{"id":24349,"date":"2026-04-23T20:52:55","date_gmt":"2026-04-23T17:52:55","guid":{"rendered":"https:\/\/hellcase.com\/blog\/?p=24349"},"modified":"2026-04-23T20:52:58","modified_gmt":"2026-04-23T17:52:58","slug":"mirage-callouts","status":"publish","type":"post","link":"https:\/\/hellcase.com\/blog\/guides\/mirage-callouts\/","title":{"rendered":"Mirage Callouts in CS2: Complete Map Guide &amp; Locations"},"content":{"rendered":"\n<p>Many would argue that Mirage is the undisputed king of modern matchmaking. If you queue for a game, there&#8217;s a high chance you&#8217;ll end up among the sandy palaces and narrow streets of this location. But popularity doesn&#8217;t mean it&#8217;s easy to play here. Often, the difference between victory and defeat isn&#8217;t about aim accuracy, but a single, timely phrase.<\/p>\n\n\n\n<p>Picture this: you&#8217;re in a 1v1 clutch, heart pounding, and a teammate screams into the mic: &#8220;He&#8217;s there, behind the box!&#8221; You look at one box, and the enemy peeks from another. Round lost. To prevent this, in this guide, we&#8217;ll break down all the Mirage callouts in detail so you can coordinate like a true pro player and turn the chaos of random queuing into a clean victory.<\/p><div class=\"hellc-after-paragraph-2\" id=\"hellc-4123412164\"><a href=\"https:\/\/hellcase.com\/#free-giveaway\" target=\"_blank\" rel=\"noopener\" class=\"wp-block-content-banner-image-upload-block hellcase-content-banner\"><img decoding=\"async\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/06\/extra-time_868x100.png\" alt=\" new  giveaway Big banner\"><div class=\"hellcase-content-banner__label\">Advertisement<\/div><div class=\"hellcase-content-banner__overlay\"><\/div><\/a><\/div>\n\n\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_76 counter-flat ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">In article you will find:<\/p>\n<span class=\"ez-toc-title-toggle\"><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/hellcase.com\/blog\/guides\/mirage-callouts\/#Overview_of_Mirage_Map_Background_Layout\" >Overview of Mirage (Map Background &amp; Layout)<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/hellcase.com\/blog\/guides\/mirage-callouts\/#How_to_Use_Callouts_%E2%80%94_Best_Practices\" >How to Use Callouts \u2014 Best Practices<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/hellcase.com\/blog\/guides\/mirage-callouts\/#Mirage_Callouts_by_Region\" >Mirage Callouts by Region<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/hellcase.com\/blog\/guides\/mirage-callouts\/#Callouts_for_Mirage_A_Site\" >Callouts for Mirage A Site<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/hellcase.com\/blog\/guides\/mirage-callouts\/#Callouts_for_Mirage_B_Site\" >Callouts for Mirage B Site<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/hellcase.com\/blog\/guides\/mirage-callouts\/#Mirage_Mid_Callouts\" >Mirage Mid Callouts<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/hellcase.com\/blog\/guides\/mirage-callouts\/#Other_Important_Mirage_Callouts\" >Other Important Mirage Callouts<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/hellcase.com\/blog\/guides\/mirage-callouts\/#Callout_Usage_in_Game_Scenarios\" >Callout Usage in Game Scenarios<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/hellcase.com\/blog\/guides\/mirage-callouts\/#Common_Mistakes_Ambiguous_Callouts_Conflicts\" >Common Mistakes, Ambiguous Callouts &amp; Conflicts<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/hellcase.com\/blog\/guides\/mirage-callouts\/#To_Sum_Up\" >To Sum Up<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/hellcase.com\/blog\/guides\/mirage-callouts\/#FAQ\" >FAQ<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Overview_of_Mirage_Map_Background_Layout\"><\/span><strong>Overview of Mirage (Map Background &amp; Layout)<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n      <div class=\"imaps-cs2 \" data-imaps-svg='{&quot;callouts&quot;:[{&quot;zone&quot;:&quot;zone-5&quot;,&quot;title&quot;:&quot;A Ramp&quot;,&quot;description&quot;:&quot;The main area for Ts entering the A Site from Spawn.&quot;},{&quot;zone&quot;:&quot;zone-2&quot;,&quot;title&quot;:&quot;A Site&quot;,&quot;description&quot;:&quot;The bomb-planting area on A side of the map. Locations like Tetris, Sandwich, and Firebox surround it. Also known as A Bombsite.&quot;},{&quot;zone&quot;:&quot;zone-45&quot;,&quot;title&quot;:&quot;Apps Ramp&quot;,&quot;description&quot;:&quot;The incline leading from T Spawn up into B Apartments.&quot;},{&quot;zone&quot;:&quot;zone-46&quot;,&quot;title&quot;:&quot;Arches&quot;,&quot;description&quot;:&quot;The structural arches, located between B Short and the site.&quot;},{&quot;zone&quot;:&quot;zone-39&quot;,&quot;title&quot;:&quot;B Apartments&quot;,&quot;description&quot;:&quot;The long hallway leading to B Site. Also known as B Apps.&quot;},{&quot;zone&quot;:&quot;zone-41&quot;,&quot;title&quot;:&quot;B Plat&quot;,&quot;description&quot;:&quot;The platform exiting from B Apartments onto the site.&quot;},{&quot;zone&quot;:&quot;zone-32&quot;,&quot;title&quot;:&quot;B Short&quot;,&quot;description&quot;:&quot;The path leading from Catwalk onto the B Site.&quot;},{&quot;zone&quot;:&quot;zone-1&quot;,&quot;title&quot;:&quot;B Site&quot;,&quot;description&quot;:&quot;The bomb-planting zone on the B side of the map.&quot;},{&quot;zone&quot;:&quot;zone-52&quot;,&quot;title&quot;:&quot;Back Alley&quot;,&quot;description&quot;:&quot;The exterior path, situated between B Apartments and House. Also known as Outside B Apartments.&quot;},{&quot;zone&quot;:&quot;zone-9&quot;,&quot;title&quot;:&quot;Balcony&quot;,&quot;description&quot;:&quot;The wooden structure, extending from Palace onto A Site.&quot;},{&quot;zone&quot;:&quot;zone-37&quot;,&quot;title&quot;:&quot;Bench&quot;,&quot;description&quot;:&quot;The stone seat, backed by a brick wall at the rear of B Site.&quot;},{&quot;zone&quot;:&quot;zone-25&quot;,&quot;title&quot;:&quot;Boost&quot;,&quot;description&quot;:&quot;The ledge directly beneath the Sniper&#039;s Nest. Mid players use it to enter into Window.&quot;},{&quot;zone&quot;:&quot;zone-50&quot;,&quot;title&quot;:&quot;Boost Boxes&quot;,&quot;description&quot;:&quot;The crates, located near B Site default plant.&quot;},{&quot;zone&quot;:&quot;zone-44&quot;,&quot;title&quot;:&quot;Cart&quot;,&quot;description&quot;:&quot;The jumpable crates leading to B Apartment ramp. Also known as Ramp Boxes.&quot;},{&quot;zone&quot;:&quot;zone-31&quot;,&quot;title&quot;:&quot;Catwalk&quot;,&quot;description&quot;:&quot;The narrow ledge in Mid that leads toward B Short.&quot;},{&quot;zone&quot;:&quot;zone-26&quot;,&quot;title&quot;:&quot;Chair&quot;,&quot;description&quot;:&quot;The solitary chair, tucked into a Mid corner near Connector entrance. Also known as Delpan.&quot;},{&quot;zone&quot;:&quot;zone-20&quot;,&quot;title&quot;:&quot;Connector&quot;,&quot;description&quot;:&quot;The short tunnel linking Mid to A Site.&quot;},{&quot;zone&quot;:&quot;zone-15&quot;,&quot;title&quot;:&quot;CT&quot;,&quot;description&quot;:&quot;The defensive lane, connecting CT Spawn to A Site near Ticket Booth.&quot;},{&quot;zone&quot;:&quot;zone-18&quot;,&quot;title&quot;:&quot;CT Spawn&quot;,&quot;description&quot;:&quot;The Counter-Terrorist starting area.&quot;},{&quot;zone&quot;:&quot;zone-36&quot;,&quot;title&quot;:&quot;Door&quot;,&quot;description&quot;:&quot;The ground-level entrance to Market from B Site. Also known as Market Door or Shop Door.&quot;},{&quot;zone&quot;:&quot;zone-49&quot;,&quot;title&quot;:&quot;E Box&quot;,&quot;description&quot;:&quot;The specific corner of B Site, located directly beneath Market Window.&quot;},{&quot;zone&quot;:&quot;zone-48&quot;,&quot;title&quot;:&quot;Empty&quot;,&quot;description&quot;:&quot;The pillar on B Site closest to the Market Door.&quot;},{&quot;zone&quot;:&quot;zone-13&quot;,&quot;title&quot;:&quot;Firebox&quot;,&quot;description&quot;:&quot;A small cubby behind crates on the A Site.&quot;},{&quot;zone&quot;:&quot;zone-51&quot;,&quot;title&quot;:&quot;House&quot;,&quot;description&quot;:&quot;The building, connecting Side Alley to B Apartments.&quot;},{&quot;zone&quot;:&quot;zone-19&quot;,&quot;title&quot;:&quot;Jungle&quot;,&quot;description&quot;:&quot;The central interior space connecting Sniperu2019s Nest to A Site.&quot;},{&quot;zone&quot;:&quot;zone-40&quot;,&quot;title&quot;:&quot;Kitchen&quot;,&quot;description&quot;:&quot;The interior room adjacent to B Apartments. It features a wallbangable wooden window, allowing players to safely chip away at opponents on either side of the wall.&quot;},{&quot;zone&quot;:&quot;zone-23&quot;,&quot;title&quot;:&quot;Ladder Room&quot;,&quot;description&quot;:&quot;The small square room, featuring a ladder that connects B Short to the Sniper&#039;s Nest. Also known as Ladder.&quot;},{&quot;zone&quot;:&quot;zone-34&quot;,&quot;title&quot;:&quot;Market&quot;,&quot;description&quot;:&quot;The interior shop building, connecting CT Spawn to the B Site. Also known as Shop. Still, though, a lot of players, specifically on EU servers, call it Kitchen.&quot;},{&quot;zone&quot;:&quot;zone-0&quot;,&quot;title&quot;:&quot;Mid&quot;,&quot;description&quot;:&quot;The map&#039;s central area.&quot;},{&quot;zone&quot;:&quot;zone-28&quot;,&quot;title&quot;:&quot;Mid Boxes&quot;,&quot;description&quot;:&quot;The crates and cart, located at the top of the Middle lane. Also known as Boxes or Cart.&quot;},{&quot;zone&quot;:&quot;zone-14&quot;,&quot;title&quot;:&quot;Ninja&quot;,&quot;description&quot;:&quot;A subtle, often overlooked nook between two box stacks on A Site.&quot;},{&quot;zone&quot;:&quot;zone-6&quot;,&quot;title&quot;:&quot;Palace&quot;,&quot;description&quot;:&quot;The grand interior building leading to the A Site.&quot;},{&quot;zone&quot;:&quot;zone-7&quot;,&quot;title&quot;:&quot;Pillars&quot;,&quot;description&quot;:&quot;The massive stone supports within the Palace interior.&quot;},{&quot;zone&quot;:&quot;zone-11&quot;,&quot;title&quot;:&quot;Sandwich&quot;,&quot;description&quot;:&quot;The tight alcove between A Site Stairs and Tetris.&quot;},{&quot;zone&quot;:&quot;zone-33&quot;,&quot;title&quot;:&quot;Short Corner&quot;,&quot;description&quot;:&quot;The sharp angle on B Short near the Apartments&#039; outer wall. Also known as Wallbang and Corner.&quot;},{&quot;zone&quot;:&quot;zone-42&quot;,&quot;title&quot;:&quot;Side Alley&quot;,&quot;description&quot;:&quot;The transition path, located between T Spawn and Mid. Also known as Long and Alley.&quot;},{&quot;zone&quot;:&quot;zone-47&quot;,&quot;title&quot;:&quot;Sneaky&quot;,&quot;description&quot;:&quot;A hidden defensive position on top of the refrigerator in Market.&quot;},{&quot;zone&quot;:&quot;zone-22&quot;,&quot;title&quot;:&quot;Sniper&#039;s Nest&quot;,&quot;description&quot;:&quot;The large window overlooking Mid. Also known as Mid Window or Window.&quot;},{&quot;zone&quot;:&quot;zone-12&quot;,&quot;title&quot;:&quot;Stairs&quot;,&quot;description&quot;:&quot;The stone steps, neighboring Connector and Jungle.&quot;},{&quot;zone&quot;:&quot;zone-4&quot;,&quot;title&quot;:&quot;T Roof&quot;,&quot;description&quot;:&quot;The elevated vantage point, located outside A Ramp. Also known as Ledge.&quot;},{&quot;zone&quot;:&quot;zone-3&quot;,&quot;title&quot;:&quot;T Spawn&quot;,&quot;description&quot;:&quot;The spawning area for the Terrorist team.&quot;},{&quot;zone&quot;:&quot;zone-10&quot;,&quot;title&quot;:&quot;Tetris&quot;,&quot;description&quot;:&quot;A cluster of stone blocks and crates, located just outside A Ramp.&quot;},{&quot;zone&quot;:&quot;zone-16&quot;,&quot;title&quot;:&quot;Ticket Booth&quot;,&quot;description&quot;:&quot;The tall structure near CT Spawn. Also known as Ticket.&quot;},{&quot;zone&quot;:&quot;zone-27&quot;,&quot;title&quot;:&quot;Top Mid&quot;,&quot;description&quot;:&quot;The area of Mid, furthest from the CT Window.&quot;},{&quot;zone&quot;:&quot;zone-17&quot;,&quot;title&quot;:&quot;Trash&quot;,&quot;description&quot;:&quot;A jumpable bin located opposite Ticket Booth. Also known as Trash Can.&quot;},{&quot;zone&quot;:&quot;zone-30&quot;,&quot;title&quot;:&quot;Triple Box&quot;,&quot;description&quot;:&quot;A stack of three crates at the back of A Site near CT. Also known as Triple or Triple Stack.&quot;},{&quot;zone&quot;:&quot;zone-43&quot;,&quot;title&quot;:&quot;TV&quot;,&quot;description&quot;:&quot;The electronic landmark inside B Apartment.&quot;},{&quot;zone&quot;:&quot;zone-24&quot;,&quot;title&quot;:&quot;Underpass&quot;,&quot;description&quot;:&quot;The low-ceilinged tunnel running beneath the Sniper&#039;s Nest, which is a stealthy path for Ts to move from the B-side of the map directly into the bottom of Mid.&quot;},{&quot;zone&quot;:&quot;zone-38&quot;,&quot;title&quot;:&quot;Van&quot;,&quot;description&quot;:&quot;The white vehicle, parked outside B Apartments. Also known as Truck and Car.&quot;},{&quot;zone&quot;:&quot;zone-21&quot;,&quot;title&quot;:&quot;Vent&quot;,&quot;description&quot;:&quot;The breakable metal slats connecting CT Spawn and Jungle to the Sniperu2019s Nest. Also known as Murder Hole.&quot;},{&quot;zone&quot;:&quot;zone-35&quot;,&quot;title&quot;:&quot;Window&quot;,&quot;description&quot;:&quot;The breakable wooden window in Market overlooking B Site. Some players may call it Kitchen Window.&quot;}]}'>\n        <div class=\"imaps-cs2__stage\">\n          <div class=\"imaps-cs2__inner\" aria-hidden=\"true\">\n            <img decoding=\"async\" class=\"imaps-cs2__bg\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/04\/mirage.png\" alt=\"\" loading=\"lazy\">\n            <div class=\"imaps-cs2__overlay\">\n<svg viewBox=\"0 0 800 800\" class=\"callout-container svelte-uoanll\">\n  <polygon points=\"357 308,591 305,588 416,443 413,443 392,352 397\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"147 264,218 267,223 192,147 192\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"380 669,490 650,500 580,378 592\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"673 468,729 471,738 245,670 243\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"639 467,639 542,622 543,625 451,686 450,688 470\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"540 540,622 539,627 440,593 440,592 486,536 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Mirage was created by Michael &#8220;BubkeZ&#8221; H\u00fcllmann back for the CPL esports league in 2004, and since then, it has become an integral part of Counter-Strike. Although the map wasn&#8217;t as popular in early versions, other maps dominated back then, it gained its fame during the release of CS:GO.<\/p>\n\n\n\n<p>Visually, the map resembles a Middle Eastern or Moroccan style, similar to Dust 2, but with cleaner and more &#8220;rectangular&#8221; architecture. In CS2, the developers refreshed the textures, adding more golden reflections and details (for example, the carpets at Site A became more detailed), but fortunately, they left the geometry almost untouched.<\/p>\n\n\n\n<p>Structurally, it is a classic &#8220;three-lane&#8221; map:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>A Site: An open space where smokes and fast executes decide everything.<\/li>\n\n\n\n<li>B Site: A closed fortress where fast rushes through Apartments often occur.<\/li>\n\n\n\n<li>Mid: The key control zone. Unlike many other maps, map control on Mirage relies critically on holding the center for rotations through &#8220;Connector&#8221; or &#8220;Short&#8221;.<\/li>\n<\/ol>\n\n\n\n<p>Precisely because of the center&#8217;s importance, this map demands perfect communication. Knowing the correct <strong>Mirage map callouts<\/strong> here is vital, as the enemy can appear from any side in a matter of seconds.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"How_to_Use_Callouts_%E2%80%94_Best_Practices\"><\/span><strong>How to Use Callouts \u2014 Best Practices<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>If you&#8217;ve played Mirage, you know events unfold instantly here. A second&#8217;s delay in info turns an easy kill into a lost round. Long descriptions don&#8217;t work here. Your communication needs to be short and deadly accurate, like a shot!<\/p>\n\n\n\n<p>There&#8217;s actually an unwritten rule about how info should be given, so forget phrases like &#8220;I think someone was near Connector and I think there were a few, but I&#8217;m not sure.&#8221; Speak in facts: &#8220;Two Connector, pushing A.&#8221; This is one of the best options \u2013 why, you ask?<\/p>\n\n\n\n<p>Because it&#8217;s short and precise, allowing teammates to clearly understand the info without any fluff. Ideally, info should sound something like: &#8220;Location + Number of Enemies + HP Status.&#8221; For example: &#8220;Connector, 2, one low.&#8221; This info triggers a chain reaction: your anchor on A preps a flash or utility to stop the attack, and the sniper in Window changes angles.<\/p>\n\n\n\n<p>This synchronization allows the team to <a href=\"https:\/\/hellcase.com\/blog\/guides\/csgo-playstyles-to-rank-up-fast\/\">Rank up fast<\/a> and feel confident in the hardcore <a href=\"https:\/\/hellcase.com\/blog\/guides\/cs-go-ranking-system\/\">CS2 ranking system<\/a>. Remember: on this map, the winner isn&#8217;t the one who shoots better, but the one who shares information faster.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Mirage_Callouts_by_Region\"><\/span><strong>Mirage Callouts by Region<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>To break down this map, we don&#8217;t need to reinvent the wheel, but we must clearly understand zones of responsibility. Mirage is unique because there are almost no &#8220;dead zones&#8221; \u2013 every meter has a name. We&#8217;ll go through the three main places (zones) on the map: A Plant (Site), B Plant (Site), and the all-important Mid.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Callouts_for_Mirage_A_Site\"><\/span><strong>Callouts for Mirage A Site<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"940\" height=\"250\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/04\/a.png\" alt=\"mirage A site callouts\" class=\"wp-image-24350\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/04\/a.png 940w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/04\/a-300x80.png 300w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/04\/a-768x204.png 768w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/figure>\n\n\n\n<p>This is arguably the most famous spot in Counter-Strike history. This is where the legendary &#8220;A-execute&#8221; with three smokes happens, which every self-respecting player knows. But when the smoke clears, the chaos of close-quarters combat begins.<\/p>\n\n\n\n<p>Here is the full list of Mirage callouts for this zone:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Palace:<\/strong> A large building with pillars. The main entrance for the attack, convenient for waiting out defense mistakes.<\/li>\n\n\n\n<li><strong>Balcony:<\/strong> The narrow exit from Palace. This is a &#8220;kill zone&#8221;: jumping from here without a flash is suicide.<\/li>\n\n\n\n<li><strong>Dark (Under Palace):<\/strong> The dark corner right under the balcony. A favorite spot for shotgun camping or unexpected backstabs when the enemy has already entered the site.<\/li>\n\n\n\n<li><strong>Ramp (A Ramp):<\/strong> The main incline from T-Spawn. Attacking snipers often hold angles here.<\/li>\n\n\n\n<li><strong>Tetris:<\/strong> Concrete blocks and boxes in front of Ramp. Perfect cover for attackers to get up close to the site.<\/li>\n\n\n\n<li><strong>Sandwich:<\/strong> The trap between Tetris and Stairs. Players often hide here to let enemies pass and then strike from behind.<\/li>\n\n\n\n<li><strong>Stairs:<\/strong> Stone steps. A strategic point: from here you control both Palace and the exit from Connector.<\/li>\n\n\n\n<li><strong>Connector (Con):<\/strong> A tunnel with stairs connecting Mid and A. This is a key part of A-Site: if you lose Connector, the site defense falls apart.<\/li>\n\n\n\n<li><strong>Jungle:<\/strong> The area connecting Connector and Window. Allows the defense to react instantly to threats from both sides.<\/li>\n\n\n\n<li><strong>Firebox:<\/strong> The corner behind the boxes on the site itself. The name speaks for itself \u2013 Molotovs always land here.<\/li>\n\n\n\n<li><strong>Ninja:<\/strong> A hidden position to the left of Firebox (if looking from Ramp). It&#8217;s a &#8220;blind spot&#8221; for attackers that they often forget to check, allowing for an easy multi-kill or defusing the bomb in smoke.<\/li>\n\n\n\n<li><strong>Triple (Triple Box):<\/strong> A high stack of boxes in the center of the site. The main outpost of the defense.<\/li>\n\n\n\n<li><strong>Ticket (CT Spawn):<\/strong> The position near the booth that looks like a ticket counter. A favorite spot for CT snipers.<\/li>\n<\/ul>\n\n\n\n<p>Well, let&#8217;s move on to the tighter space on the map, specifically B Site!<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Callouts_for_Mirage_B_Site\"><\/span><strong>Callouts for Mirage B Site<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"940\" height=\"250\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/04\/b.png\" alt=\"mirage b site callouts\" class=\"wp-image-24354\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/04\/b.png 940w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/04\/b-300x80.png 300w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/04\/b-768x204.png 768w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/figure>\n\n\n\n<p>Unlike A, the B point is a closed fortress. Here, the attack often explodes with an instant rush through Apartments, so the defense must react with lightning speed. This is a zone of close contact and clutches.<\/p>\n\n\n\n<p>Here are the main CS2 Mirage callouts for this part of the map:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Apartments (Apps):<\/strong> A long corridor through which terrorists exit onto the site. This is the main &#8220;highway of death&#8221; for the attack.<\/li>\n\n\n\n<li><strong>Van (Car):<\/strong> The van near the Apartments exit. This is a key position: from here you can jump into Apartments or just control the exit by hiding behind the wheels.<\/li>\n\n\n\n<li><strong>Bench (Jail):<\/strong> The bench in the corner of the site. Often this place is called &#8220;Jail&#8221; because of the bars on the wall, or &#8220;Forest&#8221;. An ideal place for a defender to remain unnoticed.<\/li>\n\n\n\n<li><strong>E-Box:<\/strong> The electrical box in the corner of the site (opposite Apartments). A very popular position for an anchor.<\/li>\n\n\n\n<li><strong>Market (Kitchen\/Shop):<\/strong> A store with a register through which CTs rotate from CT-Spawn.<\/li>\n\n\n\n<li><strong>Window (Market Window):<\/strong> The window from the store onto the site. A perfect spot for a sniper or for retaking the site.<\/li>\n\n\n\n<li><strong>Empty (Pillar):<\/strong> The empty space around the large pillar on the site.<\/li>\n\n\n\n<li><strong>Default:<\/strong> The standard bomb plant spot (usually in front of the boxes), so it&#8217;s visible from Apartments.<\/li>\n\n\n\n<li><strong>Door (Market Door):<\/strong> The door from the store. An alternative exit for the defense.<\/li>\n<\/ul>\n\n\n\n<p>These are the main positions you should know. Although B Site has many more spots that clarify enemy locations, like Safe, Bin, and Sneaky, you&#8217;ll encounter those later in the game. Our list will be enough for you to play well and win on Mirage!<\/p>\n\n\n\n<p>But victory on this map depends heavily on controlling the center, so let&#8217;s move on to the map&#8217;s main artery.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Mirage_Mid_Callouts\"><\/span><strong>Mirage Mid Callouts<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"940\" height=\"250\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/04\/mid.png\" alt=\"mirage mid callouts\" class=\"wp-image-24358\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/04\/mid.png 940w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/04\/mid-300x80.png 300w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/04\/mid-768x204.png 768w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/figure>\n\n\n\n<p>As we said above, Mid on Mirage isn&#8217;t just a passageway; it&#8217;s a chessboard. Whoever controls Mid controls the map, having access to both sites (via Short to B or Connector to A). This is the zone of highest tension, and this is where you&#8217;ll find the most critical CS2 Mirage callouts to learn.<\/p>\n\n\n\n<p>Here are the main positions for Mid:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Window:<\/strong> The window in the wall on the CT side. This is the &#8220;throne&#8221; for the defense sniper. From here, all of Mid is visible, and this is exactly where the first smoke from terrorists flies.<\/li>\n\n\n\n<li><strong>Jungle:<\/strong> Although it&#8217;s part of A-Site, from here players often cover Window, spamming through to Mid.<\/li>\n\n\n\n<li><strong>Connector:<\/strong> The tunnel leading from lower Mid to point A. A critical position for rotations and map control.<\/li>\n\n\n\n<li><strong>Top Mid:<\/strong> The upper part of the center where terrorists exit from their base. The first duel with the sniper in Window usually happens here, though people usually refer to the entire upper area this way.<\/li>\n\n\n\n<li><strong>Catwalk:<\/strong> The long bridge\/parapet running from Top Mid to the left toward B Site.<\/li>\n\n\n\n<li><strong>Short (B Short):<\/strong> The end part of &#8220;Catwalk,&#8221; the turn right before entering B. A clash often happens here between the attack and the B anchor.<\/li>\n\n\n\n<li><strong>Chair (Delpan):<\/strong> The corner with a chair in Mid (to the right of Top Mid, near the Connector entrance). A legendary position named after the player Delpan. From here, terrorists often hold Window, push Connector, or watch Zigzag (Short).<\/li>\n\n\n\n<li><strong>Start:<\/strong> The top part of Mid, but when people say &#8220;Start,&#8221; they mean specifically the left side where terrorists peek Mid. In this zone, the T-side sniper often tries to outplay the sniper in Window.<\/li>\n\n\n\n<li><strong>Mid Boxes:<\/strong> If you know for sure the opponent hasn&#8217;t advanced further to Chair and has already passed Start, you can safely say the opponent is at Top Mid behind the boxes.<\/li>\n\n\n\n<li><strong>Cart:<\/strong> The corner in lower Mid, to the right of the Connector entrance. In CS2, there&#8217;s a bench here now, but players call this place &#8220;Cart&#8221; out of old habit to avoid confusing it with the &#8220;Bench&#8221; position on B-Site, or they clarify by saying &#8220;Mid-Bench.&#8221;<\/li>\n\n\n\n<li><strong>Under Window (Underpass):<\/strong> The underground passage connecting Apartments B and Mid. Allows you to pass unnoticed under the sniper&#8217;s window. Often you might just hear a short shout of &#8220;Under&#8221; from teammates.<\/li>\n<\/ul>\n\n\n\n<p>Although we&#8217;ve sorted out the key positions, there are a few more places on the map you need to know to be maximally effective when playing Mirage.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Other_Important_Mirage_Callouts\"><\/span><strong>Other Important Mirage Callouts<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Besides the hot spots on the sites and Mid, there are zones you pass at the start of every round or use to save weapons. Knowing these Mirage callouts CS2 will help you coordinate rotations better.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>T Spawn:<\/strong> Terrorist base. A large open zone. If you hear &#8220;Save T Spawn,&#8221; it means enemies are likely hiding there to save an AWP for the next round.<\/li>\n\n\n\n<li><strong>T Roof (Ledge):<\/strong> The ledge before the entrance to Apartments from the T base side. Key smokes for Window or Short are thrown from here.<\/li>\n\n\n\n<li><strong>Trash (Trash Can):<\/strong> The trash can near the entrance to &#8220;House&#8221; (TV Room). Used for boosting or a tricky jump onto the Apartments balcony.<\/li>\n\n\n\n<li><strong>Back Alley:<\/strong> The alley leading from T-Spawn to Apartments B.<\/li>\n\n\n\n<li><strong>TV Room (House):<\/strong> The room with a TV inside the building before Apartments. The attack often gathers here before a fast exit onto B.<\/li>\n\n\n\n<li><strong>Side Alley:<\/strong> The passage from T-Spawn toward A-Site (to the Palace entrance).<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Callout_Usage_in_Game_Scenarios\"><\/span><strong>Callout Usage in Game Scenarios<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Knowing the names of spots is just theory. True mastery begins when you combine them into clear, short commands. Let&#8217;s look at concrete examples where correct Mirage callouts save rounds.<\/p>\n\n\n\n<p>Imagine you&#8217;re attacking A Site, running up Ramp, getting onto Tetris, but two of your teammates died during the attack, and you didn&#8217;t even notice where from. Looking at A Site, there are tons of boxes an enemy could be hiding behind. If your teammate gives you exact info like &#8220;Ninja&#8221; or, for example, &#8220;Firebox,&#8221; you&#8217;ll know exactly where to look and have a higher chance of winning the round.<\/p>\n\n\n\n<p>Or another situation: you were defending A Site, but the terrorists broke through B. By the time you rotated, the main fight was over, and you&#8217;re left 1v1 against an opponent. Where is he? What to do? If your teammate gives you timely info about his location, it helps immensely. Especially if they tell you the last one is &#8220;Low HP&#8221; \u2013 this gives you not only confidence but also the chance to kill the opponent with a grenade without risking a headshot from an AK and losing the round.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Common_Mistakes_Ambiguous_Callouts_Conflicts\"><\/span><strong>Common Mistakes, Ambiguous Callouts &amp; Conflicts<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Even on a map as studied as Mirage, misunderstandings happen. Here are the most common mistakes that can cost you a round:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Kitchen (Market) vs Kitchen (T-Apps):<\/strong> This is a classic. There are two &#8220;Kitchens&#8221; on the map. One is the room with the register near B-Site (more often called Market), the other is the tiled room before the exit to Apartments on the Terrorist side. Always clarify: &#8220;Market&#8221; for the CT zone and &#8220;T-Kitchen&#8221; or &#8220;Apps&#8221; for the T zone.<\/li>\n\n\n\n<li><strong>Cart (Mid) vs Bench (B):<\/strong> As we already mentioned, there&#8217;s a bench on Mid now instead of a cart. If you say &#8220;Bench,&#8221; a teammate will automatically look at B-Site. So, for the position on Mid, it&#8217;s better to use the old name &#8220;Cart&#8221; or clarify with &#8220;Mid Bench.&#8221;<\/li>\n\n\n\n<li><strong>Ticket vs CT:<\/strong> Many use these names as synonyms. But technically, &#8220;Ticket&#8221; is specifically the booth players hide behind, and &#8220;CT&#8221; is the open space around it. If an enemy is &#8220;On CT,&#8221; they could be anywhere; if they are &#8220;Ticket,&#8221; you know exactly where to aim.<\/li>\n<\/ul>\n\n\n\n<p>These are the main points players confuse most often on Mirage, so try to avoid these errors so your allies always understand you clearly.<\/p>\n\n\n\n<div class=\"hellc-penultimate-h2\" id=\"hellc-2970652995\"><a href=\"https:\/\/hellcase.com\/#free-giveaway\" target=\"_blank\" rel=\"noopener\" class=\"wp-block-content-banner-image-upload-block hellcase-content-banner\"><img decoding=\"async\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/06\/extra-time_868x100.png\" alt=\" new giveaway Big banner\"><div class=\"hellcase-content-banner__label\">Advertisement<\/div><div class=\"hellcase-content-banner__overlay\"><\/div><\/a><\/div><h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"To_Sum_Up\"><\/span><strong>To Sum Up<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Mirage is a map that doesn&#8217;t forgive silence. You can have the best aim in the world, but without info on enemy positions, you&#8217;ll always be one step behind. Learning the correct names (callouts) is the foundation upon which all tactics in CS2 are built.<\/p>\n\n\n\n<p>Don&#8217;t try to memorize every &#8220;hiding spot&#8221; in one evening. Start with the main zones: Mid, Connector, Jungle, Palace. Over time, these names will become a second language to you. And if you feel the sands of Mirage have bored you and you want new challenges, be sure to check out our guide on <a href=\"https:\/\/hellcase.com\/blog\/guides\/cs2-anubis-callouts\/\">Anubis callouts<\/a> to dominate just as confidently on the newest map in the competitive pool.<\/p>\n\n\n\n<p>Remember: the winner isn&#8217;t the one who shouts the loudest, but the one who gives clear information.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"FAQ\"><\/span>FAQ<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<div class=\"schema-faq wp-block-yoast-faq-block\"><div class=\"schema-faq-section\" id=\"faq-question-1776966061322\"><strong class=\"schema-faq-question\">Which callouts differ between CS:GO and CS2?<\/strong> <p class=\"schema-faq-answer\">Most callouts haven&#8217;t changed since the map&#8217;s layout is identical. The main differences are purely visual. For instance, the &#8220;Cart&#8221; on Mid is now a bench, but players still stick to the old callout.<\/p> <\/div> <div class=\"schema-faq-section\" id=\"faq-question-1776966068494\"><strong class=\"schema-faq-question\">Do all players use the same names?<\/strong> <p class=\"schema-faq-answer\">For the most part, yes \u2013 English callouts are the international standard. However, you will find regional variations (for example, in Eastern Europe, &#8220;Firebox&#8221; is sometimes called &#8220;Default&#8221; or &#8220;Ninja,&#8221; which can get confusing), so it is best to stick to the standard English terminology.<\/p> <\/div> <div class=\"schema-faq-section\" id=\"faq-question-1776966079779\"><strong class=\"schema-faq-question\">What city is Mirage based on in CS2?<\/strong> <p class=\"schema-faq-answer\">Valve hasn&#8217;t officially named a specific city, but the architecture with its arches, mosaics, and rugs strongly points to Morocco or a general Middle Eastern aesthetic.<\/p> <\/div> <div class=\"schema-faq-section\" id=\"faq-question-1776966086763\"><strong class=\"schema-faq-question\">Is Mirage balanced?<\/strong> <p class=\"schema-faq-answer\">Historically, Mirage has been considered one of the most balanced maps in the game, though CTs have usually held a slight edge due to their control over Mid (specifically Window and Connector). However, in CS2, thanks to the new economy and peeker\u2019s advantage, the T-side now has a much more even playing field.<\/p> <\/div> <\/div>\n","protected":false},"excerpt":{"rendered":"<p>Many would argue that Mirage is the undisputed king of modern matchmaking. If you queue for a game, there&#8217;s a high chance you&#8217;ll end up among the sandy palaces and narrow streets of this location. But popularity doesn&#8217;t mean it&#8217;s easy to play here. Often, the difference between victory and defeat isn&#8217;t about aim accuracy, [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":24362,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"footnotes":""},"categories":[5],"tags":[76,16,17],"class_list":["post-24349","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-guides","tag-cs2","tag-guides","tag-how-to"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Mirage Callouts CS2 Guide \u2013 All Map Locations &amp; Pro Tips<\/title>\n<meta name=\"description\" content=\"Learn all Mirage callouts in CS2 with this complete guide. 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