{"id":29098,"date":"2023-05-27T16:30:00","date_gmt":"2023-05-27T13:30:00","guid":{"rendered":"https:\/\/hellcase.com\/blog\/poradnik-techniczny-dotyczacy-tworzenia-map-w-grze-counter-strike-cs2-csgo\/"},"modified":"2026-09-15T16:35:23","modified_gmt":"2026-09-15T13:35:23","slug":"create-your-own-maps-cs2","status":"publish","type":"post","link":"https:\/\/hellcase.com\/blog\/pl\/guides\/create-your-own-maps-cs2\/","title":{"rendered":"Poradnik techniczny dotycz\u0105cy tworzenia map w grze Counter-Strike (CS2\/CS:GO)"},"content":{"rendered":"\n<p>Pomimo up\u0142ywu czasu Counter-Strike (CS2\/CS:GO) pozostaje jedn\u0105 z najpopularniejszych gier w swoim gatunku \u2013 niedawno pobi\u0142 rekord najwi\u0119kszej liczby graczy graj\u0105cych jednocze\u015bnie.<\/p>\n\n<p>G\u0142\u00f3wnym powodem tej stabilno\u015bci i prosperity s\u0105 aktualizacje gry, kt\u00f3re obejmuj\u0105 sk\u00f3rki, zmiany wizualne, a tak\u017ce mapy \u2013 zapewniaj\u0105c grze wi\u0119ksz\u0105 r\u00f3\u017cnorodno\u015b\u0107.  <\/p><div class=\"hellc-after-paragraph-2\" id=\"hellc-701610988\"><a href=\"https:\/\/hellcase.com\/#free-giveaway\" target=\"_blank\" rel=\"noopener\" class=\"wp-block-content-banner-image-upload-block hellcase-content-banner\"><img decoding=\"async\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/09\/blog-banner_silent-hunt.png\" alt=\" new  giveaway Big banner\"><div class=\"hellcase-content-banner__label\">Advertisement<\/div><div class=\"hellcase-content-banner__overlay\"><\/div><\/a><\/div>\n\n<p>Jednak nie tylko firma Valve tworzy nowe mapy do gry Counter-Strike (CS2\/CS:GO) \u2013 mo\u017cesz to zrobi\u0107 r\u00f3wnie\u017c samodzielnie. W tym artykule szczeg\u00f3\u0142owo wyja\u015bnimy, jak stworzy\u0107 map\u0119 w grze Counter-Strike (CS2\/CS:GO) i udost\u0119pni\u0107 j\u0105 wszystkim graczom. <\/p>\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_40 counter-flat ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\">In article you will find:<\/p>\n<span class=\"ez-toc-title-toggle\"><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/hellcase.com\/blog\/pl\/guides\/create-your-own-maps-cs2\/#Czego_potrzebujesz_zanim_zaczniesz_tworzyc_mapy_w_CS\" title=\"Czego potrzebujesz, zanim zaczniesz tworzy\u0107 mapy w CS?\">Czego potrzebujesz, zanim zaczniesz tworzy\u0107 mapy w CS?<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/hellcase.com\/blog\/pl\/guides\/create-your-own-maps-cs2\/#Tworzenie_mapy_w_grze_Counter-Strike_CS2CS_GO\" title=\"Tworzenie mapy w grze Counter-Strike (CS2\/CS:GO)\">Tworzenie mapy w grze Counter-Strike (CS2\/CS:GO)<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/hellcase.com\/blog\/pl\/guides\/create-your-own-maps-cs2\/#Krok_1_Uruchom_program_Hammer_World_Editor\" title=\"Krok 1: Uruchom program Hammer World Editor\">Krok 1: Uruchom program Hammer World Editor<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/hellcase.com\/blog\/pl\/guides\/create-your-own-maps-cs2\/#Krok_2_Utworz_nowy_projekt\" title=\"Krok 2: Utw\u00f3rz nowy projekt\">Krok 2: Utw\u00f3rz nowy projekt<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/hellcase.com\/blog\/pl\/guides\/create-your-own-maps-cs2\/#Krok_3_Zacznij_tworzyc_swoje_pierwsze_obiekty_na_mapie\" title=\"Krok 3: Zacznij tworzy\u0107 swoje pierwsze obiekty na mapie\">Krok 3: Zacznij tworzy\u0107 swoje pierwsze obiekty na mapie<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/hellcase.com\/blog\/pl\/guides\/create-your-own-maps-cs2\/#Krok_4_Ustaw_obszary_odrodzenia_graczy\" title=\"Krok 4: Ustaw obszary odrodzenia graczy\">Krok 4: Ustaw obszary odrodzenia graczy<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/hellcase.com\/blog\/pl\/guides\/create-your-own-maps-cs2\/#Krok_5_Nadanie_naszym_mapom_tekstur_i_oswietlenia\" title=\"Krok 5: Nadanie naszym mapom tekstur i o\u015bwietlenia\">Krok 5: Nadanie naszym mapom tekstur i o\u015bwietlenia<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/hellcase.com\/blog\/pl\/guides\/create-your-own-maps-cs2\/#Krok_6_Umieszczanie_broni_na_mapie\" title=\"Krok 6: Umieszczanie broni na mapie\">Krok 6: Umieszczanie broni na mapie<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/hellcase.com\/blog\/pl\/guides\/create-your-own-maps-cs2\/#Krok_7_Skompiluj_i_uruchom_swoja_mape\" title=\"Krok 7: Skompiluj i uruchom swoj\u0105 map\u0119\">Krok 7: Skompiluj i uruchom swoj\u0105 map\u0119<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/hellcase.com\/blog\/pl\/guides\/create-your-own-maps-cs2\/#Inne_szczegoly_techniczne_ktore_warto_wziac_pod_uwage_przed_stworzeniem_map_do_CS\" title=\"Inne szczeg\u00f3\u0142y techniczne, kt\u00f3re warto wzi\u0105\u0107 pod uwag\u0119 przed stworzeniem map do CS\">Inne szczeg\u00f3\u0142y techniczne, kt\u00f3re warto wzi\u0105\u0107 pod uwag\u0119 przed stworzeniem map do CS<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/hellcase.com\/blog\/pl\/guides\/create-your-own-maps-cs2\/#Przesylanie_mapy_do_serwisu_Workshop_gry_Counter-Strike_CS2CS_GO\" title=\"Przesy\u0142anie mapy do serwisu Workshop gry Counter-Strike (CS2\/CS:GO)\">Przesy\u0142anie mapy do serwisu Workshop gry Counter-Strike (CS2\/CS:GO)<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/hellcase.com\/blog\/pl\/guides\/create-your-own-maps-cs2\/#Podsumowujac\" title=\"Podsumowuj\u0105c!\">Podsumowuj\u0105c!<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/hellcase.com\/blog\/pl\/guides\/create-your-own-maps-cs2\/#Najczesciej_zadawane_pytania\" title=\"Najcz\u0119\u015bciej zadawane pytania\">Najcz\u0119\u015bciej zadawane pytania<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Czego_potrzebujesz_zanim_zaczniesz_tworzyc_mapy_w_CS\"><\/span>Czego potrzebujesz, zanim zaczniesz tworzy\u0107 mapy w CS?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p>Zanim przejdziesz do samego tworzenia map, musisz zainstalowa\u0107 edytor s\u0142u\u017c\u0105cy do tego celu \u2013 \u201eCounter-Strike: Global Offensive \u2013 SDK\u201d.<\/p>\n\n<p>Gracze, kt\u00f3rzy kupili gr\u0119 Counter-Strike (CS2\/CS:GO) przed wprowadzeniem modelu free-to-play, maj\u0105 ju\u017c ten edytor. By\u0142o to dodatkowe narz\u0119dzie otrzymywane po zakupie CS. Je\u015bli zacz\u0105\u0142e\u015b gra\u0107 w CS po aktualizacji, w wyniku kt\u00f3rej gra sta\u0142a si\u0119 darmowa, musisz kupi\u0107 ten edytor. Jest on dost\u0119pny wraz ze statusem Prime na platformie Steam.   <\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"610\" height=\"94\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/Prime-Status-on-Steam.png\" alt=\"Baner na platformie Steam promuj&#x105;cy ulepszenie statusu Prime w grze CS:GO, kt&#xF3;re zapewnia graczom z statusem Prime dost&#x119;p do ekskluzywnego systemu dobierania graczy, pami&#x105;tek, przedmiot&#xF3;w losowych oraz skrzynek z broni&#x105;.\" class=\"wp-image-2526\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/Prime-Status-on-Steam.png 610w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/Prime-Status-on-Steam-300x46.png 300w\" sizes=\"auto, (max-width: 610px) 100vw, 610px\" \/><\/figure><\/div>\n<p>Warto te\u017c wspomnie\u0107, \u017ce obs\u0142uga edytora jest do\u015b\u0107 prosta. W zaledwie kilku krokach opanujesz wszystkie podstawy tworzenia map. <\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Tworzenie_mapy_w_grze_Counter-Strike_CS2CS_GO\"><\/span>Tworzenie mapy w grze Counter-Strike (CS2\/CS:GO)<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p>Absolutnie wszystkie mapy, na kt\u00f3rych kiedykolwiek gra\u0142e\u015b, zosta\u0142y stworzone za pomoc\u0105 tego edytora. Oznacza to, \u017ce przy wystarczaj\u0105cych umiej\u0119tno\u015bciach i cierpliwo\u015bci by\u0107 mo\u017ce uda ci si\u0119 stworzy\u0107 co\u015b r\u00f3wnie wspania\u0142ego jak <a href=\"https:\/\/hellcase.com\/blog\/in-game-updates\/csgo-update-replaces-dust-2-with-anubis\/\">\u201eAnubis\u201d czy \u201eDust<\/a>\u201d. Przejd\u017amy wi\u0119c od razu do samego procesu tw\u00f3rczego.  <\/p>\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Krok_1_Uruchom_program_Hammer_World_Editor\"><\/span>Krok 1: Uruchom program Hammer World Editor<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n<p>Najpierw musimy znale\u017a\u0107 i uruchomi\u0107 nasze narz\u0119dzie. Otw\u00f3rz Steam i przejd\u017a do Biblioteki. W lewym g\u00f3rnym rogu zaznacz wszystkie opcje, a nast\u0119pnie w pasku wyszukiwania wpisz \u201eSDK\u201d i uruchom je.  <\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"282\" height=\"334\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/Open-Steam-and-go-to-the-Library.png\" alt=\"Interfejs biblioteki Steam z pozycj&#x105; &#x201E;Counter-Strike: Global Offensive &#x2013; SDK&#x201D; wyr&#xF3;&#x17C;nion&#x105; w kategorii &#x201E;Narz&#x119;dzia&#x201D;, pokazuj&#x105;cy, jak uzyska&#x107; dost&#x119;p do zestawu SDK za pomoc&#x105; filtr&#xF3;w biblioteki.\" class=\"wp-image-2523\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/Open-Steam-and-go-to-the-Library.png 282w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/Open-Steam-and-go-to-the-Library-253x300.png 253w\" sizes=\"auto, (max-width: 282px) 100vw, 282px\" \/><\/figure><\/div>\n<p>Po uruchomieniu na ekranie powinno pojawi\u0107 si\u0119 okno dialogowe w starym, nostalgicznym stylu CS 1.6. Tutaj musimy wybra\u0107 opcj\u0119 \u201eHammer World Editor\u201d, w kt\u00f3rej b\u0119dziemy kontynuowa\u0107 nasz\u0105 prac\u0119. <\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"270\" height=\"358\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/Hammer-World-Editor.png\" alt=\"Interfejs Steam SDK dla gry &#x201E;Counter-Strike: Global Offensive&#x201D;, na kt&#xF3;rym w sekcji &#x201E;Aplikacje&#x201D; zaznaczono opcj&#x119; &#x201E;Hammer World Editor&#x201D; wraz z innymi narz&#x119;dziami, takimi jak &#x201E;Model Viewer&#x201D; i &#x201E;Face Poser&#x201D;.\" class=\"wp-image-2522\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/Hammer-World-Editor.png 270w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/Hammer-World-Editor-226x300.png 226w\" sizes=\"auto, (max-width: 270px) 100vw, 270px\" \/><\/figure><\/div>\n<p>Edytor wygl\u0105da r\u00f3wnie\u017c tak, jak w systemie Windows XP, ale najprawdopodobniej tw\u00f3rcy zrobili to w celu optymalizacji programu.<\/p>\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Krok_2_Utworz_nowy_projekt\"><\/span>Krok 2: Utw\u00f3rz nowy projekt<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n<p>Nast\u0119pnym krokiem jest utworzenie nowego pliku roboczego. W tym celu w prawym g\u00f3rnym rogu nale\u017cy klikn\u0105\u0107 opcj\u0119 \u201ePlik\u201d i wybra\u0107 \u201eNowy\u201d lub u\u017cy\u0107 skr\u00f3tu klawiszowego Ctrl + N. <\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"565\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/use-the-hotkey-combination-Ctrl-N-1024x565.png\" alt=\"Uk&#x142;ad edytora Hammer World Editor z czterema oknami widoku siatki &#x2014; kamera 3D, widok z g&#xF3;ry, z przodu i z boku &#x2014; wy&#x15B;wietlone w pustym domy&#x15B;lnym obszarze roboczym. Sugeruje, aby u&#x17C;ytkownik nacisn&#x105;&#x142; klawisze Ctrl + N w celu utworzenia nowego projektu mapy. \" class=\"wp-image-2538\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/use-the-hotkey-combination-Ctrl-N-1024x565.png 1024w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/use-the-hotkey-combination-Ctrl-N-300x165.png 300w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/use-the-hotkey-combination-Ctrl-N-768x424.png 768w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/use-the-hotkey-combination-Ctrl-N-1536x847.png 1536w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/use-the-hotkey-combination-Ctrl-N.png 1610w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/div>\n<p>Na ekranie zobaczysz cztery okienka. W prawym g\u00f3rnym rogu znajduje si\u0119 widok z g\u00f3ry, w prawym dolnym rogu \u2013 widok z boku, w lewym dolnym rogu \u2013 widok z przodu, a w lewym g\u00f3rnym rogu \u2013 tr\u00f3jwymiarowa wizualizacja tego, co w\u0142a\u015bnie tworzysz. K\u0105t widzenia mo\u017cesz zmienia\u0107 za pomoc\u0105 klawiszy strza\u0142ek \u201ewasd\u201d oraz k\u00f3\u0142ka myszy.  <\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"588\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/change-the-viewing-angle-using-the-wasd-arrow-keys-1024x588.png\" alt=\"Interfejs edytora Hammer Editor przedstawiaj&#x105;cy utworzony obiekt p&#x119;dzla we wszystkich czterech panelach widoku. Panel kamery jest czarny, a czerwona strza&#x142;ka wskazuje na r&#xF3;g zaznaczonego p&#x119;dzla w widoku prawym g&#xF3;rnym (z g&#xF3;ry). Narz&#x119;dzie p&#x119;dzla jest pod&#x15B;wietlone na pasku narz&#x119;dzi. Aby zmieni&#x107; k&#x105;t widzenia kamery, mo&#x17C;na u&#x17C;ywa&#x107; klawiszy &#x201E;WASD&#x201D; przy aktywnym widoku 3D.   \" class=\"wp-image-2517\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/change-the-viewing-angle-using-the-wasd-arrow-keys-1024x588.png 1024w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/change-the-viewing-angle-using-the-wasd-arrow-keys-300x172.png 300w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/change-the-viewing-angle-using-the-wasd-arrow-keys-768x441.png 768w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/change-the-viewing-angle-using-the-wasd-arrow-keys.png 1116w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/div>\n<p>Zapozna\u0142e\u015b si\u0119 ju\u017c z obszarem dzia\u0142ania, wi\u0119c mo\u017cemy przej\u015b\u0107 do tworzenia samej mapy.<\/p>\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Krok_3_Zacznij_tworzyc_swoje_pierwsze_obiekty_na_mapie\"><\/span>Krok 3: Zacznij tworzy\u0107 swoje pierwsze obiekty na mapie<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n<p>Najpierw musimy utworzy\u0107 przestrze\u0144 mapy. Wybierz narz\u0119dzie pokazane na ilustracji i narysuj kwadrat lub prostok\u0105t. <\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"565\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/Select-the-tool-shown-in-the-picture-1024x565.png\" alt=\"Zrzut ekranu z programu Hammer World Editor, na kt&#xF3;rym w lewym pasku narz&#x119;dzi zaznaczono narz&#x119;dzie &#x201E;Block Tool&#x201D;. Czerwona strza&#x142;ka wskazuje wybrany p&#x119;dzel prostok&#x105;tny w prawym g&#xF3;rnym oknie podgl&#x105;du. Narz&#x119;dzie &#x201E;Block Tool&#x201D; pozwala u&#x17C;ytkownikom rysowa&#x107; i umieszcza&#x107; bry&#x142;y geometryczne w poziomie.  \" class=\"wp-image-2531\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/Select-the-tool-shown-in-the-picture-1024x565.png 1024w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/Select-the-tool-shown-in-the-picture-300x165.png 300w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/Select-the-tool-shown-in-the-picture-768x423.png 768w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/Select-the-tool-shown-in-the-picture-1536x847.png 1536w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/Select-the-tool-shown-in-the-picture.png 1618w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/div>\n<p>W lewym dolnym oknie zmie\u0144 wysoko\u015b\u0107 mapy i naci\u015bnij klawisz Enter. Teraz zaznacz obszar utworzony za pomoc\u0105 \u201enarz\u0119dzia zaznaczania\u201d i kliknij go w lewym g\u00f3rnym oknie (powinien za\u015bwieci\u0107 si\u0119 na \u017c\u00f3\u0142to). W prawym g\u00f3rnym oknie kliknij prawym przyciskiem myszy, wybierz opcj\u0119 \u201eUtw\u00f3rz wn\u0119k\u0119\u201d i ustaw warto\u015b\u0107 na \u201e-32\u201d.  <\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"514\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/select-the-Make-Hollow-option-1024x514.png\" alt=\"wybierz opcj&#x119; &#x201E;Utw&#xF3;rz wg&#x142;&#x119;bienie&#x201D;\" class=\"wp-image-2529\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/select-the-Make-Hollow-option-1024x514.png 1024w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/select-the-Make-Hollow-option-300x151.png 300w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/select-the-Make-Hollow-option-768x386.png 768w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/select-the-Make-Hollow-option-1536x771.png 1536w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/select-the-Make-Hollow-option.png 1773w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/div>\n<p>Teraz tw\u00f3j sze\u015bcian ma wn\u0119k\u0119 i mo\u017cemy doda\u0107 do niej kilka detali. Stw\u00f3rzmy pude\u0142ko. Najpierw musisz wybra\u0107 tekstur\u0119 pude\u0142ka. W tym celu kliknij przycisk \u201ePrzegl\u0105daj\u201d po prawej stronie ekranu, wpisz s\u0142owo \u201epude\u0142ko\u201d w polu filtru i wybierz tekstur\u0119 z listy sugerowanych opcji.   <\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"609\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/click-Browse-on-the-right-side-of-the-screen-1024x609.png\" alt=\"kliknij przycisk &#x201E;Przegl&#x105;daj&#x201D; po prawej stronie ekranu\" class=\"wp-image-2518\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/click-Browse-on-the-right-side-of-the-screen-1024x609.png 1024w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/click-Browse-on-the-right-side-of-the-screen-300x178.png 300w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/click-Browse-on-the-right-side-of-the-screen-768x457.png 768w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/click-Browse-on-the-right-side-of-the-screen.png 1268w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/div>\n<p>Teraz wybierz narz\u0119dzie, kt\u00f3rym narysowali\u015bmy obszar naszej mapy, i narysuj prostok\u0105t w prawym g\u00f3rnym oknie. Zmie\u0144 wysoko\u015b\u0107 w pozosta\u0142ych dw\u00f3ch polach i naci\u015bnij klawisz Enter. <\/p>\n\n<p>Mo\u017cna r\u00f3wnie\u017c wycina\u0107 i obraca\u0107 utworzone obiekty wok\u00f3\u0142 ich osi. Aby je obr\u00f3ci\u0107, nale\u017cy dwukrotnie klikn\u0105\u0107 obiekt, a nast\u0119pnie przeci\u0105gn\u0105\u0107 myszk\u0105 w wybranym kierunku.    <\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"581\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/to-rotate-them-double-click-on-the-object-1024x581.png\" alt=\"aby je obr&#xF3;ci&#x107;, kliknij dwukrotnie na obiekcie\" class=\"wp-image-2535\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/to-rotate-them-double-click-on-the-object-1024x581.png 1024w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/to-rotate-them-double-click-on-the-object-300x170.png 300w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/to-rotate-them-double-click-on-the-object-768x436.png 768w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/to-rotate-them-double-click-on-the-object.png 1294w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/div>\n<p>Aby wyci\u0105\u0107 obiekty, nale\u017cy zaznaczy\u0107 obiekt za pomoc\u0105 \u201enarz\u0119dzia zaznaczania\u201d i u\u017cy\u0107 \u201enarz\u0119dzia przycinania\u201d. Zaznaczony obiekt zostanie pod\u015bwietlony na czerwono i b\u0119dzie mo\u017cna go wyci\u0105\u0107 w dowolnym oknie z wyj\u0105tkiem tego w lewym g\u00f3rnym rogu. <\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"514\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/use-the-Clipping-tool-1024x514.png\" alt=\"u&#x17C;yj narz&#x119;dzia &#x201E;Przycinanie&#x201D;\" class=\"wp-image-2536\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/use-the-Clipping-tool-1024x514.png 1024w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/use-the-Clipping-tool-300x151.png 300w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/use-the-Clipping-tool-768x386.png 768w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/use-the-Clipping-tool-1536x771.png 1536w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/use-the-Clipping-tool.png 1774w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/div>\n<p>Stw\u00f3rzmy kilka prostok\u0105t\u00f3w, za kt\u00f3rymi umie\u015bcimy punkty odrodzenia graczy.<\/p>\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Krok_4_Ustaw_obszary_odrodzenia_graczy\"><\/span>Krok 4: Ustaw obszary odrodzenia graczy<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n<p>Aby utworzy\u0107 punkt odrodzenia, wybierz narz\u0119dzie \u201eEntity\u201d i narysuj miejsca odrodzenia w prawym g\u00f3rnym oknie. Utw\u00f3rz punkty odrodzenia za skrzyniami, najpierw dla terroryst\u00f3w, poniewa\u017c jest to ustawienie domy\u015blne. Po umieszczeniu punkt\u00f3w odrodzenia dla terroryst\u00f3w w prawym dolnym rogu musisz zmieni\u0107 \u201einfo_player_terrorist\u201d na \u201einfo_player_counterterrorist\u201d, a nast\u0119pnie umie\u015bci\u0107 punkty odrodzenia dla CT.  <\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"515\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/place-the-CT-spawns-1024x515.png\" alt=\"umie&#x15B;&#x107; punkty odrodzenia CT\" class=\"wp-image-2524\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/place-the-CT-spawns-1024x515.png 1024w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/place-the-CT-spawns-300x151.png 300w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/place-the-CT-spawns-768x387.png 768w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/place-the-CT-spawns-1536x773.png 1536w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/place-the-CT-spawns.png 1772w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/div>\n<p>Teraz powiniene\u015b nada\u0107 naszej mapie wygl\u0105d, kt\u00f3ry sprawi, \u017ce b\u0119dzie si\u0119 na niej lepiej gra\u0142o.<\/p>\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Krok_5_Nadanie_naszym_mapom_tekstur_i_oswietlenia\"><\/span>Krok 5: Nadanie naszym mapom tekstur i o\u015bwietlenia<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n<p>Zmie\u0144my tekstury pod\u0142ogi. W tym celu wybierz narz\u0119dzie \u201eW\u0142\u0105cz\/wy\u0142\u0105cz nak\u0142adanie tekstury\u201d i zaznacz pod\u0142og\u0119 w lewym g\u00f3rnym oknie. Nast\u0119pnie w oknie, kt\u00f3re si\u0119 otworzy, w polu wyszukiwania \u201eFiltr\u201d wybierz opcj\u0119 \u201ePrzegl\u0105daj\u201d, wpisz \u201epod\u0142oga\u201d, wybierz tekstur\u0119, kt\u00f3ra Ci si\u0119 podoba, i kliknij j\u0105 dwukrotnie.  <\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"565\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/select-Browse-in-the-Filter-search-line-1024x565.png\" alt=\"wybierz opcj&#x119; &#x201E;Przegl&#x105;daj&#x201D; w polu wyszukiwania &#x201E;Filtruj&#x201D;\" class=\"wp-image-2527\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/select-Browse-in-the-Filter-search-line-1024x565.png 1024w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/select-Browse-in-the-Filter-search-line-300x166.png 300w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/select-Browse-in-the-Filter-search-line-768x424.png 768w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/select-Browse-in-the-Filter-search-line-1536x847.png 1536w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/select-Browse-in-the-Filter-search-line.png 1615w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/div>\n<p>Zr\u00f3b to samo ze \u015bcianami i sufitem. Zaczyna to wygl\u0105da\u0107 na ca\u0142kiem niez\u0142\u0105 map\u0119 typu \u201eaim_1vs1_map\u201d, ale nadal musisz doda\u0107 o\u015bwietlenie do naszej mapy. Aby to zrobi\u0107, u\u017cyj \u201enarz\u0119dzia Entity\u201d, kt\u00f3rego u\u017cywali\u015bmy do tworzenia punkt\u00f3w odrodzenia, wpisz \u201elight\u201d i narysuj kropk\u0119 w prawym g\u00f3rnym oknie. Postaraj si\u0119 umie\u015bci\u0107 j\u0105 wystarczaj\u0105co wysoko i po\u015brodku, tak aby r\u00f3wnomiernie o\u015bwietla\u0142a ca\u0142\u0105 map\u0119.   <\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"535\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/use-the-Entity-tool-and-write-light-1024x535.png\" alt=\"u&#x17C;yj narz&#x119;dzia &#x201E;Entity&#x201D; i narysuj &#x15B;wiat&#x142;o\" class=\"wp-image-2537\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/use-the-Entity-tool-and-write-light-1024x535.png 1024w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/use-the-Entity-tool-and-write-light-300x157.png 300w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/use-the-Entity-tool-and-write-light-768x401.png 768w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/use-the-Entity-tool-and-write-light-1536x802.png 1536w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/use-the-Entity-tool-and-write-light.png 1771w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/div>\n<p>Nast\u0119pnie, korzystaj\u0105c z \u201enarz\u0119dzia zaznaczania\u201d, kliknij dwukrotnie \u017car\u00f3wk\u0119 w oknie widoku 3D. Ustaw warto\u015b\u0107 \u201eBrightnessScaleHDR\u201d na 100 i kliknij \u201eZastosuj\u201d. <\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"512\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/Set-BrightnessScaleHDR-to-100-and-click-Apply-1024x512.png\" alt=\"Ustaw warto&#x15B;&#x107; BrightnessScaleHDR na 100 i kliknij &#x201E;Zastosuj&#x201D;\" class=\"wp-image-2532\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/Set-BrightnessScaleHDR-to-100-and-click-Apply-1024x512.png 1024w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/Set-BrightnessScaleHDR-to-100-and-click-Apply-300x150.png 300w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/Set-BrightnessScaleHDR-to-100-and-click-Apply-768x384.png 768w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/Set-BrightnessScaleHDR-to-100-and-click-Apply-1536x768.png 1536w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/Set-BrightnessScaleHDR-to-100-and-click-Apply.png 1771w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/div>\n<p>Mapa jest ju\u017c prawie gotowa \u2013 pozosta\u0142o tylko doda\u0107 stref\u0119 zakup\u00f3w, a skoro jest to mapa typu \u201eaim\u201d, dodajmy bro\u0144 bezpo\u015brednio na mapie.<\/p>\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Krok_6_Umieszczanie_broni_na_mapie\"><\/span>Krok 6: Umieszczanie broni na mapie<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n<p>W tym celu wybierz \u201eNarz\u0119dzie Entity\u201d, a w wierszu, w kt\u00f3rym wcze\u015bniej wpisa\u0142e\u015b \u201elight\u201d, wpisz \u201eweapon_ak47\u201d, a nast\u0119pnie w prawym g\u00f3rnym oknie wybierz miejsce, w kt\u00f3rym bro\u0144 b\u0119dzie si\u0119 znajdowa\u0107. Umie\u015b\u0107my j\u0105 od razu w modelu gracza, tak aby po pojawieniu si\u0119 bro\u0144 znalaz\u0142a si\u0119 w jego d\u0142oni. <\/p>\n\n<p>Je\u015bli lubisz strzela\u0107 z M4, Deagle\u2019a lub innych rodzaj\u00f3w broni, mo\u017cesz je r\u00f3wnie\u017c doda\u0107 do mapy. A teraz sprawd\u017amy, co potrafisz. <\/p>\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Krok_7_Skompiluj_i_uruchom_swoja_mape\"><\/span>Krok 7: Skompiluj i uruchom swoj\u0105 map\u0119<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n<p>W tym celu w prawym g\u00f3rnym rogu kliknij \u201ePlik\u201d i wybierz opcj\u0119 \u201eUruchom map\u0119&#8230;\u201d<\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"560\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/Compile-and-Run-Your-Map-1024x560.png\" alt=\"Skompiluj i uruchom swoj&#x105; map&#x119;\" class=\"wp-image-2520\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/Compile-and-Run-Your-Map-1024x560.png 1024w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/Compile-and-Run-Your-Map-300x164.png 300w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/Compile-and-Run-Your-Map-768x420.png 768w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/Compile-and-Run-Your-Map-1536x841.png 1536w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/Compile-and-Run-Your-Map.png 1617w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/div>\n<p>Pojawi si\u0119 okno zapisu, w kt\u00f3rym nale\u017cy nada\u0107 nazw\u0119 mapie, a nast\u0119pnie wy\u015bwietli si\u0119 okno opcji uruchamiania. W tym oknie nale\u017cy klikn\u0105\u0107 \u201eExpert\u201d, a nast\u0119pnie w wierszu \u201eConfigurations\u201d wybra\u0107 opcj\u0119 \u201eFull compile \u2013 HDR only\u201d i klikn\u0105\u0107 \u201eGo!\u201d. <\/p>\n\n<p>Gratulacje, stworzy\u0142e\u015b swoj\u0105 pierwsz\u0105 map\u0119 w grze Counter-Strike (CS2\/CS:GO)! Przedstawili\u015bmy Ci tylko podstawy korzystania z edytora Hammer Editor. Istnieje wiele innych funkcji, ale zalecamy, aby\u015b uczy\u0142 si\u0119 wszystkiego stopniowo.  <\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Inne_szczegoly_techniczne_ktore_warto_wziac_pod_uwage_przed_stworzeniem_map_do_CS\"><\/span>Inne szczeg\u00f3\u0142y techniczne, kt\u00f3re warto wzi\u0105\u0107 pod uwag\u0119 przed stworzeniem map do CS<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p>W miar\u0119 jak pog\u0142\u0119biasz swoj\u0105 wiedz\u0119 i doskonalisz umiej\u0119tno\u015bci w zakresie tworzenia map w grze Counter-Strike (CS2\/CS:GO), mo\u017cesz przej\u015b\u0107 do bardziej z\u0142o\u017conych element\u00f3w. Tw\u00f3rcy gry udost\u0119pniaj\u0105 ich naprawd\u0119 szeroki wyb\u00f3r: <\/p>\n\n<ul class=\"wp-block-list\">\n<li>Ulepszenia o\u015bwietlenia<\/li>\n\n\n\n<li>Nowe funkcje shader\u00f3w<\/li>\n\n\n\n<li>Ulepszenia edytora Hammer<\/li>\n<\/ul>\n\n<p>Bardziej szczeg\u00f3\u0142owe informacje na temat tych ulepsze\u0144 mo\u017cna znale\u017a\u0107 na <a href=\"https:\/\/www.counter-strike.net\/workshop\/workshop\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">oficjalnej stronie<\/a><a href=\"http:\/\/counter-strike.net\/workshop\/workshopmaps\" target=\"_blank\" rel=\"noreferrer noopener\">.<\/a><\/p>\n\n<p>Opanowuj\u0105c te funkcje, b\u0119dziesz w stanie doprowadzi\u0107 swoj\u0105 map\u0119 do idealnego stanu, a by\u0107 mo\u017ce w przysz\u0142o\u015bci firma Valve zaproponuje Ci dodanie jej do gry, dzi\u0119ki czemu stanie si\u0119 ona ulubion\u0105 map\u0105 milion\u00f3w graczy. Owszem, proces ten nie przebiegnie szybko, ale od czego\u015b trzeba zacz\u0105\u0107. <\/p>\n\n<p>\u015awietnym pomys\u0142em b\u0119dzie rozpocz\u0119cie od dodania swojego produktu do serwisu Maps Workshop, aby wszyscy mogli go zobaczy\u0107.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Przesylanie_mapy_do_serwisu_Workshop_gry_Counter-Strike_CS2CS_GO\"><\/span>Przesy\u0142anie mapy do serwisu Workshop gry Counter-Strike (CS2\/CS:GO)<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p>Aby przes\u0142a\u0107 map\u0119 do Workshopu, najpierw przejd\u017a do edytora Hammer. Je\u015bli wcze\u015bniej zamkn\u0105\u0142e\u015b edytor, musisz otworzy\u0107 zapisane dane. W tym celu kliknij \u201eOtw\u00f3rz\u201d i wybierz odpowiedni\u0105 map\u0119. W naszym przypadku jest to plik \u201emy_aim_map.vmf\u201d.   <\/p>\n\n<div class=\"wp-block-group is-content-justification-center is-nowrap is-layout-flex wp-container-core-group-is-layout-94bc23d7 wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"830\" height=\"456\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/click-Open.png\" alt=\"kliknij &#x201E;Otw&#xF3;rz&#x201D;\" class=\"wp-image-2519\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/click-Open.png 830w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/click-Open-300x165.png 300w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/click-Open-768x422.png 768w\" sizes=\"auto, (max-width: 830px) 100vw, 830px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"946\" height=\"533\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/select-the-map-you-need.png\" alt=\"wybierz odpowiedni&#x105; map&#x119;\" class=\"wp-image-2530\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/select-the-map-you-need.png 946w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/select-the-map-you-need-300x169.png 300w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/select-the-map-you-need-768x433.png 768w\" sizes=\"auto, (max-width: 946px) 100vw, 946px\" \/><\/figure>\n<\/div>\n\n<p>Nast\u0119pnie uruchom map\u0119 zgodnie z wcze\u015bniejszymi wskaz\u00f3wkami, ale zastosuj nast\u0119puj\u0105ce ustawienia uruchamiania:<\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"289\" height=\"428\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/set-the-following-launch-settings.png\" alt=\"zdefiniuj nast&#x119;puj&#x105;ce ustawienia uruchamiania\" class=\"wp-image-2533\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/set-the-following-launch-settings.png 289w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/set-the-following-launch-settings-203x300.png 203w\" sizes=\"auto, (max-width: 289px) 100vw, 289px\" \/><\/figure><\/div>\n<p>Nast\u0119pnie przejd\u017a do samej gry i w\u0142\u0105cz konsol\u0119. Je\u015bli nie wiesz, jak w\u0142\u0105czy\u0107 konsol\u0119, zalecamy <a href=\"https:\/\/hellcase.com\/blog\/guides\/csgo-config-autoexec-guide\/\">zapoznanie si\u0119 z naszym artyku\u0142em<\/a> na ten temat. Otw\u00f3rz wi\u0119c konsol\u0119 i wpisz nast\u0119puj\u0105ce polecenie: \u201eworkshop _publish\u201d (bez cudzys\u0142ow\u00f3w).  <\/p>\n\n<p>W otwartym oknie wybieramy opcj\u0119 \u201eMapa\u201d, a nast\u0119pnie w prawym dolnym rogu klikamy \u201eDodaj\u201d, wype\u0142niamy wymagane pola i dodajemy zdj\u0119cie. Zalecamy r\u00f3wnie\u017c ustawienie nast\u0119puj\u0105cych parametr\u00f3w w sekcji \u201eTyp gry\u201d w przypadku mapy o tak nietypowym formacie, jak mapa typu aim. <\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/set-the-following-parameters-in-the-Game-Type-1024x576.png\" alt=\"w sekcji &#x201E;Typ gry&#x201D; nale&#x17C;y ustawi&#x107; nast&#x119;puj&#x105;ce parametry\" class=\"wp-image-2534\" srcset=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/set-the-following-parameters-in-the-Game-Type-1024x576.png 1024w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/set-the-following-parameters-in-the-Game-Type-300x169.png 300w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/set-the-following-parameters-in-the-Game-Type-768x432.png 768w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/set-the-following-parameters-in-the-Game-Type-1536x864.png 1536w, https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2023\/05\/set-the-following-parameters-in-the-Game-Type.png 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/div>\n<p>Nast\u0119pnie musisz wybra\u0107 swoj\u0105 map\u0119 spo\u015br\u00f3d plik\u00f3w gry. W tym celu w polu \u201ePlik BSP\u201d kliknij \u201ePrzegl\u0105daj\u201d, nast\u0119pnie \u201ecsgo\\maps\u201d \u2013 na tej li\u015bcie znajdziesz swoj\u0105 map\u0119. Wybierz j\u0105 i kliknij \u201eOpublikuj\u201d. Nast\u0119pnie otworzy si\u0119 okno z umow\u0105, w kt\u00f3rym nale\u017cy wpisa\u0107 fraz\u0119 \u201eRozumiem\u201d. Gratulacje, Twoja mapa jest ju\u017c w Workshopie!    <\/p>\n\n<div class=\"hellc-penultimate-h2\" id=\"hellc-3548211678\"><a href=\"https:\/\/hellcase.com\/#free-giveaway\" target=\"_blank\" rel=\"noopener\" class=\"wp-block-content-banner-image-upload-block hellcase-content-banner\"><img decoding=\"async\" src=\"https:\/\/hellcase.com\/blog\/wp-content\/uploads\/2026\/09\/blog-banner_silent-hunt.png\" alt=\" new giveaway Big banner\"><div class=\"hellcase-content-banner__label\">Advertisement<\/div><div class=\"hellcase-content-banner__overlay\"><\/div><\/a><\/div><h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Podsumowujac\"><\/span>Podsumowuj\u0105c!<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p>Tworzenie map w CS to do\u015b\u0107 trudne zadanie. Jest to jednak r\u00f3wnie\u017c \u015bwietna okazja, by poczu\u0107 si\u0119 jak tw\u00f3rca gry. Opanowanie tej sztuki nie b\u0119dzie \u0142atwe, ale ci\u0119\u017cka praca zawsze si\u0119 op\u0142aca. Je\u015bli spo\u0142eczno\u015b\u0107 polubi stworzon\u0105 przez ciebie map\u0119, istnieje szansa, \u017ce tw\u00f3rcy dodadz\u0105 j\u0105 do gry, a ty na tym zyskasz.   <\/p>\n\n<p>Opisali\u015bmy to bardziej szczeg\u00f3\u0142owo w naszym artykule po\u015bwi\u0119conym warsztatom. Zach\u0119camy r\u00f3wnie\u017c do <a href=\"https:\/\/hellcase.com\/blog\/pl\/\">odwiedzenia naszego bloga<\/a>. B\u0105d\u017acie z nami na bie\u017c\u0105co z nowo\u015bciami ze \u015bwiata Counter-Strike\u2019a (CS2\/CS:GO).  <\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Najczesciej_zadawane_pytania\"><\/span>Najcz\u0119\u015bciej zadawane pytania<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p><strong>Pytanie 1:<\/strong> Jak doda\u0107 map\u0119 do warsztatu?<\/p>\n\n<p><strong>A1:<\/strong> Otw\u00f3rz konsol\u0119 dewelopersk\u0105 w grze i wpisz polecenie \u201eworkshop_publish\u201d. W polu \u201ePlik BSP:\u201d wybierz \u201ecsgo\u201d, a nast\u0119pnie \u201emaps\u201d, wybierz wcze\u015bniej zapisan\u0105 map\u0119 i kliknij \u201eOpublikuj\u201d. <\/p>\n\n<p><strong>Pytanie 2: Jak <\/strong>stworzy\u0107 map\u0119 w grze Counter-Strike?<\/p>\n\n<p><strong>A2:<\/strong> Absolutnie wszystkie mapy w grze Counter-Strike (CS2\/CS:GO) s\u0105 tworzone za pomoc\u0105 edytora Hammer Editor, kt\u00f3ry mo\u017cna naby\u0107 wraz ze statusem Prime. Je\u015bli kupi\u0142e\u015b gr\u0119 Counter-Strike (CS2\/CS:GO) przed jej udost\u0119pnieniem za darmo, masz ju\u017c ten edytor w swojej bibliotece Steam w sekcji \u201eNarz\u0119dzia\u201d. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Pomimo up\u0142ywu czasu Counter-Strike (CS2\/CS:GO) pozostaje jedn\u0105 z najpopularniejszych gier w swoim gatunku \u2013 niedawno pobi\u0142 rekord najwi\u0119kszej liczby graczy graj\u0105cych jednocze\u015bnie. G\u0142\u00f3wnym powodem tej stabilno\u015bci i prosperity s\u0105 aktualizacje gry, kt\u00f3re obejmuj\u0105 sk\u00f3rki, zmiany wizualne, a tak\u017ce mapy \u2013 zapewniaj\u0105c grze wi\u0119ksz\u0105 r\u00f3\u017cnorodno\u015b\u0107. Jednak nie tylko firma Valve tworzy nowe mapy do gry Counter-Strike [&hellip;]<\/p>\n","protected":false},"author":6,"featured_media":29099,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"footnotes":""},"categories":[6343],"tags":[20,39,17],"class_list":["post-29098","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-guides","tag-csgo-maps","tag-guide","tag-how-to"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.12 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Odkryj sztuk\u0119 tworzenia map w grze Counter-Strike (CS2\/CS:GO)<\/title>\n<meta name=\"description\" content=\"Z tego poradnika dowiesz si\u0119, jak tworzy\u0107 w\u0142asne mapy w grze Counter-Strike (CS2\/CS:GO). 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