CS2 October Update: New Maps, Explosive Charms & Full Patch Notes

#In-Game Updates
#news

Overnight between October 1 and 2, Valve treated us to another small yet exciting update, adding plenty of goodies like stickers and new charms, fixing some minor issues, and, of course, introducing new maps.

Find out all about the new update below!

Community Maps

Of course, the most interesting part of this update for many users is the new maps. Among them, Golden and Palacio have been added to the Competitive mode, and two new maps, Rooftop and Transit, have been added to Wingman.

Source: https://clan.akamai.steamstatic.com/images//3381077/c5ab133e75f3b6b2c822652b91d16dfffad9bdd1.mp4?origin=

But the question remains: what did these maps replace? Valve decided it was time for Jura, Grail, Dogtown, and Brewery to take a break and removed them from the game. It is currently unknown for how long they will be gone or if they will ever return in the future.

New Armory Content

In addition to the new maps, Valve has also added new charms (including community designs) and stickers. If you’ve been wanting to add a cool charm to your weapon but weren’t a fan of the previous options, get ready for a bunch of new ones. And be careful – some of them might just explode! We’re kidding, but the new charms look exactly like decorated HE grenades.

In the updated Armory, you will now find two charm collections. The first one, featuring the grenades, is called the “Dr. Boom Charms collection” and contains 22 new charms.

Source: https://clan.akamai.steamstatic.com/images//3381077/0316226665da792bf99752da24c6869c5bb26496.mp4?origin=

There’s also another collection with more familiar charms – the ones we’re used to, but with an updated design. This set is called the “Missing Link Community Charms” and includes 23 new charms.

Source: https://clan.akamai.steamstatic.com/images//3381077/c2e64c689b7e6aa8ea134de7c06b6e0cea790a4d.mp4?origin=

Two new sticker collections have also been added: the 2025 Community Stickers collection, which contains 29 new stickers, and the Sugarface 2 Stickers collection, which features nine new stickers with the Sugarface theme.

Patch Notes for the New Update

As we mentioned, besides these additions, Valve also included some fixes and other changes that might be less noticeable to most users. However, for those who are interested, here is the full list of changes from the new CS2 update.

[ ARMORY ]

We’ve already covered most of what’s in this section, but we might have missed some minor details, so here is the complete list.

  • Added Missing Link Community Charms collection featuring 23 new charms created by Counter-Strike Workshop community artists.
  • Added Dr. Boom Charms collection featuring 22 new charms.
  • Added 2025 Community Stickers collection featuring 29 new stickers created by Counter-Strike Workshop community artists.
  • Added Sugarface 2 Stickers collection featuring 9 new stickers with the Sugarface theme.
  • Removed Gallery Case, Graphic Collection, and Character Craft stickers from The Armory.

[ GAMEPLAY ]

It’s unclear how much these changes will affect future gameplay, but Valve is making improvements to the game, and that’s worth noting.

  • Death count in scoreboard will now increment when players die to C4 bomb detonation.
  • Limited Zeus-x27 kill streak bonus in deathmatch.
  • Fixed incorrect pixel offset for greater than one pixel width sniper scope.
  • Added inaccuracy representation in sniper scopes.
  • Keychains will now slightly jolt when a player makes an audible footstep sound.

[ SPECTATING ]

You are likely already familiar with the new feature to inspect a teammate’s loadout. However, there were some minor issues that have now been fixed, and new capabilities have been added.

  • Added support on select maps for new spectator camera transitions that follow the shortest path through the level to the next spectator target player.
  • In-game loadout of spectated player will auto-close at the end of the match.
  • In-game loadout of spectated player will now show wear and pattern of gloves.

[ MAPS ]

Well, you probably already know the main information about the maps, but here are the detailed notes from Valve about the new CS2 update.

  • Removed community maps Jura, Grail, Dogtown, and Brewery from all game modes.
  • Added community maps Palacio and Golden to Competitive, Casual, and Deathmatch modes.
  • Added community maps Rooftop and Transit to Wingman mode.
  • Ancient / Shoots
    • Various player clipping fixes.

[ MISC ]

Some very minor changes were also added in this section.

  • Minor adjustments to MAC-10 and R8 Revolver skinning.
  • Fixed a crash for missing bullet impact effects.
  • Added deformers (lattice deformer and simple bend deformer) to Workshop Tools – Hammer.
  • Re-enabled example content in train_zoo using lattice and bend deformers.

[ MAP SCRIPTING ]

And finally, the largest and probably least interesting list for most players.

  • Updated general error handling for methods. An exception will be thrown when the method is invoked with an incorrect ‘this’ value. An error will be logged and a default value that matches the declared return type will be returned when the method is invoked with unsupported arguments.
  • Improved performance of handling Vector, QAngle, and Color values as arguments and return values.
  • When interpreting a Color argument, rgba values will be clamped to a maximum of 255.
  • Added an overload for each of the following methods that accepts a single object holding all parameters. Deprecated the previous overload.
    • Instance.DebugScreenText
    • Instance.DebugLine
    • Instance.DebugBox
    • Instance.DebugSphere
    • Instance.EntFireAtName
    • Instance.EntFireAtTarget
    • Entity.Teleport
  • Changed all callbacks to accept a single object holding all parameters.
  • Added Instance.OnScriptReload
  • Deprecated Instance.OnReload and Instance.OnBeforeReload
  • Added Instance.TraceLine
  • Added Instance.TraceSphere
  • Added Instance.TraceBox
  • Added Instance.TraceBullet
  • Deprecated Instance.GetTraceHit
  • Added Instance.OnPlayerReset
  • Added Instance.OnBeforePlayerDamage
  • Added Instance.OnPlayerDamage
  • Added Instance.OnPlayerJump
  • Added Instance.OnPlayerLand
  • Added Instance.OnGunReload
  • Added Instance.OnBulletImpact
  • Added Instance.OnPlayerPing
  • Added Instance.OnGrenadeBounce
  • Added Instance.OnKnifeAttack
  • Added Instance.IsFreezePeriod
  • Added Entity.GetOwner
  • Added Entity.SetOwner
  • Added Entity.GetParent
  • Added Entity.SetParent
  • Added Entity.IsAlive
  • Added Entity.IsWorld
  • Added Entity.TakeDamage
  • Added CSPlayerPawn.DropWeapon
  • Added CSWeaponData.GetDamage
  • Added CSWeaponData.GetRange
  • Added CSWeaponData.GetRangeModifier
  • Added CSWeaponData.GetPenetration

To Sum Up

This is a small but very exciting update that Valve introduced to CS2 players today. We are sure that many will enjoy the new maps and, of course, the new charms that will decorate your favorite weapon.

To learn more about the world of CS2 and its news, stay with us and read our blog!