Complete Guide to CS2 Anubis Callouts: Master Every Map Location

#CS2
#guides

In Counter-Strike 2 (CS2), strategy is everything—but strategy means nothing if you don’t know the map like the back of your hand. That’s especially true for Anubis, one of the most complex and visually unique battlegrounds in CS2. To dominate this map, you must memorize every chokepoint, rotation path, and hidden angle. Without a strong understanding of Anubis callouts, even the best tactics can fall apart.

In this guide, we’ll cover all forty Anubis map callouts to help you communicate efficiently with your team and build winning strategies. From narrow passageways to high-risk entry points, mastering these Anubis callouts CS2 players rely on can turn a frustrating match into a coordinated victory.

Before we dive into the details, take a moment to glance at the complete Anubis map. This overview will serve as your visual guide as we explore each callout location step by step.

CS:GO Anubis map callouts overview. The map is split into two team zones: CT (blue) and T (gold). Key locations include A-Site (Fountain, Heaven, Orange), B-Site (Pillar, Back Site), Mid (Window, Bridge, Double Door), and T-Spawn. Other strategic areas are Long, Alley, Boat, Palace, Tunnel, and CT-Spawn, each labeled with detailed callouts for tactical communication.

T Spawn and Initial Movements

When playing as the Terrorists on Anubis, your round begins at T Spawn—the heart of your early-game decision-making. From this starting point, you have two primary options: head right toward Alley and the A bombsite or move left through Ruins en route to the B site. Both of these paths converge at Top Mid, which serves as a crucial access point to Bridge and allows for dynamic rotations.

These early movement choices are essential for building an effective opening strategy and outsmarting the Counter-Terrorists. Understanding the CS2 Anubis callouts players rely on in this area will significantly enhance your coordination and timing.

Here are the key Anubis map callouts for this part of the map:

  • T Spawn: The default starting position for the Terrorist team.
  • Alley: Located immediately to the right of T Spawn, Alley connects to Top Mid and provides access toward the A site.
  • Ruins: Found between T Spawn and B Long, Ruins offers a route toward Top Mid and the B bombsite.
  • Top Mid: Positioned above T Spawn, this is a pivotal location for map control and leads directly to Bridge, making it vital for rotations and mid-pressure plays.

Mastering these early-round CS2 Anubis callouts sets the stage for the rest of your match. Whether rushing, faking, or playing defaults, understanding these paths can make all the difference.

In-game screenshot from CS2 map Anubis showing the T-Spawn area with labeled directional callouts. The image highlights the 'Ruins' path to the left and the 'Alley' route to the right, providing orientation for players starting from the Terrorist spawn point.
n-game screenshot from the CS2 map Anubis showing the entrance to the 'Alley' from the Terrorist side. The viewpoint is from T-Spawn, and the label 'Alley' with an arrow indicates the narrow path leading left into the mid-map region.
In-game screenshot from the CS2 map Anubis showing the path from Alley toward Top Mid. The viewpoint is just past T-Spawn, facing the middle lane. The label 'Top Mid' with an arrow highlights the transition point where players move into central map control.
CS2 Anubis map screenshot showing the player's view approaching the Bridge area from Top Mid. The labeled arrow points toward the narrow corridor between two Egyptian-style buildings that leads directly to Mid and Water. The player holds a knife, and decorative props like baskets and jars are placed along the sides.
An in-game screenshot from CS2 showing Anubis map callouts near T Spawn. The player's view highlights three labeled paths: 'Top Mid' to the left, leading toward central map control; 'B Long' to the right, heading toward B Site; and 'T Spawn' straight ahead, marking the Terrorist starting point. The stone ruins, narrow corridor architecture, and Egyptian-themed detailing frame the paths clearly.

A Site and Surroundings

A Site is the main Anubis callout for intense firefights and clutches. Besides, if you want to know how to win clutches, check out our guide.

At the center of A Site stands a large, distinctive pillar that can be used for cover or mind games. Securing A Connector and Heaven gives your team a major tactical edge, letting you control key entry points and defend the site with confidence. That’s why understanding and using the right Anubis callouts CS2 in this area is essential for executing successful strategies.

Below are the important Anubis map callouts for this part of the map:

  • A Site: The central bomb planting area, featuring a large stone pillar that provides cover and impacts sightlines.
  • A Connector: A narrow passage that links Middle to A Site, often used for flanks or fast rotations.
  • Back Site (A): Located next to the gated door at A, this is a common position for hiding or defending post-plant.
  • Heaven (A): An elevated spot overlooking A Site. From here, players can control the walkway from Main and catch attackers off guard.
  • Fountain: Positioned near the central pillar, this spot is easily identifiable thanks to the decorative fountain—often used for crossfire setups.
  • Plateau: This transition zone connects A Heaven, A Connector, and A Site, offering valuable vertical positioning and fast access between zones.

Mastering these Anubis callouts allows your team to hold the site more effectively and react to rotations with precision. Whether you’re executing or defending, communication is key.

An in-game view from CS2 showing the A Site area on the Anubis map. The image labels 'A Site' on the left, marked on a stone wall with a large red 'A', and 'Back Site' to the right, pointing toward a recessed hallway entrance. The site features Egyptian-style stonework and pillars with vibrant geometric patterns, and the player’s knife is visible in the lower foreground.
In-game view from CS2 showing the 'Fountain' area on the Anubis map, with a labeled pool of water surrounded by ornate stone architecture. The label 'A Site' is visible in the background on the left side, marked near the raised platform and entrance. The player's knife is shown at the bottom, indicating first-person perspective.
First-person view from CS2 showing labeled callouts on the Anubis map: 'Plateau' in the center foreground, 'A Connector' on the left leading to a hallway, 'Middle' straight ahead through an arched doorway, and 'A Side' to the right up a small set of stairs. The player's knife is visible at the bottom of the screen.

B Site and Surroundings

B Site is that Anubis callout where you need to use the whole potential of your reaction and an equally fast mouse response. You can find the mouse sensitivity guide.

That Anubis area has multiple entry entrances and hiding places (for example, Ninja, Back Site). It would help if you had good coordination and quick reflexes to control that area. Remember to use each pillar and Gate to trick the opponent strategically.

Here are all Anubis map callouts in that location:

  • B Site: The central location of the B Bombsite with small areas like B Pillar, Gate, Corner, Street, Ninja, and Back Site.
  • B Long: The location of the entrance to B Bombsite between B Bombsite and Ruins.
  • Gate: The archway to enter B bombsite from B Long.
  • Pillar (B): The first pillar in the B Bombsite, which you can see when you enter the B Bombsite from the B Long.
  • Back Site (B): The far pillar in the B Bombsite, which you can see when you enter the B Bombsite from the B Long. That callout isn’t visible to Gate.
  • Ninja: The small hidden area next to Back Site.
  • Heaven (B): The elevated location in Ruins. Players have a possibility to control B Long.
  • Corner: The triangular location close to the entrance of B Bombsite from Gate.
  • Street: The long walkway. Players can use it to enter B Site from CT Spawn.
CS2 first-person view on the Anubis map showing three labeled callouts: 'Connector' to the left as a narrow hallway entrance, 'Pillar' in the center as a large stone column, and 'Gate' on the right as an arched opening to another area. The player's knife is visible at the bottom of the screen
First-person perspective on the Anubis map in CS2 showing three labeled areas: 'Gate' to the left as an entryway, 'Corner' in the middle near a recessed wall section, and 'B Site' to the far right, indicated as the bombsite location. A knife is visible at the bottom, suggesting player presence.
View from B Site on Anubis map in CS2 showing three labeled locations: 'Back Site' as the wall area in the center, 'Ninja' marked behind a right-side pillar, and 'B Site' in the foreground near the player’s knife. Decorative Egyptian-style pillars and walls frame the scene.

Key Defensive Spots for CTs

Several CS2 Anubis callouts for the Counter-Terrorist side allow you to control and defend that area successfully. Your round begins at CT Spawn. You have four ways from that Anubis callout: back to Beach in the direction of Tunnel and A Site, left to Palace or Middle, right to Sniper, or straight to Cave in the direction of Street and B Site. Here, you should check your radar to see the opponents and the corners that are good to hide in.

Here is the list with Anubis callouts on that CS2 location:

  • CT Spawn: The spawn area for the Counter-Terrorist side at the beginning of each round.
  • Sniper: The elevated standing area. It’s suitable for sniping Terrorists crossing to B Site from Gate.
  • Cave: The cavernous walkway which connects CT Spawn and Street.
  • Street: The long pathway that combines B Side and CT Spawn through Sniper and Cave.
  • Palace: The large indoor location with an Egyptian statue, which connects CT Spawn, B Site, and Middle.
  • Beach: The prominent sandy location behind CT Spawn. It offers a walkway to A Site.
In-game screenshot from CS2's Anubis map showing a labeled view of 'Palace' on the left side wall and 'CT Spawn' ahead through the archway. The player's knife is visible in the foreground, and the architecture is detailed with ancient Egyptian-style elements and electrical fixtures.
CS2 Anubis map screenshot showing labeled areas near CT Spawn. Directional arrows indicate paths to 'Sniper' and 'Cave' on the left, and 'Beach' on the right. The environment includes ancient stone architecture and wall-mounted informational signs with a map diagram on the left wall. The player's knife is visible in the foreground.
CS2 Anubis map view showing the 'Tunnels' area transitioning into 'Beach.' The player is standing in a narrow stone passage with water along the floor, looking out through an archway to a sunlit waterfront with a small boat and distant structures. A knife is visible in the player's hand in the foreground.
CS2 Anubis map location showing a stone corridor leading into 'Cave' on the left, illuminated by soft overhead lighting, and an open stairway path labeled 'Sniper' heading up and to the right. The player's hand with a knife is visible in the foreground, emphasizing a first-person view.
First-person view of the Anubis map in CS2 showing the labeled callouts 'Cave' on the left behind a stone ledge, 'Street' directly ahead as a narrow corridor, and 'B Site' visible in the distance beyond a small set of steps. The player's knife is visible in the foreground.

Advanced Anubis Callouts for Strategic Play

Also, it would help if you used the advanced Anubis callouts for strategic gaming in CS2. For example, you can use Boat Anubis callout to give your teammates clear information about which area you are talking about without confusing it with Water.

Each CS2 player who is able to boost their rank should use these Anubis callouts.

Here is the list of Anubis callouts that could improve your gaming experience:

  • Drop: The small walkway that gives the Terrorist the possibility to enter Boat from Upper.
  • Boat: The large area that allows Terrorists to enter A Site.
  • Wood: The corner on Boat for hiding.
  • Headshot: The slight angle that provides hiding behind the boxes to control the walkway between Boat and Main.
First-person view from the Anubis map in CS2 showing labeled callouts: 'Boat' over a pool of water with lily pads, a narrow wooden bridge crossing it, 'Water' to the left edge of the pool, 'Arches' as an entrance area behind arches on the far left, and 'Headshot' in the far upper-right corner of the wall. The player's knife is visible in the foreground.
First-person perspective from CS2's Anubis map showing the 'Wood' callout—an enclosed wooden gate or shutter surrounded by sandstone walls. The player stands on a wooden plank bridge above water with a knife drawn in the foreground.

To Sum Up

Mastering Anubis callouts is essential for any CS2 player who wants to dominate matches on this unique and complex map. From early movements at T Spawn to high-stakes encounters at A Site, knowing every location and how it connects with the rest of the map gives you a strategic edge.

Clear communication using the correct Anubis callouts CS2 players rely on helps your team rotate efficiently, defend effectively, and execute coordinated attacks. Whether you’re holding angles, rushing sites, or clutching in the final seconds, being fluent in these Anubis map callouts can make the difference between victory and defeat.

Study the callouts, practice with your team, and turn your knowledge into wins. The path to mastering Anubis starts with knowing every corner—and now, you do.

You can also learn about other game guides on the Hellcase Blog. Here, you will find materials about playing CS2, esports news, and top lists with the best skins for each kind of weapon. Stay with us!