{"id":28518,"date":"2026-03-17T18:03:53","date_gmt":"2026-03-17T15:03:53","guid":{"rendered":"https:\/\/hellcase.com\/blog\/hellcase-news\/comunicacoes-sobre-trens-no-cs2-guia-completo-sobre-posicoes-no-mapa-e-comunicacao\/"},"modified":"2026-09-03T17:27:16","modified_gmt":"2026-09-03T14:27:16","slug":"cs2-train-callouts","status":"publish","type":"post","link":"https:\/\/hellcase.com\/blog\/pt-br\/guides\/cs2-train-callouts\/","title":{"rendered":"Comunica\u00e7\u00f5es sobre trens no CS2: Guia completo sobre posi\u00e7\u00f5es no mapa e comunica\u00e7\u00e3o"},"content":{"rendered":"\n<p>O mapa Train voltou ao CS2, mas passou por uma grande atualiza\u00e7\u00e3o, o que faz com que at\u00e9 mesmo jogadores experientes precisem reaprender o mapa. Novas passagens, \u00e2ngulos redesenhados e posi\u00e7\u00f5es reformuladas tornam cada decis\u00e3o crucial. Se voc\u00ea quiser se sentir confiante nas rodadas e evitar se perder em momentos decisivos, saber as orienta\u00e7\u00f5es precisas vai ser sua maior vantagem. Vamos analisar o mapa passo a passo, e voc\u00ea vai jogar o Train com muito mais confian\u00e7a.   <\/p>\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_40 counter-flat ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\">In article you will find:<\/p>\n<span class=\"ez-toc-title-toggle\"><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/hellcase.com\/blog\/pt-br\/guides\/cs2-train-callouts\/#Visao_geral_do_trem_fundo_do_mapa_e_layout\" title=\"Vis\u00e3o geral do trem (fundo do mapa e layout)\">Vis\u00e3o geral do trem (fundo do mapa e layout)<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/hellcase.com\/blog\/pt-br\/guides\/cs2-train-callouts\/#Como_usar_legendas_-_Melhores_praticas\" title=\"Como usar legendas \u2014 Melhores pr\u00e1ticas\">Como usar legendas \u2014 Melhores pr\u00e1ticas<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/hellcase.com\/blog\/pt-br\/guides\/cs2-train-callouts\/#Informacoes_sobre_trens_por_regiao\" title=\"Informa\u00e7\u00f5es sobre trens por regi\u00e3o\">Informa\u00e7\u00f5es sobre trens por regi\u00e3o<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/hellcase.com\/blog\/pt-br\/guides\/cs2-train-callouts\/#Notas_explicativas_para_o_site_Train_A\" title=\"Notas explicativas para o site \u201cTrain A\u201d\">Notas explicativas para o site \u201cTrain A\u201d<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/hellcase.com\/blog\/pt-br\/guides\/cs2-train-callouts\/#Legendas_para_o_local_do_Trem_B\" title=\"Legendas para o local do Trem B\">Legendas para o local do Trem B<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/hellcase.com\/blog\/pt-br\/guides\/cs2-train-callouts\/#CS2_Treino_de_Mid_Ivy_e_Rotacoes\" title=\"CS2: Treino de Mid, Ivy e Rota\u00e7\u00f5es\">CS2: Treino de Mid, Ivy e Rota\u00e7\u00f5es<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/hellcase.com\/blog\/pt-br\/guides\/cs2-train-callouts\/#Outras_informacoes_importantes_sobre_os_trens\" title=\"Outras informa\u00e7\u00f5es importantes sobre os trens\">Outras informa\u00e7\u00f5es importantes sobre os trens<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/hellcase.com\/blog\/pt-br\/guides\/cs2-train-callouts\/#Uso_de_legendas_em_cenarios_de_jogos\" title=\"Uso de legendas em cen\u00e1rios de jogos\">Uso de legendas em cen\u00e1rios de jogos<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/hellcase.com\/blog\/pt-br\/guides\/cs2-train-callouts\/#Erros_comuns_legendas_ambiguas_e_conflitos\" title=\"Erros comuns, legendas amb\u00edguas e conflitos\">Erros comuns, legendas amb\u00edguas e conflitos<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/hellcase.com\/blog\/pt-br\/guides\/cs2-train-callouts\/#Para_resumir\" title=\"Para resumir\">Para resumir<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/hellcase.com\/blog\/pt-br\/guides\/cs2-train-callouts\/#PERGUNTAS_FREQUENTES\" title=\"PERGUNTAS FREQUENTES\">PERGUNTAS FREQUENTES<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Visao_geral_do_trem_fundo_do_mapa_e_layout\"><\/span><strong>Vis\u00e3o geral do trem (fundo do mapa e layout)<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n      <div class=\"imaps-cs2 \" data-imaps-svg='{&quot;callouts&quot;:[{&quot;zone&quot;:&quot;zone-1&quot;,&quot;title&quot;:&quot;A Main&quot;,&quot;description&quot;:&quot;The massive threshold leading from T Spawn into A Yard. Also known as T Connector, T Main, and T Con.&quot;},{&quot;zone&quot;:&quot;zone-24&quot;,&quot;title&quot;:&quot;A1&quot;,&quot;description&quot;:&quot;The narrow lane, located between Old Bomb Train and the outer wall on CT Spawn side.&quot;},{&quot;zone&quot;:&quot;zone-25&quot;,&quot;title&quot;:&quot;A2&quot;,&quot;description&quot;:&quot;The alleyway running between Old Bomb and the wall on Ivy side.&quot;},{&quot;zone&quot;:&quot;zone-26&quot;,&quot;title&quot;:&quot;A3&quot;,&quot;description&quot;:&quot;The exit lane leading from Ivy onto A Site. It is a frequent target for T smokes, and an entry location for Ivy-based executes.&quot;},{&quot;zone&quot;:&quot;zone-30&quot;,&quot;title&quot;:&quot;Alley&quot;,&quot;description&quot;:&quot;The extensive outdoor corridor running from T Spawn to Ivy area.&quot;},{&quot;zone&quot;:&quot;zone-6&quot;,&quot;title&quot;:&quot;B Halls&quot;,&quot;description&quot;:&quot;The area, located directly behind B Site. Also known as B Long, B House, and Box Halls.&quot;},{&quot;zone&quot;:&quot;zone-7&quot;,&quot;title&quot;:&quot;B Ramp&quot;,&quot;description&quot;:&quot;The ground-level entrance onto B Site from the halls. It is the direct route for B-rush. Also known as Ramp, Lower B, Lower, and Lower Ramp.&quot;},{&quot;zone&quot;:&quot;zone-21&quot;,&quot;title&quot;:&quot;Back Site&quot;,&quot;description&quot;:&quot;The defensive zone behind Red and Oil trains bordering CT Spawn.&quot;},{&quot;zone&quot;:&quot;zone-13&quot;,&quot;title&quot;:&quot;Bomb Train&quot;,&quot;description&quot;:&quot;The central train on B Site where the bomb is planted.&quot;},{&quot;zone&quot;:&quot;zone-38&quot;,&quot;title&quot;:&quot;Bomb Train&quot;,&quot;description&quot;:&quot;The train on A Site where the bomb is planted. It is located in the neighboring Z Connector.&quot;},{&quot;zone&quot;:&quot;zone-3&quot;,&quot;title&quot;:&quot;Brown Halls&quot;,&quot;description&quot;:&quot;The interior corridor, linking T Stairs to B Halls.&quot;},{&quot;zone&quot;:&quot;zone-42&quot;,&quot;title&quot;:&quot;Camera&quot;,&quot;description&quot;:&quot;The specific wall section on A Site, located between A2 and A3 lanes.&quot;},{&quot;zone&quot;:&quot;zone-11&quot;,&quot;title&quot;:&quot;Catwalk&quot;,&quot;description&quot;:&quot;The walkway extends from Upper B entrance. Also known as B Heaven, Cat, and Upper.&quot;},{&quot;zone&quot;:&quot;zone-20&quot;,&quot;title&quot;:&quot;CT Spawn&quot;,&quot;description&quot;:&quot;The starting zone for Counter-Terrorists.&quot;},{&quot;zone&quot;:&quot;zone-22&quot;,&quot;title&quot;:&quot;CT Stairs&quot;,&quot;description&quot;:&quot;The stairway leading from CT Spawn toward Ivy and Alley areas. It is a rotation path for defenders moving to support A Yard.&quot;},{&quot;zone&quot;:&quot;zone-27&quot;,&quot;title&quot;:&quot;CT Tunnel&quot;,&quot;description&quot;:&quot;The interior office space connecting Ivy to A Site. Also known as Office and Back Ivy.&quot;},{&quot;zone&quot;:&quot;zone-29&quot;,&quot;title&quot;:&quot;Dumpster&quot;,&quot;description&quot;:&quot;The large waste bin, located outside Ivy entrance. Also known as Outside Ivy.&quot;},{&quot;zone&quot;:&quot;zone-37&quot;,&quot;title&quot;:&quot;E Box&quot;,&quot;description&quot;:&quot;The electrical box standing between Popdog exit and A Site Bomb Train. Also known as Electric Box.&quot;},{&quot;zone&quot;:&quot;zone-36&quot;,&quot;title&quot;:&quot;Green&quot;,&quot;description&quot;:&quot;The green train, located directly outside Ivy and A3 entrance.&quot;},{&quot;zone&quot;:&quot;zone-12&quot;,&quot;title&quot;:&quot;Headshot&quot;,&quot;description&quot;:&quot;A specific defensive position at the end of B Catwalk.&quot;},{&quot;zone&quot;:&quot;zone-39&quot;,&quot;title&quot;:&quot;Heaven&quot;,&quot;description&quot;:&quot;The elevated sniper&#039;s nest overlooking A Site on Red Train, which is accessed via a ladder.&quot;},{&quot;zone&quot;:&quot;zone-33&quot;,&quot;title&quot;:&quot;Hell&quot;,&quot;description&quot;:&quot;The recessed cubby next to Yellow Train, close to Ivy.&quot;},{&quot;zone&quot;:&quot;zone-28&quot;,&quot;title&quot;:&quot;Ivy&quot;,&quot;description&quot;:&quot;The long corridor, connecting Alley to A3 entrance.&quot;},{&quot;zone&quot;:&quot;zone-43&quot;,&quot;title&quot;:&quot;Kitchen&quot;,&quot;description&quot;:&quot;The interior room, located between T Stairs and Showers.&quot;},{&quot;zone&quot;:&quot;zone-9&quot;,&quot;title&quot;:&quot;Ladder&quot;,&quot;description&quot;:&quot;The vertical ladder, located immediately at the exit of Upper B.&quot;},{&quot;zone&quot;:&quot;zone-17&quot;,&quot;title&quot;:&quot;Oil&quot;,&quot;description&quot;:&quot;The black tanker train, located near Catwalk and Headshot positions.&quot;},{&quot;zone&quot;:&quot;zone-23&quot;,&quot;title&quot;:&quot;Old Bomb&quot;,&quot;description&quot;:&quot;The train, located in the alleyway closest to CT Spawn. Named after a previous map iteration, it serves as a major landmark for A Site perimeter.&quot;},{&quot;zone&quot;:&quot;zone-31&quot;,&quot;title&quot;:&quot;Olof&quot;,&quot;description&quot;:&quot;The small defensive cubby, facing A Main. Named after the pro player.&quot;},{&quot;zone&quot;:&quot;zone-41&quot;,&quot;title&quot;:&quot;Pigeons&quot;,&quot;description&quot;:&quot;The area, located between Alley and Ivy entrance. Named after the birds that often scatter when players run through the area.&quot;},{&quot;zone&quot;:&quot;zone-5&quot;,&quot;title&quot;:&quot;Popdog&quot;,&quot;description&quot;:&quot;The ladder room, connecting the upper halls to A Yard near E Box. Also known as Pop and Ladder Room.&quot;},{&quot;zone&quot;:&quot;zone-16&quot;,&quot;title&quot;:&quot;Red&quot;,&quot;description&quot;:&quot;The red train, located next to Z Connector. A cover position for players rotating between A and B bomb sites.&quot;},{&quot;zone&quot;:&quot;zone-34&quot;,&quot;title&quot;:&quot;Red&quot;,&quot;description&quot;:&quot;The red-colored train on A Site, positioned closer to the center than Yellow Train or Bomb Train.&quot;},{&quot;zone&quot;:&quot;zone-4&quot;,&quot;title&quot;:&quot;Showers&quot;,&quot;description&quot;:&quot;The tiled indoor area, located above A Main.&quot;},{&quot;zone&quot;:&quot;zone-18&quot;,&quot;title&quot;:&quot;Sidewalk&quot;,&quot;description&quot;:&quot;The long platform, stretching from Lower B entrance toward Z Connector. Also known as Speedway, B Speedway, and B Sidewalk.&quot;},{&quot;zone&quot;:&quot;zone-10&quot;,&quot;title&quot;:&quot;Spools&quot;,&quot;description&quot;:&quot;Large industrial spools located on B Site opposite Bomb Train. Also known as Close and Close B.&quot;},{&quot;zone&quot;:&quot;zone-44&quot;,&quot;title&quot;:&quot;Summit&quot;,&quot;description&quot;:&quot;The area between B Bomb Train and White Train. Named after the pro player Summit1G, who his own Molotov killed.&quot;},{&quot;zone&quot;:&quot;zone-0&quot;,&quot;title&quot;:&quot;T Spawn&quot;,&quot;description&quot;:&quot;The starting zone for the Terrorist side.&quot;},{&quot;zone&quot;:&quot;zone-2&quot;,&quot;title&quot;:&quot;T Stairs&quot;,&quot;description&quot;:&quot;The immediate stairway to the right of T Spawn, leading to B Site.&quot;},{&quot;zone&quot;:&quot;zone-8&quot;,&quot;title&quot;:&quot;Upper B&quot;,&quot;description&quot;:&quot;The elevated entrance to B Site, positioned higher and further back than Ramp. Also known as B Upper and B Heaven.&quot;},{&quot;zone&quot;:&quot;zone-14&quot;,&quot;title&quot;:&quot;White&quot;,&quot;description&quot;:&quot;The white train, positioned near Lower B\\\/Ramp entrance.&quot;},{&quot;zone&quot;:&quot;zone-15&quot;,&quot;title&quot;:&quot;Yellow&quot;,&quot;description&quot;:&quot;The yellow train, located directly behind B-site Bomb Train.&quot;},{&quot;zone&quot;:&quot;zone-19&quot;,&quot;title&quot;:&quot;Z Connector&quot;,&quot;description&quot;:&quot;The interior hallway linking A and B sites. Also known as Connector, Z, and Mid Connector.&quot;}]}'>\n        <div class=\"imaps-cs2__stage\">\n          <div class=\"imaps-cs2__inner\" aria-hidden=\"true\">\n            <img decoding=\"async\" class=\"imaps-cs2__bg\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/03\/train.png\" alt=\"\" loading=\"lazy\">\n            <div class=\"imaps-cs2__overlay\">\n<svg viewBox=\"0 0 800 800\" class=\"callout-container svelte-uoanll\">\n  <polygon points=\"29 218,274 211,276 142,29 150\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"261 216,261 352,331 354,330 216\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"241 351,260 352,265 194,237 195\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"247 497,321 498,324 350,245 354\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"267 418,317 417,324 350,273 346\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"281 471,360 473,366 437,278 442\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"216 695,269 696,261 478,212 476\" class=\"svelte-uoanll popup-hover\"><\/polygon>\n  <polygon points=\"237 559,329 558,330 531,237 533\" class=\"svelte-uoanll popup-hover\"><\/polygon>\n  <polygon points=\"239 698,350 700,348 671,235 674\" class=\"svelte-uoanll popup-hover\"><\/polygon>\n  <polygon points=\"326 654,347 655,346 673,325 674\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"318 643,349 647,352 612,317 613\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"326 699,543 698,542 669,322 672\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"545 700,559 703,562 669,541 670\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"370 637,474 640,477 583,373 583\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"361 579,451 580,453 556,360 558\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"487 623,576 622,577 600,486 602\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"529 579,621 581,622 557,527 558\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"471 663,562 664,563 641,472 644\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"327 530,654 532,654 557,329 557\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"477 511,597 514,597 489,523 491,525 465,479 467\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"647 667,757 670,755 532,651 534\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"578 668,650 671,648 576,569 576\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"712 440,754 441,756 542,709 543\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"569 446,619 448,616 394,575 395\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"615 451,715 449,715 420,613 425\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"609 419,707 419,708 386,605 386\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"576 334,744 340,744 296,574 296\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"702 447,751 449,745 334,702 334\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"617 294,667 298,668 269,648 160,615 161\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"314 200,374 203,377 157,315 156\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"358 161,572 166,571 110,340 127\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"326 281,429 276,433 305,327 304\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"430 329,467 332,467 293,431 295\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"473 302,579 302,580 269,475 268\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"388 372,482 376,483 348,387 350\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"342 328,432 329,436 304,341 305\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"460 325,555 327,559 303,462 304\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"361 404,404 408,406 381,350 382\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"469 438,566 404,548 360,452 394\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"522 479,577 482,578 445,514 447\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"554 451,579 458,580 438,556 436\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"576 163,671 166,678 95,564 99\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"544 384,588 388,592 347,542 345\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"261 234,324 233,323 306,261 307\" class=\"svelte-uoanll\"><\/polygon>\n  <polygon points=\"422 593,497 601,505 578,435 579\" class=\"svelte-uoanll\"><\/polygon>\n<\/svg>\n<\/div>\n          <\/div>\n          <div class=\"imaps-cs2__tooltip\" role=\"tooltip\"><\/div>\n        <\/div>\n      <\/div>\n    \n\n<p>O mapa \u201cTrain\u201d atualizado no CS2 mant\u00e9m seu estilo caracter\u00edstico, mas a geografia interna mudou tanto que os percursos que voc\u00ea conhece agora parecem completamente diferentes. O desaparecimento da entrada vertical do antigo Pop-Dog e a adi\u00e7\u00e3o de uma passagem alongada chamada \u201cUnderpass\u201d alteraram visivelmente o ritmo dos ataques nos n\u00edveis mais baixos. Outra transforma\u00e7\u00e3o significativa afetou o ponto acima do A-Bombsite: a antiga posi\u00e7\u00e3o em altura deu lugar a um novo n\u00edvel ao n\u00edvel do solo, mudando a percep\u00e7\u00e3o dos duelos de longo alcance. As mudan\u00e7as tamb\u00e9m afetaram a largura dos corredores principais. Alguns ficaram mais espa\u00e7osos, enquanto outros encolheram, for\u00e7ando a repensar rotas conhecidas para ganhar controle. Os trens reposicionados e realocados em ambos os locais refor\u00e7am ainda mais esse cen\u00e1rio, criando novas linhas de fogo e op\u00e7\u00f5es de cobertura.     <\/p><div class=\"hellc-after-paragraph-2\" id=\"hellc-2292737980\"><a href=\"https:\/\/hellcase.com\/#free-giveaway\" target=\"_blank\" rel=\"noopener\" class=\"wp-block-content-banner-image-upload-block hellcase-content-banner\"><img decoding=\"async\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/08\/blog-banner_wild-hunt_868x100.png\" alt=\" new  giveaway Big banner\"><div class=\"hellcase-content-banner__label\">Advertisement<\/div><div class=\"hellcase-content-banner__overlay\"><\/div><\/a><\/div>\n\n<p>Tudo isso cria um cen\u00e1rio t\u00e1tico diferente: o mapa exige uma nova perspectiva e uma explora\u00e7\u00e3o cuidadosa antes de come\u00e7ar a revelar seu potencial.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Como_usar_legendas_-_Melhores_praticas\"><\/span><strong>Como usar legendas \u2014 Melhores pr\u00e1ticas<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p>As orienta\u00e7\u00f5es eficazes no Train dependem de uma forma de falar calma e clara. O p\u00e2nico s\u00f3 atrapalha a equipe, ent\u00e3o a transmiss\u00e3o de informa\u00e7\u00f5es precisa ser segura e sem emo\u00e7\u00e3o desnecess\u00e1ria. \u00c9 importante usar nomes espec\u00edficos de zonas: frases vagas como \u201cele t\u00e1 l\u00e1\u201d ou \u201cperto do carro\u201d criam confus\u00e3o, enquanto um ponto de refer\u00eancia preciso define imediatamente a dire\u00e7\u00e3o da a\u00e7\u00e3o. Al\u00e9m da localiza\u00e7\u00e3o em si, \u00e9 \u00fatil comunicar detalhes importantes, incluindo o n\u00famero de advers\u00e1rios, a quantidade de vida estimada deles, a granada que usaram ou qualquer arma que se destaque. Isso ajuda a equipe a avaliar melhor a situa\u00e7\u00e3o e escolher uma resposta.    <\/p>\n\n<p>Evita encher o texto de repeti\u00e7\u00f5es ou coment\u00e1rios que n\u00e3o tenham a ver com a situa\u00e7\u00e3o atual. As informa\u00e7\u00f5es ficam desatualizadas rapidinho, ent\u00e3o faz sentido falar s\u00f3 do que \u00e9 relevante no momento. Outro princ\u00edpio importante \u00e9 usar nomes de zonas modernos que correspondam \u00e0 vers\u00e3o do CS2: as mudan\u00e7as no Train afetaram muitos pontos de refer\u00eancia, e voltar a usar termos antigos pode causar mal-entendidos. Uma comunica\u00e7\u00e3o coerente, baseada nessas regras, torna as a\u00e7\u00f5es da equipe muito mais precisas. Entender o mapa e dar orienta\u00e7\u00f5es claras d\u00e1 uma vantagem significativa nas partidas em que cada detalhe afeta o resultado, especialmente considerando como funciona o <a href=\"https:\/\/hellcase.com\/blog\/pt-br\/?p=20869\">sistema de classifica\u00e7\u00e3o do CS2<\/a>.    <\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Informacoes_sobre_trens_por_regiao\"><\/span><strong>Informa\u00e7\u00f5es sobre trens por regi\u00e3o<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p>O mapa Train no CS2 \u00e9 dividido em v\u00e1rias zonas grandes, cada uma definindo seu pr\u00f3prio ritmo para a rodada. O lado A se concentra na sa\u00edda A Main, nas passagens entre os vag\u00f5es e nas posi\u00e7\u00f5es de onde d\u00e1 pra controlar as aproxima\u00e7\u00f5es. O lado B se concentra na Rampa, no Upper B e na linha dos trens, permitindo tanto sa\u00eddas r\u00e1pidas quanto contra-ataques. As rotas externas (Ivy, Alley, Pigeon e Underpass) oferecem \u00e0s equipes oportunidades de flanquear, passar por passagens escondidas e usar \u00e2ngulos de ataque inesperados.   <\/p>\n\n<p>A estrutura do mapa foi projetada de forma que cada zona esteja conectada \u00e0 seguinte por v\u00e1rias rotas; por isso, conhecer bem as legendas ajuda a navegar mais r\u00e1pido e a coordenar a equipe de forma mais eficaz. As se\u00e7\u00f5es a seguir v\u00e3o abordar as principais zonas com mais detalhes. <\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Notas_explicativas_para_o_site_Train_A\"><\/span><strong>Notas explicativas para o site \u201cTrain A\u201d<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"940\" height=\"250\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/03\/img-2_940x250-1.png\" alt=\"O A-Site do Train no CS2 &#xE9; constru&#xED;do em torno de v&#xE1;rios pontos que determinam o ritmo da rodada. A entrada principal, pelo A Main, continua sendo o principal canal de ataque: &#xE9; onde o contato inicial geralmente acontece. Perto dali fica o Olof, uma pequena &#xE1;rea elevada com uma linha de vis&#xE3;o conveniente. Um pouco mais adiante fica o E-box, um ponto de refer&#xEA;ncia usado tanto para segurar a posi&#xE7;&#xE3;o quanto para redirecionar a press&#xE3;o.   \" class=\"wp-image-23483\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/03\/img-2_940x250-1.png 940w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/03\/img-2_940x250-1-300x80.png 300w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/03\/img-2_940x250-1-768x204.png 768w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/figure>\n\n<p>O A-Site do Train no CS2 \u00e9 constru\u00eddo em torno de v\u00e1rios pontos que determinam o ritmo da rodada. A entrada principal pela A Main continua sendo o principal canal de ataque: \u00e9 l\u00e1 que o contato inicial geralmente acontece. Perto dali fica o Olof, uma pequena \u00e1rea elevada com uma linha de vis\u00e3o conveniente. Um pouco mais adiante fica o E-box, um ponto de refer\u00eancia usado tanto para segurar a posi\u00e7\u00e3o quanto para redirecionar a press\u00e3o.   <\/p>\n\n<p>\u00c0 medida que os jogadores avan\u00e7am pelo mapa, eles passam pelos vag\u00f5es Amarelo e A Vermelho, em torno dos quais se concentram a maioria dos tiroteios. Esses vag\u00f5es dividem o espa\u00e7o e formam as principais linhas de movimento. O Inferno fica \u00e0 esquerda, um ponto parcialmente fechado que permite o controle do A2 e das rotas adjacentes.  <\/p>\n\n<p>O A-Site no CS2 ficou mais aberto, o que aumentou a import\u00e2ncia de orienta\u00e7\u00f5es precisas sobre o Train: o n\u00famero de dire\u00e7\u00f5es que exigem aten\u00e7\u00e3o cresceu. Os corredores A1 e A2 t\u00eam um papel fundamental na nova estrutura. O A1 liga o site \u00e0 dire\u00e7\u00e3o do CT, enquanto o A2 liga ao Ivy e ao T\u00fanel do CT. No ataque, uma distribui\u00e7\u00e3o adequada por essas rotas reduz o risco de ficar encurralado; na defesa, isso d\u00e1 a chance de se mover mais r\u00e1pido e n\u00e3o perder o controle de \u00e2ngulos importantes.   <\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Legendas_para_o_local_do_Trem_B\"><\/span><strong>Legendas para o local do Trem B<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"940\" height=\"250\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/03\/img-1_940x250-1.png\" alt=\"No B-Site, a din&#xE2;mica &#xE9; diferente. Os corredores B levam a duas dire&#xE7;&#xF5;es principais: Upper B e B Ramp. O Upper B oferece vis&#xE3;o sobre a maior parte do local, enquanto o B Ramp &#xE9; usado para uma sa&#xED;da mais estreita. Perto dali, a B Ladder cria uma rota adicional para mudar de dire&#xE7;&#xE3;o.   \" class=\"wp-image-23480\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/03\/img-1_940x250-1.png 940w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/03\/img-1_940x250-1-300x80.png 300w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/03\/img-1_940x250-1-768x204.png 768w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/figure>\n\n<p>No B-Site, a din\u00e2mica \u00e9 diferente. Os corredores B levam a duas dire\u00e7\u00f5es principais: Upper B e B Ramp. O Upper B oferece vis\u00e3o sobre a maior parte do local, enquanto o B Ramp \u00e9 usado para uma sa\u00edda mais estreita. Perto dali, a B Ladder cria uma rota adicional para mudar de dire\u00e7\u00e3o.   <\/p>\n\n<p>No pr\u00f3prio mapa, as linhas Blue, B Red e Orange formam linhas de vis\u00e3o distintas. Elas ajudam a defesa a manter a profundidade e o ataque a avan\u00e7ar entre os pontos de cobertura. O ponto central, o B-Site, \u00e9 cercado por essas linhas. Atr\u00e1s dele fica o Back Site, uma \u00e1rea ampliada que agiliza as rota\u00e7\u00f5es, mas aumenta o n\u00famero de \u00e2ngulos de onde pode surgir o perigo.   <\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"CS2_Treino_de_Mid_Ivy_e_Rotacoes\"><\/span><strong>CS2: Treino de Mid, Ivy e Rota\u00e7\u00f5es<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p>As dire\u00e7\u00f5es central e lateral do mapa determinam a arquitetura geral da rodada. Os pontos de spawn do T e do CT est\u00e3o posicionados de forma que ambos os lados tenham acesso r\u00e1pido \u00e0s rotas principais. No lado do T, a sa\u00edda pela escada do T abre caminho para a cozinha, os chuveiros e o t\u00fanel. Isso cria v\u00e1rias op\u00e7\u00f5es de distribui\u00e7\u00e3o dos jogadores e permite diferentes ritmos de ataque.   <\/p>\n\n<p>A Escadaria CT liga a defesa ao A1, permitindo que os defensores reforcem o A-Site rapidinho. O Ivy continua sendo a principal rota lateral: esse corredor liga o Pigeon, o Alley e o A2, formando uma rota pela qual costumam rolar ataques de flanco. Pigeon funciona como uma zona tamp\u00e3o na frente de Ivy, onde as equipes costumam esperar o momento certo para avan\u00e7ar. Alley, que leva a essa \u00e1rea a partir do Spawn T, permite que os atacantes combinem jogadas lentas com movimentos inesperados.   <\/p>\n\n<p>O Connector continua sendo o ponto-chave aqui: ele conecta as duas plataformas e permite que a defesa mude de dire\u00e7\u00e3o sem perder terreno. Gra\u00e7as a v\u00e1rias rotas paralelas, a parte central do mapa parece menos uma zona isolada e mais uma rede de caminhos que define o ritmo geral da rodada. Essa estrutura influencia diretamente a forma como os jogadores usam as marca\u00e7\u00f5es do Train e se comunicam pelo mapa.  <\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Outras_informacoes_importantes_sobre_os_trens\"><\/span><strong>Outras informa\u00e7\u00f5es importantes sobre os trens<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p>Al\u00e9m das \u00e1reas principais, o Train tem v\u00e1rios pontos de refer\u00eancia menores, mas importantes. Perto do A-Site fica o Old Heaven, um lugar pr\u00e1tico pra jogar mais na retaguarda. As posi\u00e7\u00f5es do Showers e da Kitchen oferecem bons \u00e2ngulos de vis\u00e3o e s\u00e3o \u00f3timas pra preparar granadas.  <\/p>\n\n<p>Na parte inferior do mapa ficam o Headshot e o Catwalk. O Headshot tem uma linha de vis\u00e3o baixa, o que obriga os atacantes a encontrarem caminhos alternativos. O Catwalk permite que voc\u00ea se mova sem fazer barulho ao longo do B-Site. Esses pontos de refer\u00eancia complementam o sistema de comunica\u00e7\u00e3o, melhorando a coordena\u00e7\u00e3o.   <\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Uso_de_legendas_em_cenarios_de_jogos\"><\/span><strong>Uso de legendas em cen\u00e1rios de jogos<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p>Na verdade, s\u00e3o as comunica\u00e7\u00f5es que determinam como uma equipe reage ao desenrolar da rodada. No ponto B, as informa\u00e7\u00f5es vindas do Upper B ou da Ramp indicam rapidamente a dire\u00e7\u00e3o do ataque. No ponto A, as mensagens vindas do A Main ou do A2 ajudam a definir as posi\u00e7\u00f5es com anteced\u00eancia e a se preparar para a press\u00e3o.  <\/p>\n\n<p>As indica\u00e7\u00f5es refletem o estado atual da batalha. Se um jogador perceber que um advers\u00e1rio est\u00e1 passando do \u201cInferno\u201d para o \u201cAmarelo\u201d, uma indica\u00e7\u00e3o na hora certa d\u00e1 \u00e0 equipe a chance de se reorganizar antes que o confronto comece. Isso transforma pontos dispersos em um sistema unificado que a equipe gerencia em conjunto. Para dominar o jogo de vez, \u00e9 importante entender n\u00e3o s\u00f3 os pontos de refer\u00eancia do Train, mas tamb\u00e9m de outros mapas: ao estudar, por exemplo, <a href=\"https:\/\/hellcase.com\/blog\/pt-br\/?p=20887\">as chamadas do Anubis<\/a>, voc\u00ea vai desenvolver mais r\u00e1pido uma no\u00e7\u00e3o geral da estrutura das batalhas e melhorar sua capacidade de interpretar as situa\u00e7\u00f5es do jogo.   <\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Erros_comuns_legendas_ambiguas_e_conflitos\"><\/span><strong>Erros comuns, legendas amb\u00edguas e conflitos<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p>Os erros nas indica\u00e7\u00f5es de pontos de refer\u00eancia geralmente est\u00e3o relacionados ao uso de nomes desatualizados. A mudan\u00e7a do \u201cPop-Dog\u201d para \u201cUnderpass\u201d e o desaparecimento do antigo \u201cHeaven\u201d exigem um processo de readapta\u00e7\u00e3o, e o uso de terminologia incorreta pode levar \u00e0 perda de controle. <\/p>\n\n<p>Outro problema \u00e9 a confus\u00e3o entre zonas pr\u00f3ximas umas das outras. No ponto A, os jogadores podem confundir o Hell com as \u00e1reas que levam ao A2 se a informa\u00e7\u00e3o for passada muito r\u00e1pido. No ponto B, pode rolar uma confus\u00e3o parecida entre o Blue e o B Red, que ficam bem pertinho um do outro.  <\/p>\n\n<p>Outro erro comum \u00e9 o congestionamento na transmiss\u00e3o. Mensagens duplicadas ou sobrepostas atrapalham a capacidade da equipe de responder rapidamente. Fun\u00e7\u00f5es bem definidas e nomes de posi\u00e7\u00f5es consistentes eliminam o ru\u00eddo desnecess\u00e1rio no chat de voz: todo mundo sabe quais s\u00e3o suas responsabilidades e entende cada comando. Quando isso \u00e9 combinado com a capacidade de ajustar seu estilo de jogo \u00e0s diferentes partes do Train, fica mais f\u00e1cil manter o ritmo da partida, manter o foco e <a href=\"https:\/\/hellcase.com\/blog\/guides\/csgo-playstyles-to-rank-up-fast\/\">subir de rank r\u00e1pido<\/a>, contando n\u00e3o s\u00f3 com uma mira precisa, mas tamb\u00e9m com um bom entendimento do mapa.   <\/p>\n\n<div class=\"hellc-penultimate-h2\" id=\"hellc-1437393940\"><a href=\"https:\/\/hellcase.com\/#free-giveaway\" target=\"_blank\" rel=\"noopener\" class=\"wp-block-content-banner-image-upload-block hellcase-content-banner\"><img decoding=\"async\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/08\/blog-banner_wild-hunt_868x100.png\" alt=\" new giveaway Big banner\"><div class=\"hellcase-content-banner__label\">Advertisement<\/div><div class=\"hellcase-content-banner__overlay\"><\/div><\/a><\/div><h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Para_resumir\"><\/span><strong>Para resumir<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p>Trabalhar com as chamadas de \u201cTrain\u201d no CS2 come\u00e7a com a compreens\u00e3o da estrutura do mapa e do papel de cada zona no desenrolar da rodada. Quanto mais precisamente os jogadores transmitirem informa\u00e7\u00f5es, mais f\u00e1cil fica para a equipe manter o controle, organizar as rota\u00e7\u00f5es e evitar erros t\u00e1ticos. Comandos coordenados afetam n\u00e3o s\u00f3 o ritmo, mas tamb\u00e9m a qualidade das decis\u00f5es da equipe, principalmente nos momentos mais tensos da partida. Se voc\u00ea quiser continuar entendendo os mapas, as mec\u00e2nicas e a estrat\u00e9gia do CS2, d\u00e1 uma olhada <a href=\"https:\/\/hellcase.com\/blog\/pt-br\/\">nas nossas outras postagens do blog<\/a> para ver an\u00e1lises ainda mais \u00fateis.   <\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"PERGUNTAS_FREQUENTES\"><\/span><strong>PERGUNTAS FREQUENTES<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<div class=\"schema-faq wp-block-yoast-faq-block\"><div class=\"schema-faq-section\" id=\"faq-question-1773846274405\"><strong class=\"schema-faq-question\"><strong>Quais comandos de voz s\u00e3o diferentes entre o CS:GO e o CS2?<\/strong><\/strong> <p class=\"schema-faq-answer\">No CS2, v\u00e1rios pontos do mapa \u201cTrain\u201d ganharam novos nomes por causa da reformula\u00e7\u00e3o do mapa. O \u201cPop-Dog\u201d agora se chama \u201cUnderpass\u201d, e o antigo \u201cHeaven\u201d sumiu, dando lugar ao \u201cOld Heaven\u201d, que fica no n\u00edvel do solo. Algumas passagens ficaram mais largas ou mudaram de formato, ent\u00e3o alguns pontos de refer\u00eancia se deslocaram, mas o sistema b\u00e1sico de identifica\u00e7\u00e3o continua reconhec\u00edvel.  <\/p> <\/div> <div class=\"schema-faq-section\" id=\"faq-question-1773846280786\"><strong class=\"schema-faq-question\"><strong>Todos os jogadores usam os mesmos nomes?<\/strong><\/strong> <p class=\"schema-faq-answer\">A maioria dos jogadores segue os comandos geralmente aceitos, principalmente aqueles usados em torneios e em ambientes profissionais. No entanto, dentro das equipes, podem surgir pequenas varia\u00e7\u00f5es ou nomes simplificados. <\/p> <\/div> <div class=\"schema-faq-section\" id=\"faq-question-1773846287493\"><strong class=\"schema-faq-question\"><strong>Em que cidade se passa a hist\u00f3ria de Train no CS2?<\/strong><\/strong> <p class=\"schema-faq-answer\">Na vers\u00e3o atualizada do Train, o design do mapa \u00e9 baseado em um tema industrial, mas a liga\u00e7\u00e3o com a cidade real n\u00e3o \u00e9 destacada. O foco principal est\u00e1 nos trens de carga futuristas e nas zonas industriais redesenhadas, e n\u00e3o em um prot\u00f3tipo geogr\u00e1fico direto. <\/p> <\/div> <div class=\"schema-faq-section\" id=\"faq-question-1773846297660\"><strong class=\"schema-faq-question\"><strong>O Train \u00e9 equilibrado?<\/strong><\/strong> <p class=\"schema-faq-answer\">Apesar da geometria atualizada no CS2, o mapa Train ainda favorece a defesa gra\u00e7as \u00e0 sua estrutura \u2014 percursos fechados, pontos distantes e rotas r\u00e1pidas de refor\u00e7o para os defensores. No entanto, o atacante agora tem mais op\u00e7\u00f5es t\u00e1ticas. O resultado de cada rodada \u00e9 determinado pela profundidade do entendimento do mapa e pela precis\u00e3o da execu\u00e7\u00e3o.  <\/p> <\/div> <\/div>\n","protected":false},"excerpt":{"rendered":"<p>O mapa Train voltou ao CS2, mas passou por uma grande atualiza\u00e7\u00e3o, o que faz com que at\u00e9 mesmo jogadores experientes precisem reaprender o mapa. Novas passagens, \u00e2ngulos redesenhados e posi\u00e7\u00f5es reformuladas tornam cada decis\u00e3o crucial. Se voc\u00ea quiser se sentir confiante nas rodadas e evitar se perder em momentos decisivos, saber as orienta\u00e7\u00f5es precisas [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":23495,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"footnotes":""},"categories":[113],"tags":[76,16,17],"class_list":["post-28518","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-guides","tag-cs2","tag-guides","tag-how-to"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.12 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Guia de chamadas do CS2 \u2013 Todas as posi\u00e7\u00f5es no mapa, Locais A e B, Ivy e rota\u00e7\u00f5es<\/title>\n<meta name=\"description\" content=\"Aprenda todas as chamadas do Train no CS2 com uma an\u00e1lise completa do A Site, B Site, Ivy, Mid e rota\u00e7\u00f5es. 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","inLanguage":"pt-BR"},"inLanguage":"pt-BR"}]}},"_links":{"self":[{"href":"https:\/\/hellcase.com\/blog\/pt-br\/wp-json\/wp\/v2\/posts\/28518","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hellcase.com\/blog\/pt-br\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hellcase.com\/blog\/pt-br\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hellcase.com\/blog\/pt-br\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/hellcase.com\/blog\/pt-br\/wp-json\/wp\/v2\/comments?post=28518"}],"version-history":[{"count":3,"href":"https:\/\/hellcase.com\/blog\/pt-br\/wp-json\/wp\/v2\/posts\/28518\/revisions"}],"predecessor-version":[{"id":28521,"href":"https:\/\/hellcase.com\/blog\/pt-br\/wp-json\/wp\/v2\/posts\/28518\/revisions\/28521"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/hellcase.com\/blog\/pt-br\/wp-json\/wp\/v2\/media\/23495"}],"wp:attachment":[{"href":"https:\/\/hellcase.com\/blog\/pt-br\/wp-json\/wp\/v2\/media?parent=28518"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hellcase.com\/blog\/pt-br\/wp-json\/wp\/v2\/categories?post=28518"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hellcase.com\/blog\/pt-br\/wp-json\/wp\/v2\/tags?post=28518"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}