;Garage&quot;,&quot;description&quot;:&quot;The large building between T Spawn and Mid.&quot;},{&quot;zone&quot;:&quot;zone-35&quot;,&quot;title&quot;:&quot;Headshot&quot;,&quot;description&quot;:&quot;Also known as Generator, it is the lower area located near the wall, opposite B Site.&quot;},{&quot;zone&quot;:&quot;zone-43&quot;,&quot;title&quot;:&quot;Heaven&quot;,&quot;description&quot;:&quot;The raised platform that leads from CT Halls to B Site. Also known as Upper.&quot;},{&quot;zone&quot;:&quot;zone-41&quot;,&quot;title&quot;:&quot;Hell&quot;,&quot;description&quot;:&quot;The area that connects CT Halls and B Site.&quot;},{&quot;zone&quot;:&quot;zone-11&quot;,&quot;title&quot;:&quot;Highway&quot;,&quot;description&quot;:&quot;Also known as Catwalk, it is the path that connects A Site and Mid.&quot;},{&quot;zone&quot;:&quot;zone-50&quot;,&quot;title&quot;:&quot;Lockers&quot;,&quot;description&quot;:&quot;The area on A Main, located opposite to A Site.&quot;},{&quot;zone&quot;:&quot;zone-0&quot;,&quot;title&quot;:&quot;Mid&quot;,&quot;description&quot;:&quot;The large area that connects both A Site and B Site, along with T Spawn and CT Spawn. Also known as Middle.&quot;},{&quot;zone&quot;:&quot;zone-18&quot;,&quot;title&quot;:&quot;Mid Roof&quot;,&quot;description&quot;:&quot;Also known as Roof, it is the top of the building between Sand Bags and Vents.&quot;},{&quot;zone&quot;:&quot;zone-6&quot;,&quot;title&quot;:&quot;NBK&quot;,&quot;description&quot;:&quot;Also known as Fence and Close Right, it is the corner between Squeaky and Quad. The location is named after a professional player who mastered the position.&quot;},{&quot;zone&quot;:&quot;zone-38&quot;,&quot;title&quot;:&quot;New Boxes&quot;,&quot;description&quot;:&quot;The boxes on B Site, located next to Pit.&quot;},{&quot;zone&quot;:&quot;zone-33&quot;,&quot;title&quot;:&quot;Pit&quot;,&quot;description&quot;:&quot;Also known as Mull, it is the dip next to B Ramp.&quot;},{&quot;zone&quot;:&quot;zone-7&quot;,&quot;title&quot;:&quot;Quad&quot;,&quot;description&quot;:&quot;Also known as Quad Stack, it is the stack of boxes at the back of A Site.&quot;},{&quot;zone&quot;:&quot;zone-23&quot;,&quot;title&quot;:&quot;Rafters&quot;,&quot;description&quot;:&quot;The raised platform next to Heaven. It can also be called Heaven or Upper.&quot;},{&quot;zone&quot;:&quot;zone-17&quot;,&quot;title&quot;:&quot;Sand Bags&quot;,&quot;description&quot;:&quot;The area between Mid Roof and CT Connector.&quot;},{&quot;zone&quot;:&quot;zone-5&quot;,&quot;title&quot;:&quot;Shroud&quot;,&quot;description&quot;:&quot;The boxes that are near Squeaky. Also known as Boost Boxes.&quot;},{&quot;zone&quot;:&quot;zone-39&quot;,&quot;title&quot;:&quot;Spray&quot;,&quot;description&quot;:&quot;Also known as Back Site, Back Boxes, and B Corner, it is the area behind the boxes at the back of B Site.&quot;},{&quot;zone&quot;:&quot;zone-4&quot;,&quot;title&quot;:&quot;Squeaky&quot;,&quot;description&quot;:&quot;The room that is the alternative way to enter A Site from A Main. Also known as Blue Door.&quot;},{&quot;zone&quot;:&quot;zone-30&quot;,&quot;title&quot;:&quot;Sun Room&quot;,&quot;description&quot;:&quot;Also known as Toxic, Flash Room, and Window Room, it is the room, located next to B Main.&quot;},{&quot;zone&quot;:&quot;zone-47&quot;,&quot;title&quot;:&quot;T Boxes&quot;,&quot;description&quot;:&quot;The area between B Halls and T Spawn.&quot;},{&quot;zone&quot;:&quot;zone-25&quot;,&quot;title&quot;:&quot;T Red&quot;,&quot;description&quot;:&quot;Also known as Garage Container, it is the container in Garage.&quot;},{&quot;zone&quot;:&quot;zone-2&quot;,&quot;title&quot;:&quot;T Spawn&quot;,&quot;description&quot;:&quot;Also known as T, T Base, Terrorist Spawn, is it the initial zone for Ts.&quot;},{&quot;zone&quot;:&quot;zone-46&quot;,&quot;title&quot;:&quot;T Truck&quot;,&quot;description&quot;:&quot;The area near and behind the truck, located between T Spawn and A Long.&quot;},{&quot;zone&quot;:&quot;zone-31&quot;,&quot;title&quot;:&quot;Toxic&quot;,&quot;description&quot;:&quot;The yellow barrel, located between B Main and Sun Room.&quot;},{&quot;zone&quot;:&quot;zone-44&quot;,&quot;title&quot;:&quot;Tree&quot;,&quot;description&quot;:&quot;Also known as Van, it is a corner in Hell, opposite to B Ramp.&quot;},{&quot;zone&quot;:&quot;zone-13&quot;,&quot;title&quot;:&quot;Truck&quot;,&quot;description&quot;:&quot;The truck that is located between Elektro and CT Halls. Also known as Car.&quot;},{&quot;zone&quot;:&quot;zone-19&quot;,&quot;title&quot;:&quot;Vents&quot;,&quot;description&quot;:&quot;The path that connects Mid and B Site.&quot;},{&quot;zone&quot;:&quot;zone-16&quot;,&quot;title&quot;:&quot;White Box&quot;,&quot;description&quot;:&quot;Also known as Spool, it is the box between Highway and Mid.&quot;}]}'>\n        <div class=\"imaps-cs2__stage\">\n          <div class=\"imaps-cs2__inner\" aria-hidden=\"true\">\n            <img decoding=\"async\" class=\"imaps-cs2__bg\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/07\/Cache-1.png\" alt=\"\" loading=\"lazy\">\n            <div class=\"imaps-cs2__overlay\">\n<svg viewBox=\"0 0 800 800\" class=\"callout-container svelte-uoanll\">\n  <polygon points=\"236 484,399 487,399 392,235 387\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"220 268,353 263,358 170,219 177\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"599 489,529 486,526 377,611 377,609 402,755 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<polygon points=\"31 508,129 512,127 302,25 305\" class=\"svelte-uoanll popup-hover\"><\/polygon>\n  <polygon points=\"532 402,612 406,613 336,528 335\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"495 613,642 605,644 527,494 529\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"329 673,356 677,355 626,317 628\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"357 346,395 349,409 173,353 174\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"400 270,425 271,428 230,399 231\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"176 309,238 307,243 255,128 256\" class=\"svelte-uoanll\"><\/polygon>\n<\/svg>\n<\/div>\n          <\/div>\n          <div class=\"imaps-cs2__tooltip\" role=\"tooltip\"><\/div>\n        <\/div>\n      <\/div>\n    \n\n\n\n<p>Cache was first introduced in Counter-Strike: Source in 2011. The map was created by Sal \u201cVolcano\u201d Garozzo and later refined by FMPONE for CS:GO in 2013. For many years, it was a part of the Active Duty map pool and a popular option on the pro scene. Still, in 2019, Valve removed it until we finally met it on April 29, 2026.<\/p><div class=\"hellc-after-paragraph-2\" id=\"hellc-1068182080\"><a href=\"https:\/\/hellcase.com\/#free-giveaway\" target=\"_blank\" rel=\"noopener\" class=\"wp-block-content-banner-image-upload-block hellcase-content-banner\"><img decoding=\"async\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/07\/HEADRND-24314-1.png\" alt=\" new  giveaway Big banner\"><div class=\"hellcase-content-banner__label\">Advertisement<\/div><div class=\"hellcase-content-banner__overlay\"><\/div><\/a><\/div>\n\n\n\n<p>But what is the reason for the popularity of Cache in the first place? In fact, the reason lies in the simplicity of a third-lane map. In other words, just two sites and a midline. No drastic verticality or complex multi-level structures. Just a flat (mostly) territory with an industrial design. Overall, it is a map, created by a player, for other players.<\/p>\n\n\n\n<p>Additionally, we shouldn\u2019t ignore the map\u2019s background. As you might know, Cache is based on the abandoned city of Pripyat, Ukraine. The location is the industrial area that surrounds the Chornobyl Nuclear Power Plant. In fact, Valve has added many easter eggs to the updated map using a new engine. Among them are the memorial plaque behind T Spawn, old Soviet-era dolls, a bus station building with bus schedules on CT Spawn, an abandoned hotel Polissya, and even a World Cup 1990 (USSR edition) poster in Checkers near Vents.<\/p>\n\n\n\n<p>Still, let\u2019s go back to our main topic, which is Cache callouts.<\/p>\n\n\n\n<p>But first, explore how to <a href=\"https:\/\/hellcase.com\/blog\/guides\/csgo-playstyles-to-rank-up-fast\/\">rank up fast<\/a> by using our guide. Learn the available playstyles and find the one that best suits your skills.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"How_to_Use_Callouts_%E2%80%94_Best_Practices\"><\/span><strong>How to Use Callouts \u2014 Best Practices<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>And first of all, we need to understand exactly how to use Cache callouts in CS2 to make them effective. In truth, it is mostly the same as on other maps. Since the map is designed for quick rotations and brutal fights, it requires fast, specific communication. As a result, it could improve your team&#8217;s coordination and understanding of where the next opponent might be.<\/p>\n\n\n\n<p>Here, we provide a list of possible examples that could be effective during the game:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>One Headhost, low HP.<\/li>\n\n\n\n<li>Two Mid, one White Box, one pushing Vents.<\/li>\n\n\n\n<li>Behind you, Garage.<\/li>\n\n\n\n<li>A Site, smoke, and flashes.<\/li>\n\n\n\n<li>Highway, AWP.<\/li>\n\n\n\n<li>He\u2019s rotating A Main.<\/li>\n<\/ul>\n\n\n\n<p>In the end, if you are already dead and have said one of the possible Cache callouts above, don\u2019t continue using a mic without a real need. Let your teammates listen to any steps and utility usage to react properly.<\/p>\n\n\n\n<p>Want to play on a similar three-line map with more green colors? Learn our guide about <a href=\"https:\/\/hellcase.com\/blog\/guides\/cs2-ancient-callouts\/\">Ancient callouts<\/a> and start a new match on Chichen Itza.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Cache_Callouts_by_Region\"><\/span><strong>Cache Callouts by Regio<\/strong>n<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Now, it\u2019s time to see the main regions of the map. To make it easier to understand, we provide a table with all CS2 Cache callouts:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Mid Callouts<\/strong><\/td><td><strong>A Site Callouts<\/strong><\/td><td><strong>B Site Callouts<\/strong><\/td><\/tr><tr><td>Mid<\/td><td>A Site<\/td><td>B Site<\/td><\/tr><tr><td>Garage<\/td><td>A Main<\/td><td>B Main<\/td><\/tr><tr><td>T Red<\/td><td>Squeaky<\/td><td>B Halls<\/td><\/tr><tr><td>Cubby<\/td><td>A Long<\/td><td>Sun Room<\/td><\/tr><tr><td>Boost<\/td><td>Shroud<\/td><td>Toxic<\/td><\/tr><tr><td>White Box<\/td><td>NBK<\/td><td>Checkers<\/td><\/tr><tr><td>CT Connector<\/td><td>Quad<\/td><td>Back Checkers<\/td><\/tr><tr><td>Sand Bags<\/td><td>Forklift<\/td><td>Vents<\/td><\/tr><tr><td>Mid Roof<\/td><td>Balcony<\/td><td>B Default<\/td><\/tr><tr><td><\/td><td>Highway<\/td><td>Headshot<\/td><\/tr><tr><td><\/td><td>Default Box<\/td><td>Heaven<\/td><\/tr><tr><td><\/td><td><\/td><td>Back Site<\/td><\/tr><tr><td><\/td><td><\/td><td>Pit<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>Here, you can find all the Cache map callouts below:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"1024\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/07\/radar-1024x1024.png\" alt=\"\" class=\"wp-image-26110\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/07\/radar-1024x1024.png 1024w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/07\/radar-300x300.png 300w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/07\/radar-150x150.png 150w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/07\/radar-768x768.png 768w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/07\/radar-77x77.png 77w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/07\/radar.png 1254w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Let\u2019s check these regions with the visual examples.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Callouts_for_Cache_A_Site\"><\/span><strong>Callouts for Cache A Site<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"940\" height=\"250\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/07\/a-site.png\" alt=\"\" class=\"wp-image-26098\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/07\/a-site.png 940w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/07\/a-site-300x80.png 300w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/07\/a-site-768x204.png 768w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/figure>\n\n\n\n<p>As you can see, A Site includes several Cache callouts in CS2. The most basic among them are A Default, Highway, Balcony, A Main, Forklift, Elektro, and Squeaky. At the same time, it could be helpful to know and use the other map callouts. It includes NBK, Quad, and Shroud.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Callouts_for_Cache_B_Site\"><\/span><strong>Callouts for Cache B Site<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"940\" height=\"250\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/07\/b-site.png\" alt=\"\" class=\"wp-image-26106\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/07\/b-site.png 940w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/07\/b-site-300x80.png 300w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/07\/b-site-768x204.png 768w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/figure>\n\n\n\n<p>The Cache callouts on B Site include several positions. Undoubtedly, every player should know the location of B Main, B Default, Heaven, Checkers, and Hell. Still, there are other callouts that can help your team to win on this map. For example, it could be crucial to mention Headshot (Generator), not just B Site or B Default. No less important is naming New Boxes, B Main Boxes, or Back Checkers.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Mid_Callouts\"><\/span><strong>Mid Callouts<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"940\" height=\"250\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/07\/mid-1.png\" alt=\"\" class=\"wp-image-26102\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/07\/mid-1.png 940w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/07\/mid-1-300x80.png 300w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/07\/mid-1-768x204.png 768w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/figure>\n\n\n\n<p>The Mid callouts are the easiest among the others. For Ts, the basic location is Garage, which simply connects both A Site and B Site. By using Boost, the attackers can check CT Connector and White Box. For CTs, it could be useful to call Roof and Vents, since it allows your teammates on B Site to be ready for guests in Checkers.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Other_Important_Cache_Callouts\"><\/span><strong>Other Important Cache Callouts<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Of course, there are some Cache callouts that could be no less important. For example, it includes CT Spawn and CT Halls, which are easier to call when an opponent is not exactly in Hell near B Site, but further away. The same applies to T Spawn. Also, Truck and Dumpster (B Connector) are commonly used for site rotations.<\/p>\n\n\n\n<p>Of course, it\u2019s exciting to win matches, but how exactly does the <a href=\"https:\/\/hellcase.com\/blog\/guides\/cs-go-ranking-system\/\">CS2 ranking system<\/a> work? Learn all the details in our guide and try to access Global Elite today.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Callout_Usage_in_Game_Scenarios\"><\/span><strong>Callout Usage in Game Scenarios<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>As with other CS2 maps, there are three most common scenarios. It includes defending one of the sites with or without controlling Mid. Let\u2019s explore all of them below.<\/p>\n\n\n\n<p>Imagine you see an opponent on Mid, near White Box, while you are staying on A Site. Your job is to tell your team about it, like \u201cOne Mid, entering CT Connector.\u201d Or, you might see a couple of opponents on A Main rushing A Site while using utilities. In that case, say \u201cTwo low HP rushing A Site from A Main.\u201d Another example is \u201cSmoke from A Main, possibly Squeaky\u201d after you have heard steps in the named location.<\/p>\n\n\n\n<p>Another scenario is to control Mid. By positioning in CT Connector, you can get a lot of information, which includes opponents\u2019 attacks and rotations. The possible callouts are:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Boost, AWP.<\/li>\n\n\n\n<li>One going Vents.<\/li>\n\n\n\n<li>Two Garage, low HP.<\/li>\n\n\n\n<li>The bomb carrier is going to A Site.<\/li>\n<\/ul>\n\n\n\n<p>No less important to mention are practical callouts on B Site. Of course, the initial attack simply includes B Main and Vents. In post-planted scenarios, it is important to call the exact locations of the opponents. For example, you shouldn\u2019t say \u201cB Site,\u201d but specifically \u201cOne Headshot, low HP.\u201d It could also be \u201cOne Checkers, one B Default.\u201d In that case, your teammates will expect to see the opponents in the mentioned positions, which could help them aim more effectively.<\/p>\n\n\n\n<p>Want to learn another map with an industrial design? Then be sure to explore <a href=\"https:\/\/hellcase.com\/blog\/guides\/cs2-train-callouts\/\">Train callouts<\/a> first.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Common_Mistakes_Ambiguous_Callouts_Conflicts\"><\/span><strong>Common Mistakes, Ambiguous Callouts &amp; Conflicts<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>The main mistake players make when using Cache callouts is being too general. As you can notice in our examples above, your goal is to share as much information as possible. It shouldn\u2019t be \u201cHe was at A Default, but, I guess, he can wait for you on A Main\u201d or \u201cHe is on Checkers, maybe low HP, I don\u2019t know, I\u2019ve literally thrown a grenade on him.\u201d Make it simpler, such as \u201cForklift, corner.\u201d<\/p>\n\n\n\n<p>No less exciting is learning <a href=\"https:\/\/hellcase.com\/blog\/guides\/mirage-callouts\/\">Mirage callouts<\/a>. While the map is one of the most popular in the game, newcomers might get lost in the Moroccan-style architecture.<\/p>\n\n\n\n<div class=\"hellc-penultimate-h2\" id=\"hellc-687059537\"><a href=\"https:\/\/hellcase.com\/#free-giveaway\" target=\"_blank\" rel=\"noopener\" class=\"wp-block-content-banner-image-upload-block hellcase-content-banner\"><img decoding=\"async\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/07\/HEADRND-24314-1.png\" alt=\" new giveaway Big banner\"><div class=\"hellcase-content-banner__label\">Advertisement<\/div><div class=\"hellcase-content-banner__overlay\"><\/div><\/a><\/div><h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"To_Sum_Up\"><\/span><strong>To Sum Up<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Knowing CS2 Cache callouts is the exact difference between a coordinated win and chaotic moves without even understanding where you should go. Undoubtedly, it also includes the use of them to give your teammates the complete picture of opponents\u2019 moves. Still, the great news is that Cache is one of the easiest maps with a fast pace. As a result, you can learn all the callouts within a few matches without spending hours learning the exact position.<\/p>\n\n\n\n<p>Want to know more about Counter-Strike 2? Then remember to visit <a href=\"https:\/\/hellcase.com\/blog\/\">Hellcase Blog<\/a>. Here, you will find more guides, popular skins\u2019 lists, and everything you need to know about the game. Play and win together with Hellcase!<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"FAQ\"><\/span><strong>FAQ<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<div class=\"schema-faq wp-block-yoast-faq-block\"><div class=\"schema-faq-section\" id=\"faq-question-1784627854321\"><strong class=\"schema-faq-question\">Which callouts differ between CS:GO and CS2?<\/strong> <p class=\"schema-faq-answer\">Most callouts remained the same. The only difference is that there is no more s1mple corner under Heaven on B Site. Also, developers removed Mid Window near Connector.<\/p> <\/div> <div class=\"schema-faq-section\" id=\"faq-question-1784627862811\"><strong class=\"schema-faq-question\">Do all players use the same names?<\/strong> <p class=\"schema-faq-answer\">For most positions, players use the same names. Still, there are some exceptions. For example, it includes locations like T Red \/ Red Container, Squeaky \/ Blue Door, and Highway \/ Catwalk.<\/p> <\/div> <div class=\"schema-faq-section\" id=\"faq-question-1784627871242\"><strong class=\"schema-faq-question\">What city is Cache based on in CS2?<\/strong> <p class=\"schema-faq-answer\">While the map is based on the abandoned city of Pripyat, Ukraine, the design features the industrial area that is surrounding the Chornobyl Nuclear Power Plant.<\/p> <\/div> <div class=\"schema-faq-section\" id=\"faq-question-1784627879132\"><strong class=\"schema-faq-question\">Is Cache balanced?<\/strong> <p class=\"schema-faq-answer\">It is considered a well-balanced map. While it offers a high intensity, both sides have roughly equal chances of winning.<\/p> <\/div> <\/div>\n","protected":false},"excerpt":{"rendered":"<p>As you already know, the main news is the Cache return to Counter-Strike battlefields. While many players waited for this moment for many years, they might forget some locations\u2019 names. Undoubtedly, it could cost them a round win, which easily could result in an eco-round. Here, we are going to remember all the CS2 Cache [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":26118,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"footnotes":""},"categories":[5],"tags":[76,16,17],"class_list":["post-26093","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-guides","tag-cs2","tag-guides","tag-how-to"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>CS2 Cache Callouts Guide \u2013 All Map Locations<\/title>\n<meta name=\"description\" content=\"Learn every CS2 Cache callout with maps, region breakdowns, and practical examples for A Site, B Site, and Mid to improve teamwork and win more matches.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/hellcase.com\/blog\/guides\/cache-callouts\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"CS2 Cache Callouts Guide \u2013 All Map Locations\" \/>\n<meta property=\"og:description\" content=\"Learn every CS2 Cache callout with maps, region breakdowns, and practical examples for A Site, B Site, and Mid to improve teamwork and win more matches.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/hellcase.com\/blog\/guides\/cache-callouts\/\" \/>\n<meta property=\"og:site_name\" content=\"Hellcase Blog\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/hellcasecom\" \/>\n<meta property=\"article:published_time\" content=\"2026-07-21T10:09:58+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-07-21T10:56:09+00:00\" \/>\n<meta property=\"og:image\" 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Blog\"},\"image\":{\"@id\":\"https:\/\/hellcase.com\/blog\/#\/schema\/logo\/image\/\"},\"sameAs\":[\"https:\/\/www.facebook.com\/hellcasecom\",\"https:\/\/x.com\/hellcasecom\",\"https:\/\/www.youtube.com\/channel\/UC9Li932hgcGYAnSetW1HTyw?sub_confirmation=1\",\"https:\/\/www.snapchat.com\/add\/hellcasecom\",\"https:\/\/www.instagram.com\/hellcaseofficial\/\",\"https:\/\/discord.com\/invite\/DN99zasZg2\",\"https:\/\/www.tiktok.com\/@hellcaseofficial\",\"https:\/\/www.faceit.com\/en\/organizers\/6e7fdd9a-719a-4c8c-b4fb-2fd23a230e0e\/Hellcasecom\"]},{\"@type\":\"Person\",\"@id\":\"https:\/\/hellcase.com\/blog\/#\/schema\/person\/8794e05c8406a135261e3eba4b6e4740\",\"name\":\"Radoslaw 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