{"id":28976,"date":"2025-12-25T15:23:38","date_gmt":"2025-12-25T12:23:38","guid":{"rendered":"https:\/\/hellcase.com\/blog\/hellcase-news-1\/pontos-de-referencia-antigos-no-cs2-guia-completo-das-posicoes-no-mapa\/"},"modified":"2026-09-15T15:08:21","modified_gmt":"2026-09-15T12:08:21","slug":"cs2-ancient-callouts","status":"publish","type":"post","link":"https:\/\/hellcase.com\/blog\/pt-br\/guides\/cs2-ancient-callouts\/","title":{"rendered":"Pontos de refer\u00eancia antigos no CS2: Guia completo das posi\u00e7\u00f5es no mapa"},"content":{"rendered":"\n<p>Praticamente todo jogador de CS2 j\u00e1 jogou no Ancient, um mapa \u00fanico, repleto de desenhos que d\u00e3o a sensa\u00e7\u00e3o de que voc\u00ea acabou de se deparar com ru\u00ednas astecas ou tribais recentes. Mas n\u00e3o \u00e9 s\u00f3 a apar\u00eancia. O mapa \u00e9 desafiador por causa da mistura de passagens estreitas e espa\u00e7os abertos, o que pode ser uma verdadeira dor de cabe\u00e7a para os Terroristas no ataque!  <\/p>\n\n<p>Hoje, vamos analisar o Ancient em detalhes, falando sobre os locais e os nomes das designa\u00e7\u00f5es mais comuns do Ancient para que voc\u00ea possa passar informa\u00e7\u00f5es claras pros seus companheiros de equipe. Tamb\u00e9m vamos te contar quais s\u00e3o os erros mais comuns que os jogadores cometem e como evit\u00e1-los. <\/p><div class=\"hellc-after-paragraph-2\" id=\"hellc-2557227104\"><a href=\"https:\/\/hellcase.com\/#free-giveaway\" target=\"_blank\" rel=\"noopener\" class=\"wp-block-content-banner-image-upload-block hellcase-content-banner\"><img decoding=\"async\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/09\/blog-banner_silent-hunt.png\" alt=\" new  giveaway Big banner\"><div class=\"hellcase-content-banner__label\">Advertisement<\/div><div class=\"hellcase-content-banner__overlay\"><\/div><\/a><\/div>\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_40 counter-flat ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\">In article you will find:<\/p>\n<span class=\"ez-toc-title-toggle\"><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/hellcase.com\/blog\/pt-br\/guides\/cs2-ancient-callouts\/#Visao_geral_de_Ancient_Fundo_e_layout_do_mapa\" title=\"Vis\u00e3o geral de Ancient (Fundo e layout do mapa)\">Vis\u00e3o geral de Ancient (Fundo e layout do mapa)<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/hellcase.com\/blog\/pt-br\/guides\/cs2-ancient-callouts\/#Como_usar_legendas_-_Melhores_praticas\" title=\"Como usar legendas \u2014 Melhores pr\u00e1ticas\">Como usar legendas \u2014 Melhores pr\u00e1ticas<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/hellcase.com\/blog\/pt-br\/guides\/cs2-ancient-callouts\/#Chamadas_antigas_por_regiao\" title=\"Chamadas antigas por regi\u00e3o\">Chamadas antigas por regi\u00e3o<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/hellcase.com\/blog\/pt-br\/guides\/cs2-ancient-callouts\/#Lendas_no_Local_A_e_nos_caminhos_ao_redor\" title=\"Lendas no Local A e nos caminhos ao redor\">Lendas no Local A e nos caminhos ao redor<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/hellcase.com\/blog\/pt-br\/guides\/cs2-ancient-callouts\/#Notas_explicativas_no_Local_B_e_nas_Aproximacoes_B\" title=\"Notas explicativas no Local B e nas Aproxima\u00e7\u00f5es B\">Notas explicativas no Local B e nas Aproxima\u00e7\u00f5es B<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/hellcase.com\/blog\/pt-br\/guides\/cs2-ancient-callouts\/#Legendas_das_pecas_centrais_e_conectores\" title=\"Legendas das pe\u00e7as centrais e conectores\">Legendas das pe\u00e7as centrais e conectores<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/hellcase.com\/blog\/pt-br\/guides\/cs2-ancient-callouts\/#Erros_comuns_legendas_ambiguas_e_conflitos\" title=\"Erros comuns, legendas amb\u00edguas e conflitos\">Erros comuns, legendas amb\u00edguas e conflitos<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/hellcase.com\/blog\/pt-br\/guides\/cs2-ancient-callouts\/#Para_resumir\" title=\"Para resumir\">Para resumir<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/hellcase.com\/blog\/pt-br\/guides\/cs2-ancient-callouts\/#PERGUNTAS_FREQUENTES\" title=\"PERGUNTAS FREQUENTES\">PERGUNTAS FREQUENTES<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Visao_geral_de_Ancient_Fundo_e_layout_do_mapa\"><\/span><strong>Vis\u00e3o geral de Ancient (Fundo e layout do mapa)<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p>Ancient \u00e9 um mapa fant\u00e1stico que muitos jogadores adoram pelo visual \u00fanico, cheio de estruturas de pedra, rochas cobertas de vegeta\u00e7\u00e3o, padr\u00f5es interessantes e, claro, selva. Tudo isso se combina em uma atmosfera cativante e incrivelmente agrad\u00e1vel, onde voc\u00ea se sente como um explorador descobrindo as ru\u00ednas de uma cidade antiga. <\/p>\n\n<p>Tem gente que compara o Ancient a outro mapa que j\u00e1 existiu no CS, o de_aztec, que se passava no sop\u00e9 de uma pir\u00e2mide maia e tinha uma atmosfera e um design parecidos. Mas esses mapas s\u00e3o diferentes e t\u00eam um layout totalmente distinto. E \u00e9 exatamente disso que vamos falar agora.  <\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Como_usar_legendas_-_Melhores_praticas\"><\/span><strong>Como usar legendas \u2014 Melhores pr\u00e1ticas<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p>Pra quem n\u00e3o conhece o termo, \u201ccallouts\u201d s\u00e3o a mesma coisa que posi\u00e7\u00f5es, pontos ou locais. Quando voc\u00ea t\u00e1 dando informa\u00e7\u00f5es sobre um advers\u00e1rio, precisa usar um nome espec\u00edfico que diga na hora pro seu companheiro de equipe a localiza\u00e7\u00e3o exata do inimigo. <\/p>\n\n<p>Se voc\u00ea souber exatamente onde o advers\u00e1rio est\u00e1, pode passar essa informa\u00e7\u00e3o para um companheiro de equipe pra que ele fique atento \u00e0quele ponto, ou talvez use uma granada pra for\u00e7ar o inimigo a sair do esconderijo ou pra acabar com ele. Os cen\u00e1rios podem variar, mas, pra que qualquer um deles aconte\u00e7a, voc\u00ea precisa entender o que dizer pro seu companheiro de equipe. <\/p>\n\n<p>Pra facilitar a navega\u00e7\u00e3o, os jogadores deram nomes a quase todos os cantos e pontos do mapa, que geralmente s\u00e3o baseados no que a gente v\u00ea. Por exemplo, uma caixa grande no mapa pode ser chamada de \u201ccaixa\u201d, ou, se houver tr\u00eas delas, os jogadores podem dizer \u201ctripla\u201d ou \u201ccaixa tripla\u201d. A maioria dos nomes \u00e9 bem direta, mas nem sempre \u00e9 assim.  <\/p>\n\n<p>Para te ajudar a evitar situa\u00e7\u00f5es embara\u00e7osas enquanto joga no Ancient, vamos dar uma olhada detalhada em todas as marca\u00e7\u00f5es do Ancient aqui embaixo. E se voc\u00ea tamb\u00e9m estiver interessado no mapa Anubis, j\u00e1 que ele tem um design colorido parecido e um contexto hist\u00f3rico semelhante, recomendamos dar uma olhada no nosso artigo sobre <a href=\"https:\/\/hellcase.com\/blog\/pt-br\/?p=20887\">as marca\u00e7\u00f5es do Anubis.<\/a> <\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Chamadas_antigas_por_regiao\"><\/span><strong>Chamadas antigas por regi\u00e3o<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p>Como j\u00e1 falamos, muitos sinais do CS2 Ancient s\u00e3o f\u00e1ceis de lembrar porque se parecem exatamente com seus nomes. No entanto, alguns s\u00e3o menos intuitivos e demoram um pouco para voc\u00ea se acostumar, j\u00e1 que a rela\u00e7\u00e3o n\u00e3o fica \u00f3bvia de cara. <\/p>\n\n<p>Abaixo tem uma imagem detalhada do mapa com todas as posi\u00e7\u00f5es no Ancient. Aqui voc\u00ea pode ver as denomina\u00e7\u00f5es do mapa Ancient que os jogadores usam com mais frequ\u00eancia. Embora \u00e0s vezes possam variar, na maioria das vezes esses s\u00e3o os nomes que qualquer um que jogue o Ancient vai entender.  <\/p>\n      <div class=\"imaps-cs2 \" data-imaps-svg='{&quot;callouts&quot;:[{&quot;zone&quot;:&quot;zone-8&quot;,&quot;title&quot;:&quot;A Halls&quot;,&quot;description&quot;:&quot;The interior hallway connecting Stairs and A Main.&quot;},{&quot;zone&quot;:&quot;zone-9&quot;,&quot;title&quot;:&quot;A Main&quot;,&quot;description&quot;:&quot;The area, leading from A Halls toward A Long entrance.&quot;},{&quot;zone&quot;:&quot;zone-15&quot;,&quot;title&quot;:&quot;A Site&quot;,&quot;description&quot;:&quot;The bomb-planting area on A side of the map. It is an open area bordered by CT Lane, Short, and Big Box.&quot;},{&quot;zone&quot;:&quot;zone-37&quot;,&quot;title&quot;:&quot;Alley&quot;,&quot;description&quot;:&quot;The long outdoor path linking CT Spawn to Back Halls.&quot;},{&quot;zone&quot;:&quot;zone-33&quot;,&quot;title&quot;:&quot;B Site&quot;,&quot;description&quot;:&quot;The bomb-planting area on B side of the map.&quot;},{&quot;zone&quot;:&quot;zone-36&quot;,&quot;title&quot;:&quot;Back Halls&quot;,&quot;description&quot;:&quot;The interior corridor that connects Alley to Square area. Also known as Fast Lane, Short \\\/ Long.&quot;},{&quot;zone&quot;:&quot;zone-12&quot;,&quot;title&quot;:&quot;Big Box&quot;,&quot;description&quot;:&quot;The massive stone crate, located on the edge of A Site.&quot;},{&quot;zone&quot;:&quot;zone-11&quot;,&quot;title&quot;:&quot;Boost&quot;,&quot;description&quot;:&quot;The stone ledge to the right of A Long entrance.&quot;},{&quot;zone&quot;:&quot;zone-17&quot;,&quot;title&quot;:&quot;CT Lane&quot;,&quot;description&quot;:&quot;The direct corridor connecting CT Spawn to A Site. Also known as Street.&quot;},{&quot;zone&quot;:&quot;zone-19&quot;,&quot;title&quot;:&quot;CT Spawn&quot;,&quot;description&quot;:&quot;The Counter-Terrorist starting area, centrally located in the temple ruins. It facilitates rapid deployment to Temple, CT Lane, Sniper&#039;s Nest, and B-side Alley.&quot;},{&quot;zone&quot;:&quot;zone-29&quot;,&quot;title&quot;:&quot;Dark&quot;,&quot;description&quot;:&quot;The shadowy corridor, linking Lamp Room to House. It features a small cubby as a hiding spot.&quot;},{&quot;zone&quot;:&quot;zone-4&quot;,&quot;title&quot;:&quot;Doors&quot;,&quot;description&quot;:&quot;The heavy stone double doors leading from Ruins into T Lower. Also known as Double Doors.&quot;},{&quot;zone&quot;:&quot;zone-7&quot;,&quot;title&quot;:&quot;Elbow&quot;,&quot;description&quot;:&quot;The sharp turn, connecting Split to Middle lane. It is an entry position for Mid-splits. Also known as Lower Mid.&quot;},{&quot;zone&quot;:&quot;zone-38&quot;,&quot;title&quot;:&quot;Heaven&quot;,&quot;description&quot;:&quot;The elevated interior corridor that connects T Lower to Mid and Lamp Room. Also known as Catwalk or Construction.&quot;},{&quot;zone&quot;:&quot;zone-32&quot;,&quot;title&quot;:&quot;House&quot;,&quot;description&quot;:&quot;The interior building that connects Lamp Room to B Site.&quot;},{&quot;zone&quot;:&quot;zone-28&quot;,&quot;title&quot;:&quot;Lamp Room&quot;,&quot;description&quot;:&quot;The interior chamber that connects Heaven to Dark area. Also known as Excavation, Cheetah, Dig, Church, or Cat Room.&quot;},{&quot;zone&quot;:&quot;zone-10&quot;,&quot;title&quot;:&quot;Long&quot;,&quot;description&quot;:&quot;One of the two lanes into A Site. Also known as Outside Main.&quot;},{&quot;zone&quot;:&quot;zone-23&quot;,&quot;title&quot;:&quot;Mid&quot;,&quot;description&quot;:&quot;The open central area.&quot;},{&quot;zone&quot;:&quot;zone-34&quot;,&quot;title&quot;:&quot;Pillar&quot;,&quot;description&quot;:&quot;The massive stone and wood structure in the center of B Site.&quot;},{&quot;zone&quot;:&quot;zone-22&quot;,&quot;title&quot;:&quot;Pit&quot;,&quot;description&quot;:&quot;The deep cubby, located opposite Tunnels in Mid. Also known as Cubby or Jungle.&quot;},{&quot;zone&quot;:&quot;zone-14&quot;,&quot;title&quot;:&quot;Plat&quot;,&quot;description&quot;:&quot;The raised platform, tucked into the corner of A Site. Also known as Platform, Plateau, or Back Site.&quot;},{&quot;zone&quot;:&quot;zone-31&quot;,&quot;title&quot;:&quot;Ramp&quot;,&quot;description&quot;:&quot;The long stone slope leading from T Lower toward B Site.&quot;},{&quot;zone&quot;:&quot;zone-3&quot;,&quot;title&quot;:&quot;Ruins&quot;,&quot;description&quot;:&quot;The area with a large crate, which connects Water to Doors. Also known as Outside B.&quot;},{&quot;zone&quot;:&quot;zone-25&quot;,&quot;title&quot;:&quot;Short&quot;,&quot;description&quot;:&quot;The secondary entrance into the A Site from the Tunnels. Also known as Chamber or Donut.&quot;},{&quot;zone&quot;:&quot;zone-13&quot;,&quot;title&quot;:&quot;Single&quot;,&quot;description&quot;:&quot;A crate, located near Plat. Also known as Small Box.&quot;},{&quot;zone&quot;:&quot;zone-20&quot;,&quot;title&quot;:&quot;Sniper&#039;s Nest&quot;,&quot;description&quot;:&quot;The elevated double-door position overlooking the entire Middle lane. Also known as Connector.&quot;},{&quot;zone&quot;:&quot;zone-5&quot;,&quot;title&quot;:&quot;Split&quot;,&quot;description&quot;:&quot;The path connecting T Spawn to Elbow and Stairs. Also known as Jungle or Yard.&quot;},{&quot;zone&quot;:&quot;zone-35&quot;,&quot;title&quot;:&quot;Square&quot;,&quot;description&quot;:&quot;The large stone structure between Back Halls and B Site.&quot;},{&quot;zone&quot;:&quot;zone-6&quot;,&quot;title&quot;:&quot;Stairs&quot;,&quot;description&quot;:&quot;The stone incline connecting Split to A Halls.&quot;},{&quot;zone&quot;:&quot;zone-30&quot;,&quot;title&quot;:&quot;T Lower&quot;,&quot;description&quot;:&quot;The sunken area, located between B Ramp and Heaven entrance. Also known as Outside B, Lane, or Banger.&quot;},{&quot;zone&quot;:&quot;zone-0&quot;,&quot;title&quot;:&quot;T Spawn&quot;,&quot;description&quot;:&quot;The starting area for the Terrorist side in the jungle depths.&quot;},{&quot;zone&quot;:&quot;zone-18&quot;,&quot;title&quot;:&quot;Temple&quot;,&quot;description&quot;:&quot;The ancient stone passageway linking CT Spawn to A Site.&quot;},{&quot;zone&quot;:&quot;zone-21&quot;,&quot;title&quot;:&quot;Top Mid&quot;,&quot;description&quot;:&quot;The staircase and tunnel complex connecting the Middle lane to Sniper&#039;s Nest. Also known as Red.&quot;},{&quot;zone&quot;:&quot;zone-16&quot;,&quot;title&quot;:&quot;Triple Box&quot;,&quot;description&quot;:&quot;A stack of three crates, located toward the rear of A Site.&quot;},{&quot;zone&quot;:&quot;zone-1&quot;,&quot;title&quot;:&quot;Tunnel&quot;,&quot;description&quot;:&quot;The enclosed corridor linking T Spawn to Water area.&quot;},{&quot;zone&quot;:&quot;zone-24&quot;,&quot;title&quot;:&quot;Tunnels&quot;,&quot;description&quot;:&quot;The interior passage, connecting Mid to A Short.&quot;},{&quot;zone&quot;:&quot;zone-2&quot;,&quot;title&quot;:&quot;Water&quot;,&quot;description&quot;:&quot;The shallow, flooded basin, located between Tunnel and Ruins.&quot;},{&quot;zone&quot;:&quot;zone-26&quot;,&quot;title&quot;:&quot;Xbox&quot;,&quot;description&quot;:&quot;The pair of crates, located near the entrance to Heaven in Mid.&quot;}]}'>\n        <div class=\"imaps-cs2__stage\">\n          <div class=\"imaps-cs2__inner\" aria-hidden=\"true\">\n            <img decoding=\"async\" class=\"imaps-cs2__bg\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/02\/ancient.png\" alt=\"\" loading=\"lazy\">\n            <div class=\"imaps-cs2__overlay\">\n<svg viewBox=\"0 0 800 800\" class=\"callout-container svelte-uoanll\">\n  <polygon points=\"404,728,426,725,426,656,343,655,346,713,362,723\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"427,616,427,633,538,633,538,616\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"538,673,577,671,577,597,582,588,538,590\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"537,563,537,591,584,588,588,575,655,575,657,502,607,500,605,529,571,562\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"616,478,645,479,641,498,617,498\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"219,501,188,530,213,578,287,602,288,567,287,503\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"158,433,199,431,202,464,159,461\" class=\"svelte-uoanll\"><\/polygon>\n  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points=\"512,289,547,289,550,372,510,370\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"562,304,563,351,624,348,627,342,632,336,634,330,633,321,627,311,616,307\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"578,318,577,334,593,335,595,317\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"580,220,580,276,645,276,643,220\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"541,190,541,217,680,220,680,190,665,188,663,180,616,180,616,189\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"456,190,457,246,480,248,480,219,537,216,537,188\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"439,445,438,473,467,474,466,480,538,480,539,459,470,459,468,444\" class=\"svelte-uoanll\"><\/polygon>\n<\/svg>\n<\/div>\n          <\/div>\n          <div class=\"imaps-cs2__tooltip\" role=\"tooltip\"><\/div>\n        <\/div>\n      <\/div>\n    \n\n<p>Para evitar confus\u00e3o com todas essas marca\u00e7\u00f5es, vamos analisar uma por uma, come\u00e7ando pelas marca\u00e7\u00f5es \u201cAncient\u201d CS2 no local A.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Lendas_no_Local_A_e_nos_caminhos_ao_redor\"><\/span><strong>Lendas no Local A e nos caminhos ao redor<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"940\" height=\"250\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/01\/img_2_-940x250-1.png\" alt=\"Anota&#xE7;&#xF5;es antigas em um site&#10;\" class=\"wp-image-22760\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/01\/img_2_-940x250-1.png 940w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/01\/img_2_-940x250-1-300x80.png 300w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/01\/img_2_-940x250-1-768x204.png 768w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/figure>\n\n<p>Olhando para a imagem, imagina que voc\u00ea est\u00e1 no local conhecido como Plat. \u00c0 sua frente, h\u00e1 duas caixas. A primeira se chama Single \u2014 um ponto com o qual voc\u00ea provavelmente j\u00e1 est\u00e1 familiarizado, j\u00e1 que \u00e9 um esconderijo comum para um defensor que tenta impedir o seu avan\u00e7o vindo do Main. Atr\u00e1s dela fica a pr\u00f3xima \u00e1rea, conhecida como Big Box, e logo depois delas est\u00e1 o ponto padr\u00e3o de coloca\u00e7\u00e3o da bomba no pr\u00f3prio mapa \u2013 o \u201cBomb plant\u201d.   <\/p>\n\n<p>Perto do local da bomba, as coisas ficam mais interessantes. Voc\u00ea vai ver uma pilha de tr\u00eas caixas, chamada simplesmente de \u201cTriple\u201d ou \u201cTriple Box\u201d. \u00c0 direita dessas caixas tem uma passagem circular chamada \u201cDonut\u201d \u2013 o formato dela faz com que o nome seja f\u00e1cil de lembrar, ent\u00e3o voc\u00ea n\u00e3o vai se confundir quando um companheiro de equipe falar por ela. \u00c0 esquerda do local da bomba h\u00e1 outro caminho chamado \u201cTemple\u201d. Essa \u00e9 uma das principais rotas que os Antiterroristas usam para chegar ao local, ent\u00e3o fica atento, pois muitas vezes voc\u00ea vai encontr\u00e1-los esperando por voc\u00ea l\u00e1.    <\/p>\n\n<p>Por fim, vamos falar sobre o ponto de onde voc\u00ea vai avan\u00e7ar. J\u00e1 falamos que a A Main \u00e9 a rota principal dos Terroristas. Mas \u00e9 importante prestar aten\u00e7\u00e3o num ponto complicado \u00e0 direita da sa\u00edda, onde os jogadores podem subir e ficar \u00e0 espreita quando voc\u00ea menos espera. Essa posi\u00e7\u00e3o \u00e9 chamada de \u201cBoost\u201d porque s\u00f3 d\u00e1 pra chegar l\u00e1 com a ajuda de um companheiro de equipe.   <\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Notas_explicativas_no_Local_B_e_nas_Aproximacoes_B\"><\/span><strong>Notas explicativas no Local B e nas Aproxima\u00e7\u00f5es B<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p>Como voc\u00ea provavelmente j\u00e1 imaginou na se\u00e7\u00e3o anterior, s\u00f3 olhar pro mapa n\u00e3o d\u00e1 pra entender todas as posi\u00e7\u00f5es. Ver tudo no contexto deixa as coisas bem mais claras. Ent\u00e3o, vamos dar uma olhada no ponto B e repassar as principais marca\u00e7\u00f5es do CS2 Ancient por l\u00e1.  <\/p>\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"940\" height=\"250\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/01\/img_3_-940x250-1.png\" alt=\"Marcas antigas no ponto B&#10;\" class=\"wp-image-22763\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/01\/img_3_-940x250-1.png 940w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/01\/img_3_-940x250-1-300x80.png 300w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/01\/img_3_-940x250-1-768x204.png 768w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/figure>\n\n<p>Na imagem, d\u00e1 pra ver que os terroristas come\u00e7am o avan\u00e7o pelas portas. Os antiterroristas costumam jogar coquet\u00e9is de Molotov por l\u00e1 pra causar um pouco de dano logo no in\u00edcio. A partir da\u00ed, tem duas rotas principais. A primeira \u00e9 o caminho direto pro local da bomba pela rampa \u2014 alguns jogadores tamb\u00e9m chamam de \u201cPit\u201d.   <\/p>\n\n<p>A segunda op\u00e7\u00e3o \u00e9 pela rota T Lower, que d\u00e1 mais flexibilidade aos antiterroristas, j\u00e1 que eles podem avan\u00e7ar em dire\u00e7\u00e3o ao Mid ou seguir pelo caminho da Cave (\u00e0s vezes chamada de House, embora esse nome n\u00e3o seja t\u00e3o comum).<\/p>\n\n<p>Se voc\u00ea estiver jogando pelo lado do CT, geralmente vai encontrar inimigos vindo do Ninja ou do B Long \/ B Short. S\u00f3 n\u00e3o esquece de usar suas granadas com sabedoria pra atrasar o avan\u00e7o deles em dire\u00e7\u00e3o ao local de plantio! <\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Legendas_das_pecas_centrais_e_conectores\"><\/span><strong>Legendas das pe\u00e7as centrais e conectores<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"940\" height=\"250\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/01\/img_4_-940x250-1.png\" alt=\"Legendas antigas no meio&#10;\" class=\"wp-image-22766\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/01\/img_4_-940x250-1.png 940w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/01\/img_4_-940x250-1-300x80.png 300w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/01\/img_4_-940x250-1-768x204.png 768w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/figure>\n\n<p>Outro lugar onde voc\u00ea vai encontrar advers\u00e1rios com frequ\u00eancia \u00e9 no meio. Essa \u00e1rea tem seu pr\u00f3prio conjunto de comandos do Ancient, ent\u00e3o vamos dar uma olhada neles com mais detalhes. <\/p>\n\n<p>Como voc\u00ea pode ver, o corredor estreito chamado Elbow \u00e9 uma das vias por onde os Ts podem aparecer \u2014 \u00e9 apertado e apertadinho, e \u00e9 por isso que os CTs costumam encher o lugar de granadas. Ent\u00e3o, toma cuidado ao jogar por l\u00e1. <\/p>\n\n<p>Heaven \u00e9 uma posi\u00e7\u00e3o que os Ts podem alcan\u00e7ar facilmente se estivessem avan\u00e7ando para a planta B, mas decidissem fazer uma rota\u00e7\u00e3o pelo meio passando pelo T Lower mencionado anteriormente. Ent\u00e3o, se voc\u00ea n\u00e3o quer jogar no Elbow porque \u00e9 perigoso, mas ainda quer controlar o meio, o Heaven \u00e9 uma alternativa bem segura. <\/p>\n\n<p>Os antiterroristas podem enfrentar um ataque a partir de tr\u00eas posi\u00e7\u00f5es principais. A primeira e mais segura \u00e9 o \u201cSniper\u2019s Nest\u201d, tamb\u00e9m chamado de \u201cRed Room\u201d. A segunda posi\u00e7\u00e3o j\u00e1 te \u00e9 familiar, Donut: \u00e9 a que mencionamos quando falamos sobre a planta A.  <\/p>\n\n<p>E a terceira, a mais perigosa, mas tamb\u00e9m a mais inesperada, \u00e9 o PIT. Pra entrar no PIT, um jogador do CT precisa correr direto pra l\u00e1 e tentar chegar antes que os Ts apare\u00e7am no meio. Se conseguirem chegar a tempo, podem pegar os Ts de surpresa. No entanto, n\u00e3o recomendamos usar o PIT com frequ\u00eancia, porque basta uma \u00fanica Molotov pra te for\u00e7ar a sair pro meio do mapa, onde voc\u00ea fica na mira.   <\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Erros_comuns_legendas_ambiguas_e_conflitos\"><\/span><strong>Erros comuns, legendas amb\u00edguas e conflitos<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p>J\u00e1 abordamos a maioria das estrat\u00e9gias do CS2 que voc\u00ea vai usar nas partidas do Ancient, vimos alguns cen\u00e1rios poss\u00edveis e analisamos quem pode atacar de onde.<\/p>\n\n<p>  Mas, mesmo com todo esse conhecimento, os jogadores ainda cometem muitos erros nesse mapa.<\/p>\n\n<p>Ent\u00e3o, reunimos algumas dicas para te ajudar a evitar os erros mais comuns e graves ao jogar com o Ancient.<\/p>\n\n<p>N\u00e3o tenha pressa. Esse talvez seja o conselho mais importante, n\u00e3o s\u00f3 para o Ancient, mas para a maioria dos mapas do CS2. Voc\u00ea tem bastante espa\u00e7o para manobrar aqui, ent\u00e3o, se estiver jogando como T, pode mudar seu plano facilmente no meio da rodada. E se voc\u00ea estiver do lado dos CTs, tamb\u00e9m n\u00e3o se apresse \u2013 concentre-se em permanecer vivo e em passar o m\u00e1ximo poss\u00edvel de informa\u00e7\u00f5es \u00fateis para sua equipe.   <\/p>\n\n<p>O segundo grande erro que os jogadores costumam cometer \u00e9 ignorar a utilidade.<\/p>\n\n<p>  \u00c0s vezes \u00e9 melhor comprar uma arma mais barata, mas usar suas granadas para bloquear uma \u00e1rea, em vez de comprar uma arma cara e acabar sendo abatido por um AWP.<\/p>\n\n<p>O terceiro erro \u00e9 ficar calado. Se voc\u00ea souber a posi\u00e7\u00e3o de um inimigo, avise! N\u00e3o fique calado \u2013 se comunique com sua equipe. A coordena\u00e7\u00e3o \u00e9 o que realmente diferencia os bons jogadores de CS2 dos excelentes.   <\/p>\n\n<p>E se voc\u00ea quiser aprender n\u00e3o s\u00f3 sobre as chamadas do Ancient, mas tamb\u00e9m como subir de n\u00edvel mais r\u00e1pido no CS2, <a href=\"https:\/\/hellcase.com\/blog\/guides\/csgo-playstyles-to-rank-up-fast\/\">esse pr\u00f3ximo guia<\/a> \u00e9 definitivamente pra voc\u00ea!<\/p>\n\n<div class=\"hellc-penultimate-h2\" id=\"hellc-1808470285\"><a href=\"https:\/\/hellcase.com\/#free-giveaway\" target=\"_blank\" rel=\"noopener\" class=\"wp-block-content-banner-image-upload-block hellcase-content-banner\"><img decoding=\"async\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/09\/blog-banner_silent-hunt.png\" alt=\" new giveaway Big banner\"><div class=\"hellcase-content-banner__label\">Advertisement<\/div><div class=\"hellcase-content-banner__overlay\"><\/div><\/a><\/div><h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Para_resumir\"><\/span><strong>Para resumir<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p>Ancient \u00e9 um mapa incr\u00edvel, com uma arquitetura \u00fanica e paisagens lindas. Tem esculpidos estranhos em pedra, \u00e1rvores grossas e trepadeiras penduradas, o que o diferencia dos outros mapas. Mas \u00e9 muito importante conhecer os pontos-chave do Ancient. Esperamos que voc\u00ea tenha aprendido algo novo hoje. Com essas informa\u00e7\u00f5es, voc\u00ea vai conseguir ganhar mais partidas e melhorar sua estrat\u00e9gia geral de jogo.    <\/p>\n\n<p>Se quiser saber mais sobre como funciona o sistema de classifica\u00e7\u00e3o do CS2, n\u00e3o deixe de conferir nosso blog e <a href=\"https:\/\/hellcase.com\/blog\/pt-br\/?p=20869\">este artigo<\/a>.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"PERGUNTAS_FREQUENTES\"><\/span>PERGUNTAS FREQUENTES<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<div class=\"schema-faq wp-block-yoast-faq-block\"><div class=\"schema-faq-section\" id=\"faq-question-1767356642517\"><strong class=\"schema-faq-question\">Quais comandos de voz s\u00e3o diferentes entre o CS:GO e o CS2?<\/strong> <p class=\"schema-faq-answer\">Se voc\u00ea j\u00e1 jogou CS:GO e s\u00f3 agora est\u00e1 voltando ao jogo, n\u00e3o se preocupe. Os jogadores ainda usam as mesmas indica\u00e7\u00f5es no mapa que usavam antes. Fala o que achar melhor, do jeito que voc\u00ea est\u00e1 acostumado \u2014 todo mundo vai te entender.  <\/p> <\/div> <div class=\"schema-faq-section\" id=\"faq-question-1767356653499\"><strong class=\"schema-faq-question\">Todos os jogadores usam os mesmos nomes?<\/strong> <p class=\"schema-faq-answer\">N\u00e3o, nem todos os jogadores usam exatamente os mesmos nomes. Voc\u00ea vai ouvir v\u00e1rias vezes nomes diferentes, mas eles geralmente descrevem o ponto de que est\u00e3o falando de um jeito l\u00f3gico. <\/p> <\/div> <div class=\"schema-faq-section\" id=\"faq-question-1767356660086\"><strong class=\"schema-faq-question\">A Temple faz parte da Divis\u00e3o A ou da Divis\u00e3o Intermedi\u00e1ria?<\/strong> <p class=\"schema-faq-answer\">Temple \u00e9, sem d\u00favida, um ponto no lado A. Tem um lugar que parece com ele perto do Mid, mas os jogadores costumam chamar esse de Connector. <\/p> <\/div> <\/div>\n","protected":false},"excerpt":{"rendered":"<p>Praticamente todo jogador de CS2 j\u00e1 jogou no Ancient, um mapa \u00fanico, repleto de desenhos que d\u00e3o a sensa\u00e7\u00e3o de que voc\u00ea acabou de se deparar com ru\u00ednas astecas ou tribais recentes. Mas n\u00e3o \u00e9 s\u00f3 a apar\u00eancia. O mapa \u00e9 desafiador por causa da mistura de passagens estreitas e espa\u00e7os abertos, o que pode [&hellip;]<\/p>\n","protected":false},"author":4,"featured_media":22771,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"footnotes":""},"categories":[113],"tags":[76,16],"class_list":["post-28976","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-guides","tag-cs2","tag-guides"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.12 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Guia de chamadas antigas do CS2 (explica\u00e7\u00e3o das posi\u00e7\u00f5es A, B, central e no mapa)<\/title>\n<meta name=\"description\" content=\"Aprenda todos os comandos do Ancient no CS2 com uma explica\u00e7\u00e3o detalhada das posi\u00e7\u00f5es do site A, do site B, do meio e do conector. Melhore a comunica\u00e7\u00e3o, evite erros comuns e jogue o Ancient com confian\u00e7a.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/hellcase.com\/blog\/pt-br\/guides\/cs2-ancient-callouts\/\" \/>\n<meta property=\"og:locale\" content=\"pt_BR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Guia de marca\u00e7\u00f5es cl\u00e1ssicas do CS2 (explica\u00e7\u00e3o das posi\u00e7\u00f5es A, B, central e no mapa)\" \/>\n<meta property=\"og:description\" content=\"Aprenda todos os comandos do Ancient no CS2 com uma explica\u00e7\u00e3o detalhada das posi\u00e7\u00f5es no Site A, Site B, centro e conex\u00e3o. Melhore a comunica\u00e7\u00e3o, evite erros comuns e jogue o Ancient com confian\u00e7a.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/hellcase.com\/blog\/pt-br\/guides\/cs2-ancient-callouts\/\" \/>\n<meta property=\"og:site_name\" content=\"Hellcase Blog\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/hellcasecom\" \/>\n<meta property=\"article:published_time\" content=\"2025-12-25T12:23:38+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-09-15T12:08:21+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/01\/cover_-1920x500-1.png\" \/>\n<meta name=\"author\" content=\"Milica Dobrev\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:title\" content=\"Guia de chamadas antigas do CS2 (explica\u00e7\u00e3o das posi\u00e7\u00f5es A, B, central e no mapa)\" \/>\n<meta name=\"twitter:description\" content=\"Aprenda todos os comandos do Ancient no CS2 com uma explica\u00e7\u00e3o detalhada das posi\u00e7\u00f5es no site A, no site B, no meio e no conector. Melhore a comunica\u00e7\u00e3o, evite erros comuns e jogue o Ancient com confian\u00e7a.\" \/>\n<meta name=\"twitter:image\" content=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/01\/cover_-1920x500-1.png\" \/>\n<meta name=\"twitter:creator\" content=\"@hellcasecom\" \/>\n<meta name=\"twitter:site\" content=\"@hellcasecom\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Milica Dobrev\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"9 minutos\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/hellcase.com\/blog\/pt-br\/guides\/cs2-ancient-callouts\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/hellcase.com\/blog\/pt-br\/guides\/cs2-ancient-callouts\/\"},\"author\":{\"name\":\"Milica Dobrev\",\"@id\":\"https:\/\/hellcase.com\/blog\/#\/schema\/person\/78f7c992168a6acaff1ae367bf0af162\"},\"headline\":\"Pontos de refer\u00eancia antigos no CS2: Guia completo das posi\u00e7\u00f5es no mapa\",\"datePublished\":\"2025-12-25T12:23:38+00:00\",\"dateModified\":\"2026-09-15T12:08:21+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/hellcase.com\/blog\/pt-br\/guides\/cs2-ancient-callouts\/\"},\"wordCount\":1886,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\/\/hellcase.com\/blog\/#organization\"},\"keywords\":[\"CS2\",\"guides\"],\"articleSection\":[\"Guias\"],\"inLanguage\":\"pt-BR\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/hellcase.com\/blog\/pt-br\/guides\/cs2-ancient-callouts\/#respond\"]}]},{\"@type\":[\"WebPage\",\"FAQPage\"],\"@id\":\"https:\/\/hellcase.com\/blog\/pt-br\/guides\/cs2-ancient-callouts\/\",\"url\":\"https:\/\/hellcase.com\/blog\/pt-br\/guides\/cs2-ancient-callouts\/\",\"name\":\"Guia de chamadas antigas do CS2 (explica\u00e7\u00e3o das posi\u00e7\u00f5es A, B, central e no mapa)\",\"isPartOf\":{\"@id\":\"https:\/\/hellcase.com\/blog\/#website\"},\"datePublished\":\"2025-12-25T12:23:38+00:00\",\"dateModified\":\"2026-09-15T12:08:21+00:00\",\"description\":\"Aprenda todos os comandos do Ancient no CS2 com uma explica\u00e7\u00e3o detalhada das posi\u00e7\u00f5es do site A, do site B, do meio e do conector. 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